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Java TileEntityDispenser.setInventorySlotContents方法代码示例

本文整理汇总了Java中net.minecraft.tileentity.TileEntityDispenser.setInventorySlotContents方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityDispenser.setInventorySlotContents方法的具体用法?Java TileEntityDispenser.setInventorySlotContents怎么用?Java TileEntityDispenser.setInventorySlotContents使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.tileentity.TileEntityDispenser的用法示例。


在下文中一共展示了TileEntityDispenser.setInventorySlotContents方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dispense

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int i = tileentitydispenser.getDispenseSlot();

        if (i < 0)
        {
            worldIn.playAuxSFX(1001, pos, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
            IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
            {
                ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
                tileentitydispenser.setInventorySlotContents(i, itemstack1.stackSize <= 0 ? null : itemstack1);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:BlockDispenser.java

示例2: generateDispenserContents

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public static void generateDispenserContents(Random random, List<WeightedRandomChestContent> listIn, TileEntityDispenser dispenser, int max)
{
    for (int i = 0; i < max; ++i)
    {
        WeightedRandomChestContent weightedrandomchestcontent = (WeightedRandomChestContent)WeightedRandom.getRandomItem(random, listIn);
        int j = weightedrandomchestcontent.minStackSize + random.nextInt(weightedrandomchestcontent.maxStackSize - weightedrandomchestcontent.minStackSize + 1);

        if (weightedrandomchestcontent.theItemId.getMaxStackSize() >= j)
        {
            ItemStack itemstack1 = weightedrandomchestcontent.theItemId.copy();
            itemstack1.stackSize = j;
            dispenser.setInventorySlotContents(random.nextInt(dispenser.getSizeInventory()), itemstack1);
        }
        else
        {
            for (int k = 0; k < j; ++k)
            {
                ItemStack itemstack = weightedrandomchestcontent.theItemId.copy();
                itemstack.stackSize = 1;
                dispenser.setInventorySlotContents(random.nextInt(dispenser.getSizeInventory()), itemstack);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:WeightedRandomChestContent.java

示例3: dispense

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int i = tileentitydispenser.getDispenseSlot();

        if (i < 0)
        {
            worldIn.playEvent(1001, pos, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
            IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.DEFAULT_BEHAVIOR)
            {
                tileentitydispenser.setInventorySlotContents(i, ibehaviordispenseitem.dispense(blocksourceimpl, itemstack));
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:BlockDispenser.java

示例4: dispense

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int i = tileentitydispenser.getDispenseSlot();

        if (i < 0)
        {
            worldIn.playEvent(1001, pos, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
            IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.DEFAULT_BEHAVIOR)
            {
                ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
                tileentitydispenser.setInventorySlotContents(i, itemstack1.stackSize <= 0 ? null : itemstack1);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:BlockDispenser.java

示例5: func_149941_e

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void func_149941_e(World p_149941_1_, int p_149941_2_, int p_149941_3_, int p_149941_4_)
{
    BlockSourceImpl var5 = new BlockSourceImpl(p_149941_1_, p_149941_2_, p_149941_3_, p_149941_4_);
    TileEntityDispenser var6 = (TileEntityDispenser)var5.getBlockTileEntity();

    if (var6 != null)
    {
        int var7 = var6.func_146017_i();

        if (var7 < 0)
        {
            p_149941_1_.playAuxSFX(1001, p_149941_2_, p_149941_3_, p_149941_4_, 0);
        }
        else
        {
            ItemStack var8 = var6.getStackInSlot(var7);
            IBehaviorDispenseItem var9 = this.func_149940_a(var8);

            if (var9 != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
            {
                ItemStack var10 = var9.dispense(var5, var8);
                var6.setInventorySlotContents(var7, var10.stackSize == 0 ? null : var10);
            }
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:27,代码来源:BlockDispenser.java

