本文整理汇总了Java中net.minecraft.tileentity.TileEntityPiston.func_145868_b方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityPiston.func_145868_b方法的具体用法?Java TileEntityPiston.func_145868_b怎么用?Java TileEntityPiston.func_145868_b使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntityPiston
的用法示例。
在下文中一共展示了TileEntityPiston.func_145868_b方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getCollisionBoundingBoxFromPool
import net.minecraft.tileentity.TileEntityPiston; //导入方法依赖的package包/类
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_)
{
TileEntityPiston var5 = this.func_149963_e(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_);
if (var5 == null)
{
return null;
}
else
{
float var6 = var5.func_145860_a(0.0F);
if (var5.func_145868_b())
{
var6 = 1.0F - var6;
}
return this.func_149964_a(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_, var5.func_145861_a(), var6, var5.func_145864_c());
}
}
示例2: setBlockBoundsBasedOnState
import net.minecraft.tileentity.TileEntityPiston; //导入方法依赖的package包/类
public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_)
{
TileEntityPiston var5 = this.func_149963_e(p_149719_1_, p_149719_2_, p_149719_3_, p_149719_4_);
if (var5 != null)
{
Block var6 = var5.func_145861_a();
if (var6 == this || var6.getMaterial() == Material.air)
{
return;
}
var6.setBlockBoundsBasedOnState(p_149719_1_, p_149719_2_, p_149719_3_, p_149719_4_);
float var7 = var5.func_145860_a(0.0F);
if (var5.func_145868_b())
{
var7 = 1.0F - var7;
}
int var8 = var5.func_145864_c();
this.field_149759_B = var6.getBlockBoundsMinX() - (double)((float)Facing.offsetsXForSide[var8] * var7);
this.field_149760_C = var6.getBlockBoundsMinY() - (double)((float)Facing.offsetsYForSide[var8] * var7);
this.field_149754_D = var6.getBlockBoundsMinZ() - (double)((float)Facing.offsetsZForSide[var8] * var7);
this.field_149755_E = var6.getBlockBoundsMaxX() - (double)((float)Facing.offsetsXForSide[var8] * var7);
this.field_149756_F = var6.getBlockBoundsMaxY() - (double)((float)Facing.offsetsYForSide[var8] * var7);
this.field_149757_G = var6.getBlockBoundsMaxZ() - (double)((float)Facing.offsetsZForSide[var8] * var7);
}
}
示例3: renderTileEntityAt
import net.minecraft.tileentity.TileEntityPiston; //导入方法依赖的package包/类
public void renderTileEntityAt(TileEntityPiston p_147515_1_, double p_147515_2_, double p_147515_4_, double p_147515_6_, float p_147515_8_)
{
Block var9 = p_147515_1_.func_145861_a();
if (var9.getMaterial() != Material.air && p_147515_1_.func_145860_a(p_147515_8_) < 1.0F)
{
Tessellator var10 = Tessellator.instance;
this.bindTexture(TextureMap.locationBlocksTexture);
RenderHelper.disableStandardItemLighting();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
if (Minecraft.isAmbientOcclusionEnabled())
{
GL11.glShadeModel(GL11.GL_SMOOTH);
}
else
{
GL11.glShadeModel(GL11.GL_FLAT);
}
var10.startDrawingQuads();
var10.setTranslation((double)((float)p_147515_2_ - (float)p_147515_1_.field_145851_c + p_147515_1_.func_145865_b(p_147515_8_)), (double)((float)p_147515_4_ - (float)p_147515_1_.field_145848_d + p_147515_1_.func_145862_c(p_147515_8_)), (double)((float)p_147515_6_ - (float)p_147515_1_.field_145849_e + p_147515_1_.func_145859_d(p_147515_8_)));
var10.setColorOpaque_F(1.0F, 1.0F, 1.0F);
if (var9 == Blocks.piston_head && p_147515_1_.func_145860_a(p_147515_8_) < 0.5F)
{
this.field_147516_b.renderPistonExtensionAllFaces(var9, p_147515_1_.field_145851_c, p_147515_1_.field_145848_d, p_147515_1_.field_145849_e, false);
}
else if (p_147515_1_.func_145867_d() && !p_147515_1_.func_145868_b())
{
Blocks.piston_head.func_150086_a(((BlockPistonBase)var9).func_150073_e());
this.field_147516_b.renderPistonExtensionAllFaces(Blocks.piston_head, p_147515_1_.field_145851_c, p_147515_1_.field_145848_d, p_147515_1_.field_145849_e, p_147515_1_.func_145860_a(p_147515_8_) < 0.5F);
Blocks.piston_head.func_150087_e();
var10.setTranslation((double)((float)p_147515_2_ - (float)p_147515_1_.field_145851_c), (double)((float)p_147515_4_ - (float)p_147515_1_.field_145848_d), (double)((float)p_147515_6_ - (float)p_147515_1_.field_145849_e));
this.field_147516_b.renderPistonBaseAllFaces(var9, p_147515_1_.field_145851_c, p_147515_1_.field_145848_d, p_147515_1_.field_145849_e);
}
else
{
this.field_147516_b.renderBlockAllFaces(var9, p_147515_1_.field_145851_c, p_147515_1_.field_145848_d, p_147515_1_.field_145849_e);
}
var10.setTranslation(0.0D, 0.0D, 0.0D);
var10.draw();
RenderHelper.enableStandardItemLighting();
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:49,代码来源:TileEntityRendererPiston.java