本文整理汇总了Java中net.minecraft.scoreboard.ServerScoreboard.getObjectiveInDisplaySlot方法的典型用法代码示例。如果您正苦于以下问题:Java ServerScoreboard.getObjectiveInDisplaySlot方法的具体用法?Java ServerScoreboard.getObjectiveInDisplaySlot怎么用?Java ServerScoreboard.getObjectiveInDisplaySlot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.scoreboard.ServerScoreboard
的用法示例。
在下文中一共展示了ServerScoreboard.getObjectiveInDisplaySlot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: sendScoreboard
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void sendScoreboard(ServerScoreboard scoreboardIn, EntityPlayerMP playerIn)
{
Set<ScoreObjective> set = Sets.<ScoreObjective>newHashSet();
for (ScorePlayerTeam scoreplayerteam : scoreboardIn.getTeams())
{
playerIn.playerNetServerHandler.sendPacket(new S3EPacketTeams(scoreplayerteam, 0));
}
for (int i = 0; i < 19; ++i)
{
ScoreObjective scoreobjective = scoreboardIn.getObjectiveInDisplaySlot(i);
if (scoreobjective != null && !set.contains(scoreobjective))
{
for (Packet packet : scoreboardIn.func_96550_d(scoreobjective))
{
playerIn.playerNetServerHandler.sendPacket(packet);
}
set.add(scoreobjective);
}
}
}
示例2: sendScoreboard
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void sendScoreboard(ServerScoreboard scoreboardIn, EntityPlayerMP playerIn)
{
Set<ScoreObjective> set = Sets.<ScoreObjective>newHashSet();
for (ScorePlayerTeam scoreplayerteam : scoreboardIn.getTeams())
{
playerIn.connection.sendPacket(new SPacketTeams(scoreplayerteam, 0));
}
for (int i = 0; i < 19; ++i)
{
ScoreObjective scoreobjective = scoreboardIn.getObjectiveInDisplaySlot(i);
if (scoreobjective != null && !set.contains(scoreobjective))
{
for (Packet<?> packet : scoreboardIn.getCreatePackets(scoreobjective))
{
playerIn.connection.sendPacket(packet);
}
set.add(scoreobjective);
}
}
}