示例6: func_150706_a

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public static void func_150706_a(Random p_150706_0_, WeightedRandomChestContent[] p_150706_1_, TileEntityDispenser p_150706_2_, int p_150706_3_)
{
    for (int var4 = 0; var4 < p_150706_3_; ++var4)
    {
        WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(p_150706_0_, p_150706_1_);
        int var6 = var5.theMinimumChanceToGenerateItem + p_150706_0_.nextInt(var5.theMaximumChanceToGenerateItem - var5.theMinimumChanceToGenerateItem + 1);

        if (var5.theItemId.getMaxStackSize() >= var6)
        {
            ItemStack var7 = var5.theItemId.copy();
            var7.stackSize = var6;
            p_150706_2_.setInventorySlotContents(p_150706_0_.nextInt(p_150706_2_.getSizeInventory()), var7);
        }
        else
        {
            for (int var9 = 0; var9 < var6; ++var9)
            {
                ItemStack var8 = var5.theItemId.copy();
                var8.stackSize = 1;
                p_150706_2_.setInventorySlotContents(p_150706_0_.nextInt(p_150706_2_.getSizeInventory()), var8);
            }
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:25,代码来源:WeightedRandomChestContent.java

示例7: func_149941_e

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void func_149941_e(World p_149941_1_, int p_149941_2_, int p_149941_3_, int p_149941_4_)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(p_149941_1_, p_149941_2_, p_149941_3_, p_149941_4_);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int l = tileentitydispenser.func_146017_i();

        if (l < 0)
        {
            p_149941_1_.playAuxSFX(1001, p_149941_2_, p_149941_3_, p_149941_4_, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
            IBehaviorDispenseItem ibehaviordispenseitem = this.func_149940_a(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
            {
                ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
                tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
            }
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:27,代码来源:BlockDispenser.java

示例8: dispense

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void dispense(World par1World, int par2, int par3, int par4)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(par1World, par2, par3, par4);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int l = tileentitydispenser.getRandomStackFromInventory();

        if (l < 0)
        {
            par1World.playAuxSFX(1001, par2, par3, par4, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
            IBehaviorDispenseItem ibehaviordispenseitem = this.getBehaviorForItemStack(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
            {
                ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
                tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
            }
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:27,代码来源:BlockDispenser.java

示例9: dropperInsertHook

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public static boolean dropperInsertHook(World world, BlockPos pos, TileEntityDispenser dropper, int slot, ItemStack stack)
{
    EnumFacing enumfacing = world.getBlockState(pos).getValue(BlockDropper.FACING);
    BlockPos offsetPos = pos.offset(enumfacing);
    TileEntity tileEntity = world.getTileEntity(offsetPos);
    if (tileEntity == null)
        return true;
    if (!tileEntity.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, enumfacing.getOpposite()))
        return true;

    IItemHandler capability = tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, enumfacing.getOpposite());

    ItemStack result = ItemHandlerHelper.insertItem(capability, ItemHandlerHelper.copyStackWithSize(stack, 1), false);

    if (result == null)
    {
        result = stack.copy();

        if (--result.stackSize == 0)
        {
            result = null;
        }
    }
    else
    {
        result = stack.copy();
    }
    dropper.setInventorySlotContents(slot, result);
    dropper.markDirty();
    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:32,代码来源:VanillaInventoryCodeHooks.java

示例10: dispense

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int i = tileentitydispenser.getDispenseSlot();
        	
        if (i < 0)
        {
            worldIn.playAuxSFX(1001, pos, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
            IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
            {
            	try{
            	    IPosition iposition = BlockDispenser.getDispensePosition(blocksourceimpl);
            	    BlockPos pos1 = new BlockPos(iposition.getX(), iposition.getY(), iposition.getZ());
            		Block block = Block.getBlockFromItem(itemstack.getItem());
            		if (worldIn.canBlockBePlaced(block,pos1,true,BlockPistonBase.getFacing(1),en,itemstack)){
            	ItemStack itemstack1 = this.dispenseStack(blocksourceimpl, itemstack, worldIn);
            	worldIn.playSoundEffect(iposition.getX(), iposition.getY(), iposition.getZ(), block.stepSound.getPlaceSound(), 1.0f, 1.0f);
                if (block.getStateFromMeta(itemstack1.getMetadata())==worldIn.getBlockState(pos1))tileentitydispenser.setInventorySlotContents(i, itemstack1.stackSize == 0 ? null : itemstack1);
            	    }}
            	    catch (Exception e) {}
            }
        }
    }
}
 
