本文整理汇总了Java中net.minecraft.tileentity.TileEntityFurnace.getStackInSlot方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityFurnace.getStackInSlot方法的具体用法?Java TileEntityFurnace.getStackInSlot怎么用?Java TileEntityFurnace.getStackInSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntityFurnace
的用法示例。
在下文中一共展示了TileEntityFurnace.getStackInSlot方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: sendEnergyToFurnace
import net.minecraft.tileentity.TileEntityFurnace; //导入方法依赖的package包/类
protected void sendEnergyToFurnace(TileEntityFurnace pFurnace) {
final int FURNACE_COOKING_TICKS = 200;
final int FURNACE_COOKING_ENERGY = FURNACE_COOKING_TICKS * ModConfiguration.getFurnaceUpgradeHeatingConsumption();
if (mFurnaceEnergyBuffer < FURNACE_COOKING_ENERGY) {
mFurnaceEnergyBuffer += getTileEntity().getEnergyStorage().extractEnergy(FURNACE_COOKING_ENERGY - mFurnaceEnergyBuffer, false);
}
// Is there anything to smell?
if (pFurnace.getStackInSlot(0) != null && pFurnace.furnaceBurnTime < FURNACE_COOKING_TICKS) {
int burnTicksAvailable = mFurnaceEnergyBuffer / ModConfiguration.getFurnaceUpgradeHeatingConsumption();
if (burnTicksAvailable >= FURNACE_COOKING_TICKS) {
if (pFurnace.furnaceBurnTime == 0) {
// Add 1 as first tick is not counted in the burning process.
pFurnace.furnaceBurnTime += 1;
BlockFurnace.updateFurnaceBlockState(pFurnace.furnaceBurnTime > 0, pFurnace.getWorldObj(), pFurnace.xCoord, pFurnace.yCoord, pFurnace.zCoord);
}
pFurnace.furnaceBurnTime += FURNACE_COOKING_TICKS;
mFurnaceEnergyBuffer -= FURNACE_COOKING_TICKS * ModConfiguration.getFurnaceUpgradeHeatingConsumption();
}
}
}
示例2: tryMergeStackIntoSlot
import net.minecraft.tileentity.TileEntityFurnace; //导入方法依赖的package包/类
public static void tryMergeStackIntoSlot(TileEntityFurnace furnace, EntityPlayer entityPlayer, int playerSlot, int furnaceSlot) {
ItemStack current = furnace.getStackInSlot(furnaceSlot);
ItemStack held = entityPlayer.inventory.getStackInSlot(playerSlot);
boolean success = false;
World worldObj = entityPlayer.getEntityWorld();
if (current.isEmpty()) {
// just done
if (worldObj.isRemote == false) {
furnace.setInventorySlotContents(furnaceSlot, held.copy());
held = ItemStack.EMPTY;
}
success = true;
}
else if (held.isItemEqual(current)) {
//ModMain.logger.info("slot is NOT empty and they match, current old:" + current.stackSize);
// merging updates the stack size numbers in both furnace and in players
success = true;
if (worldObj.isRemote == false) {
UtilItemStack.mergeItemsBetweenStacks(held, current);
}
}
if (success) {
if (worldObj.isRemote == false) {
if (!held.isEmpty() && held.getCount() == 0) {// so now we just fix if something is size zero
held = ItemStack.EMPTY;
}
entityPlayer.inventory.setInventorySlotContents(playerSlot, held);
entityPlayer.inventory.markDirty();
}
UtilSound.playSound(entityPlayer, SoundEvents.ENTITY_ITEM_PICKUP);
}
}
示例3: breakBlock
import net.minecraft.tileentity.TileEntityFurnace; //导入方法依赖的package包/类
public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_)
{
if (!field_149934_M)
{
TileEntityFurnace var7 = (TileEntityFurnace)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
if (var7 != null)
{
for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
{
ItemStack var9 = var7.getStackInSlot(var8);
if (var9 != null)
{
float var10 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float var11 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float var12 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
while (var9.stackSize > 0)
{
int var13 = this.field_149933_a.nextInt(21) + 10;
if (var13 > var9.stackSize)
{
var13 = var9.stackSize;
}
var9.stackSize -= var13;
EntityItem var14 = new EntityItem(p_149749_1_, (double)((float)p_149749_2_ + var10), (double)((float)p_149749_3_ + var11), (double)((float)p_149749_4_ + var12), new ItemStack(var9.getItem(), var13, var9.getItemDamage()));
if (var9.hasTagCompound())
{
var14.getEntityItem().setTagCompound((NBTTagCompound)var9.getTagCompound().copy());
}
float var15 = 0.05F;
var14.motionX = (double)((float)this.field_149933_a.nextGaussian() * var15);
var14.motionY = (double)((float)this.field_149933_a.nextGaussian() * var15 + 0.2F);
var14.motionZ = (double)((float)this.field_149933_a.nextGaussian() * var15);
p_149749_1_.spawnEntityInWorld(var14);
}
}
}
p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
}
}
super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
}
示例4: breakBlock
import net.minecraft.tileentity.TileEntityFurnace; //导入方法依赖的package包/类
public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_)
{
if (!field_149934_M)
{
TileEntityFurnace tileentityfurnace = (TileEntityFurnace)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
if (tileentityfurnace != null)
{
for (int i1 = 0; i1 < tileentityfurnace.getSizeInventory(); ++i1)
{
ItemStack itemstack = tileentityfurnace.getStackInSlot(i1);
if (itemstack != null)
{
float f = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float f1 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float f2 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int j1 = this.field_149933_a.nextInt(21) + 10;
if (j1 > itemstack.stackSize)
{
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(p_149749_1_, (double)((float)p_149749_2_ + f), (double)((float)p_149749_3_ + f1), (double)((float)p_149749_4_ + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.field_149933_a.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.field_149933_a.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.field_149933_a.nextGaussian() * f3);
p_149749_1_.spawnEntityInWorld(entityitem);
}
}
}
p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
}
}
super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
}
示例5: breakBlock
import net.minecraft.tileentity.TileEntityFurnace; //导入方法依赖的package包/类
/**
* Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
* different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
* metadata
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if (!keepFurnaceInventory)
{
TileEntityFurnace tileentityfurnace = (TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentityfurnace != null)
{
for (int j1 = 0; j1 < tileentityfurnace.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentityfurnace.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int k1 = this.furnaceRand.nextInt(21) + 10;
if (k1 > itemstack.stackSize)
{
k1 = itemstack.stackSize;
}
itemstack.stackSize -= k1;
EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);
par1World.spawnEntityInWorld(entityitem);
}
}
}
par1World.func_96440_m(par2, par3, par4, par5);
}
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}