本文整理汇总了Java中net.minecraft.scoreboard.ServerScoreboard.func_96550_d方法的典型用法代码示例。如果您正苦于以下问题:Java ServerScoreboard.func_96550_d方法的具体用法?Java ServerScoreboard.func_96550_d怎么用?Java ServerScoreboard.func_96550_d使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.scoreboard.ServerScoreboard
的用法示例。
在下文中一共展示了ServerScoreboard.func_96550_d方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: sendScoreboard
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void sendScoreboard(ServerScoreboard scoreboardIn, EntityPlayerMP playerIn)
{
Set<ScoreObjective> set = Sets.<ScoreObjective>newHashSet();
for (ScorePlayerTeam scoreplayerteam : scoreboardIn.getTeams())
{
playerIn.playerNetServerHandler.sendPacket(new S3EPacketTeams(scoreplayerteam, 0));
}
for (int i = 0; i < 19; ++i)
{
ScoreObjective scoreobjective = scoreboardIn.getObjectiveInDisplaySlot(i);
if (scoreobjective != null && !set.contains(scoreobjective))
{
for (Packet packet : scoreboardIn.func_96550_d(scoreobjective))
{
playerIn.playerNetServerHandler.sendPacket(packet);
}
set.add(scoreobjective);
}
}
}
示例2: func_96456_a
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void func_96456_a(ServerScoreboard p_96456_1_, EntityPlayerMP p_96456_2_) {
HashSet var3 = new HashSet();
Iterator var4 = p_96456_1_.func_96525_g().iterator();
while(var4.hasNext()) {
ScorePlayerTeam var5 = (ScorePlayerTeam)var4.next();
p_96456_2_.field_71135_a.func_72567_b(new Packet209SetPlayerTeam(var5, 0));
}
for(int var9 = 0; var9 < 3; ++var9) {
ScoreObjective var10 = p_96456_1_.func_96539_a(var9);
if(var10 != null && !var3.contains(var10)) {
List var6 = p_96456_1_.func_96550_d(var10);
Iterator var7 = var6.iterator();
while(var7.hasNext()) {
Packet var8 = (Packet)var7.next();
p_96456_2_.field_71135_a.func_72567_b(var8);
}
var3.add(var10);
}
}
}
示例3: func_96456_a
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void func_96456_a(ServerScoreboard par1ServerScoreboard, EntityPlayerMP par2EntityPlayerMP)
{
HashSet var3 = new HashSet();
Iterator var4 = par1ServerScoreboard.getTeams().iterator();
while (var4.hasNext())
{
ScorePlayerTeam var5 = (ScorePlayerTeam)var4.next();
par2EntityPlayerMP.playerNetServerHandler.sendPacket(new S3EPacketTeams(var5, 0));
}
for (int var9 = 0; var9 < 3; ++var9)
{
ScoreObjective var10 = par1ServerScoreboard.func_96539_a(var9);
if (var10 != null && !var3.contains(var10))
{
List var6 = par1ServerScoreboard.func_96550_d(var10);
Iterator var7 = var6.iterator();
while (var7.hasNext())
{
Packet var8 = (Packet)var7.next();
par2EntityPlayerMP.playerNetServerHandler.sendPacket(var8);
}
var3.add(var10);
}
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:31,代码来源:ServerConfigurationManager.java
示例4: func_96456_a
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
public void func_96456_a(ServerScoreboard p_96456_1_, EntityPlayerMP p_96456_2_) // CraftBukkit - protected -> public
{
HashSet hashset = new HashSet();
Iterator iterator = p_96456_1_.getTeams().iterator();
while (iterator.hasNext())
{
ScorePlayerTeam scoreplayerteam = (ScorePlayerTeam)iterator.next();
p_96456_2_.playerNetServerHandler.sendPacket(new S3EPacketTeams(scoreplayerteam, 0));
}
for (int i = 0; i < 3; ++i)
{
ScoreObjective scoreobjective = p_96456_1_.func_96539_a(i);
if (scoreobjective != null && !hashset.contains(scoreobjective))
{
List list = p_96456_1_.func_96550_d(scoreobjective);
Iterator iterator1 = list.iterator();
while (iterator1.hasNext())
{
Packet packet = (Packet)iterator1.next();
p_96456_2_.playerNetServerHandler.sendPacket(packet);
}
hashset.add(scoreobjective);
}
}
}
示例5: func_96456_a
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void func_96456_a(ServerScoreboard p_96456_1_, EntityPlayerMP p_96456_2_)
{
HashSet hashset = new HashSet();
Iterator iterator = p_96456_1_.getTeams().iterator();
while (iterator.hasNext())
{
ScorePlayerTeam scoreplayerteam = (ScorePlayerTeam)iterator.next();
p_96456_2_.playerNetServerHandler.sendPacket(new S3EPacketTeams(scoreplayerteam, 0));
}
for (int i = 0; i < 3; ++i)
{
ScoreObjective scoreobjective = p_96456_1_.func_96539_a(i);
if (scoreobjective != null && !hashset.contains(scoreobjective))
{
List list = p_96456_1_.func_96550_d(scoreobjective);
Iterator iterator1 = list.iterator();
while (iterator1.hasNext())
{
Packet packet = (Packet)iterator1.next();
p_96456_2_.playerNetServerHandler.sendPacket(packet);
}
hashset.add(scoreobjective);
}
}
}
示例6: func_96456_a
import net.minecraft.scoreboard.ServerScoreboard; //导入方法依赖的package包/类
protected void func_96456_a(ServerScoreboard par1ServerScoreboard, EntityPlayerMP par2EntityPlayerMP)
{
HashSet hashset = new HashSet();
Iterator iterator = par1ServerScoreboard.func_96525_g().iterator();
while (iterator.hasNext())
{
ScorePlayerTeam scoreplayerteam = (ScorePlayerTeam)iterator.next();
par2EntityPlayerMP.playerNetServerHandler.sendPacketToPlayer(new Packet209SetPlayerTeam(scoreplayerteam, 0));
}
for (int i = 0; i < 3; ++i)
{
ScoreObjective scoreobjective = par1ServerScoreboard.func_96539_a(i);
if (scoreobjective != null && !hashset.contains(scoreobjective))
{
List list = par1ServerScoreboard.func_96550_d(scoreobjective);
Iterator iterator1 = list.iterator();
while (iterator1.hasNext())
{
Packet packet = (Packet)iterator1.next();
par2EntityPlayerMP.playerNetServerHandler.sendPacketToPlayer(packet);
}
hashset.add(scoreobjective);
}
}
}