开发者ID:ORCHARD-Minecraft-Mod-Class,项目名称:RandomMine,代码行数:35,代码来源:BlockPlacer.java

示例11: func_149941_e

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public void func_149941_e(World p_149941_1_, int p_149941_2_, int p_149941_3_, int p_149941_4_)
{
    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(p_149941_1_, p_149941_2_, p_149941_3_, p_149941_4_);
    TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();

    if (tileentitydispenser != null)
    {
        int l = tileentitydispenser.func_146017_i();

        if (l < 0)
        {
            p_149941_1_.playAuxSFX(1001, p_149941_2_, p_149941_3_, p_149941_4_, 0);
        }
        else
        {
            ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
            IBehaviorDispenseItem ibehaviordispenseitem = this.func_149940_a(itemstack);

            if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
            {
                ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
                eventFired = false; // CraftBukkit - reset event status
                tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
            }
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:28,代码来源:BlockDispenser.java

示例12: generateDispenserContents

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public static void generateDispenserContents(Random p_150706_0_, WeightedRandomChestContent[] p_150706_1_, TileEntityDispenser p_150706_2_, int p_150706_3_)
{
    for (int j = 0; j < p_150706_3_; ++j)
    {
        WeightedRandomChestContent weightedrandomchestcontent = (WeightedRandomChestContent)WeightedRandom.getRandomItem(p_150706_0_, p_150706_1_);
        int k = weightedrandomchestcontent.theMinimumChanceToGenerateItem + p_150706_0_.nextInt(weightedrandomchestcontent.theMaximumChanceToGenerateItem - weightedrandomchestcontent.theMinimumChanceToGenerateItem + 1);
        ItemStack[] stacks = weightedrandomchestcontent.generateChestContent(p_150706_0_, p_150706_2_);
        for (ItemStack item : stacks)
        {
            p_150706_2_.setInventorySlotContents(p_150706_0_.nextInt(p_150706_2_.getSizeInventory()), item);
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:14,代码来源:WeightedRandomChestContent.java

示例13: generateDispenserContents

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
/**
 * Generates the Dispenser contents.
 */
public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
{
    for (int j = 0; j < par3; ++j)
    {
        WeightedRandomChestContent weightedrandomchestcontent = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
        ItemStack[] stacks = weightedrandomchestcontent.generateChestContent(par0Random, par2TileEntityDispenser);

        for (ItemStack item : stacks)
        {
            par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item);
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:17,代码来源:WeightedRandomChestContent.java

示例14: setItemDispenser

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
private void setItemDispenser(int x, int z, int y, int metaDir, ItemStack itemstack) {
	int[] pt = getIJKPt(x, z, y);
	world.setBlock(pt[0], pt[1], pt[2], Blocks.dispenser, 0, 2);
	world.setBlockMetadataWithNotify(pt[0], pt[1], pt[2], LADDER_DIR_TO_META[orientDirToBDir(metaDir)], 3);
	try {
		TileEntityDispenser tileentitychest = (TileEntityDispenser) world.getTileEntity(pt[0], pt[1], pt[2]);
		if (itemstack != null && tileentitychest != null)
			tileentitychest.setInventorySlotContents(random.nextInt(tileentitychest.getSizeInventory()), itemstack);
	} catch (Exception e) {
		wgt.master.logOrPrint("Error filling dispenser: " + e.toString(), "ERROR");
		e.printStackTrace();
	}
}
 
开发者ID:GotoLink,项目名称:Generatormods,代码行数:14,代码来源:BuildingDispenserTrap.java

示例15: add

import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public static void add(IWorldEditor editor, Coord pos, int slot, ItemStack item){
	
	TileEntity te = editor.getTileEntity(pos);
	if(te == null) return;
	if(!(te instanceof TileEntityDispenser)) return;
	TileEntityDispenser dispenser = (TileEntityDispenser) te;
	dispenser.setInventorySlotContents(slot, item);
}
 
开发者ID:Greymerk,项目名称:minecraft-roguelike,代码行数:9,代码来源:Dispenser.java


注:本文中的net.minecraft.tileentity.TileEntityDispenser.setInventorySlotContents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。