本文整理汇总了Java中net.minecraft.tileentity.TileEntityDispenser.getSizeInventory方法的典型用法代码示例。如果您正苦于以下问题:Java TileEntityDispenser.getSizeInventory方法的具体用法?Java TileEntityDispenser.getSizeInventory怎么用?Java TileEntityDispenser.getSizeInventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.TileEntityDispenser
的用法示例。
在下文中一共展示了TileEntityDispenser.getSizeInventory方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dispenseStack
import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource blocksource, ItemStack itemstack)
{
BlockPos blockpos = blocksource.getBlockPos();
boolean canfire = false;
normalDispense = false;
// / double x = MathHelper.floor_double(blockpos.getX());
// double y = MathHelper.floor_double(blockpos.getY());
// double z = MathHelper.floor_double(blockpos.getZ());
TileEntity tileentity = blocksource.getWorld().getTileEntity(blockpos);
if (tileentity instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = ((TileEntityDispenser) tileentity);
Item itemtocheck = null;
if (itemstack.getItem() == Items.gunpowder)
{
itemtocheck = WeaponModule.items.ballista_bolt;
}
else if (itemstack.getItem() == WeaponModule.items.ballista_bolt)
{
itemtocheck = Items.gunpowder;
}
for (int i = 0; i < dispenser.getSizeInventory(); i++)
{
ItemStack itemstack1 = dispenser.getStackInSlot(i);
if (itemstack1 != null && itemstack1.getItem() == itemtocheck)
{
dispenser.decrStackSize(i, 1);
canfire = true;
break;
}
}
}
if (!canfire)
{
normalDispense = true;
return super.dispenseStack(blocksource, itemstack);
}
EnumFacing face = BlockDispenser.getFacing(blocksource.getBlockMetadata());
double xvel = face.getFrontOffsetX() * 1.5D;
double yvel = face.getFrontOffsetY() * 1.5D;
double zvel = face.getFrontOffsetZ() * 1.5D;
IPosition pos = BlockDispenser.getDispensePosition(blocksource);
EntityBallistaBolt entityballistabolt = new EntityBallistaBolt(blocksource.getWorld(),
pos.getX() + xvel, pos.getY() + yvel, pos.getZ() + zvel);
entityballistabolt.setThrowableHeading(xvel, yvel + 0.15D, zvel, 2.0F, 2.0F);
blocksource.getWorld().spawnEntityInWorld(entityballistabolt);
itemstack.splitStack(1);
return itemstack;
}
示例2: breakBlock
import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_)
{
TileEntityDispenser var7 = (TileEntityDispenser)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
if (var7 != null)
{
for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
{
ItemStack var9 = var7.getStackInSlot(var8);
if (var9 != null)
{
float var10 = this.field_149942_b.nextFloat() * 0.8F + 0.1F;
float var11 = this.field_149942_b.nextFloat() * 0.8F + 0.1F;
float var12 = this.field_149942_b.nextFloat() * 0.8F + 0.1F;
while (var9.stackSize > 0)
{
int var13 = this.field_149942_b.nextInt(21) + 10;
if (var13 > var9.stackSize)
{
var13 = var9.stackSize;
}
var9.stackSize -= var13;
EntityItem var14 = new EntityItem(p_149749_1_, (double)((float)p_149749_2_ + var10), (double)((float)p_149749_3_ + var11), (double)((float)p_149749_4_ + var12), new ItemStack(var9.getItem(), var13, var9.getItemDamage()));
if (var9.hasTagCompound())
{
var14.getEntityItem().setTagCompound((NBTTagCompound)var9.getTagCompound().copy());
}
float var15 = 0.05F;
var14.motionX = (double)((float)this.field_149942_b.nextGaussian() * var15);
var14.motionY = (double)((float)this.field_149942_b.nextGaussian() * var15 + 0.2F);
var14.motionZ = (double)((float)this.field_149942_b.nextGaussian() * var15);
p_149749_1_.spawnEntityInWorld(var14);
}
}
}
p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
}
super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
}
示例3: dispenseStack
import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource blocksource, ItemStack itemstack)
{
boolean canfire = false;
normalDispense = false;
TileEntity tileentity = blocksource.getWorld().getTileEntity(MathHelper.floor_double(blocksource.getXInt()), MathHelper.floor_double(blocksource.getYInt()), MathHelper.floor_double(blocksource.getZInt()));
if (tileentity instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = ((TileEntityDispenser) tileentity);
Item itemtocheck = null;
if (itemstack.getItem() == Items.gunpowder)
{
itemtocheck = BalkonsWeaponMod.cannonBall;
} else if (itemstack.getItem() == BalkonsWeaponMod.cannonBall)
{
itemtocheck = Items.gunpowder;
}
for (int i = 0; i < dispenser.getSizeInventory(); i++)
