本文整理汇总了Java中net.minecraft.tileentity.CommandBlockBaseLogic.setName方法的典型用法代码示例。如果您正苦于以下问题:Java CommandBlockBaseLogic.setName方法的具体用法?Java CommandBlockBaseLogic.setName怎么用?Java CommandBlockBaseLogic.setName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.tileentity.CommandBlockBaseLogic
的用法示例。
在下文中一共展示了CommandBlockBaseLogic.setName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockPlacedBy
import net.minecraft.tileentity.CommandBlockBaseLogic; //导入方法依赖的package包/类
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityCommandBlock)
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
CommandBlockBaseLogic commandblockbaselogic = tileentitycommandblock.getCommandBlockLogic();
if (stack.hasDisplayName())
{
commandblockbaselogic.setName(stack.getDisplayName());
}
if (!worldIn.isRemote)
{
NBTTagCompound nbttagcompound = stack.getTagCompound();
if (nbttagcompound == null || !nbttagcompound.hasKey("BlockEntityTag", 10))
{
commandblockbaselogic.setTrackOutput(worldIn.getGameRules().getBoolean("sendCommandFeedback"));
tileentitycommandblock.setAuto(this == Blocks.CHAIN_COMMAND_BLOCK);
}
if (tileentitycommandblock.getMode() == TileEntityCommandBlock.Mode.SEQUENCE)
{
boolean flag = worldIn.isBlockPowered(pos);
tileentitycommandblock.setPowered(flag);
}
}
}
}