{
ItemStack itemstack1 = dispenser.getStackInSlot(i);
if (itemstack1 != null && itemstack1.getItem() == itemtocheck)
{
dispenser.decrStackSize(i, 1);
canfire = true;
break;
}
}
}
if (!canfire)
{
normalDispense = true;
return super.dispenseStack(blocksource, itemstack);
}
EnumFacing face = BlockDispenser.func_149937_b(blocksource.getBlockMetadata());
double xvel = face.getFrontOffsetX() * 1.5D;
double yvel = face.getFrontOffsetY() * 1.5D;
double zvel = face.getFrontOffsetZ() * 1.5D;
IPosition pos = BlockDispenser.func_149939_a(blocksource);
EntityCannonBall entitycannonball = new EntityCannonBall(blocksource.getWorld(), pos.getX() + xvel, pos.getY() + yvel, pos.getZ() + zvel);
entitycannonball.setThrowableHeading(xvel, yvel + 0.15D, zvel, 2.0F, 2.0F);
blocksource.getWorld().spawnEntityInWorld(entitycannonball);
itemstack.splitStack(1);
return itemstack;
}
示例4: breakBlock
import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_)
{
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
if (tileentitydispenser != null)
{
for (int i1 = 0; i1 < tileentitydispenser.getSizeInventory(); ++i1)
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(i1);
if (itemstack != null)
{
float f = this.field_149942_b.nextFloat() * 0.8F + 0.1F;
float f1 = this.field_149942_b.nextFloat() * 0.8F + 0.1F;
float f2 = this.field_149942_b.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int j1 = this.field_149942_b.nextInt(21) + 10;
if (j1 > itemstack.stackSize)
{
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(p_149749_1_, (double)((float)p_149749_2_ + f), (double)((float)p_149749_3_ + f1), (double)((float)p_149749_4_ + f2), new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.field_149942_b.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.field_149942_b.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.field_149942_b.nextGaussian() * f3);
p_149749_1_.spawnEntityInWorld(entityitem);
}
}
}
p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
}
super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
}
示例5: breakBlock
import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
/**
* Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
* different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
* metadata
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentitydispenser != null)
{
for (int j1 = 0; j1 < tileentitydispenser.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.random.nextFloat() * 0.8F + 0.1F;
float f1 = this.random.nextFloat() * 0.8F + 0.1F;
float f2 = this.random.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int k1 = this.random.nextInt(21) + 10;
if (k1 > itemstack.stackSize)
{
k1 = itemstack.stackSize;
}
itemstack.stackSize -= k1;
EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.random.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.random.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.random.nextGaussian() * f3);
par1World.spawnEntityInWorld(entityitem);
}
}
}
par1World.func_96440_m(par2, par3, par4, par5);
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
示例6: breakBlock
import net.minecraft.tileentity.TileEntityDispenser; //导入方法依赖的package包/类
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
@Override
public void breakBlock(World par1World, int par2, int par3, int par4, Block block, int par6)
{
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getTileEntity(par2, par3, par4);
if (!par1World.isRemote && tileentitydispenser != null)
{
for (int j1 = 0; j1 < tileentitydispenser.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.random.nextFloat() * 0.8F + 0.1F;
float f1 = this.random.nextFloat() * 0.8F + 0.1F;
float f2 = this.random.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int k1 = this.random.nextInt(21) + 10;
if (k1 > itemstack.stackSize)
{
k1 = itemstack.stackSize;
}
itemstack.stackSize -= k1;
EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.getItem(), k1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.random.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.random.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.random.nextGaussian() * f3);
par1World.spawnEntityInWorld(entityitem);
}
}
}
par1World.func_147453_f(par2, par3, par4, block);
}
super.breakBlock(par1World, par2, par3, par4, block, par6);
}