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Java Scoreboard.addPlayerToTeam方法代码示例

本文整理汇总了Java中net.minecraft.scoreboard.Scoreboard.addPlayerToTeam方法的典型用法代码示例。如果您正苦于以下问题:Java Scoreboard.addPlayerToTeam方法的具体用法?Java Scoreboard.addPlayerToTeam怎么用?Java Scoreboard.addPlayerToTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.scoreboard.Scoreboard的用法示例。


在下文中一共展示了Scoreboard.addPlayerToTeam方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: joinTeam

import net.minecraft.scoreboard.Scoreboard; //导入方法依赖的package包/类
protected void joinTeam(ICommandSender p_147190_1_, String[] p_147190_2_, int p_147190_3_) throws CommandException
{
    Scoreboard scoreboard = this.getScoreboard();
    String s = p_147190_2_[p_147190_3_++];
    Set<String> set = Sets.<String>newHashSet();
    Set<String> set1 = Sets.<String>newHashSet();

    if (p_147190_1_ instanceof EntityPlayer && p_147190_3_ == p_147190_2_.length)
    {
        String s4 = getCommandSenderAsPlayer(p_147190_1_).getName();

        if (scoreboard.addPlayerToTeam(s4, s))
        {
            set.add(s4);
        }
        else
        {
            set1.add(s4);
        }
    }
    else
    {
        while (p_147190_3_ < p_147190_2_.length)
        {
            String s1 = p_147190_2_[p_147190_3_++];

            if (s1.startsWith("@"))
            {
                for (Entity entity : func_175763_c(p_147190_1_, s1))
                {
                    String s3 = getEntityName(p_147190_1_, entity.getUniqueID().toString());

                    if (scoreboard.addPlayerToTeam(s3, s))
                    {
                        set.add(s3);
                    }
                    else
                    {
                        set1.add(s3);
                    }
                }
            }
            else
            {
                String s2 = getEntityName(p_147190_1_, s1);

                if (scoreboard.addPlayerToTeam(s2, s))
                {
                    set.add(s2);
                }
                else
                {
                    set1.add(s2);
                }
            }
        }
    }

    if (!set.isEmpty())
    {
        p_147190_1_.setCommandStat(CommandResultStats.Type.AFFECTED_ENTITIES, set.size());
        notifyOperators(p_147190_1_, this, "commands.scoreboard.teams.join.success", new Object[] {Integer.valueOf(set.size()), s, joinNiceString(set.toArray(new String[set.size()]))});
    }

    if (!set1.isEmpty())
    {
        throw new CommandException("commands.scoreboard.teams.join.failure", new Object[] {Integer.valueOf(set1.size()), s, joinNiceString(set1.toArray(new String[set1.size()]))});
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:70,代码来源:CommandScoreboard.java

示例2: handleTeams

import net.minecraft.scoreboard.Scoreboard; //导入方法依赖的package包/类
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(S3EPacketTeams packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScorePlayerTeam scoreplayerteam;

    if (packetIn.func_149307_h() == 0)
    {
        scoreplayerteam = scoreboard.createTeam(packetIn.func_149312_c());
    }
    else
    {
        scoreplayerteam = scoreboard.getTeam(packetIn.func_149312_c());
    }

    if (packetIn.func_149307_h() == 0 || packetIn.func_149307_h() == 2)
    {
        scoreplayerteam.setTeamName(packetIn.func_149306_d());
        scoreplayerteam.setNamePrefix(packetIn.func_149311_e());
        scoreplayerteam.setNameSuffix(packetIn.func_149309_f());
        scoreplayerteam.setChatFormat(EnumChatFormatting.func_175744_a(packetIn.func_179813_h()));
        scoreplayerteam.func_98298_a(packetIn.func_149308_i());
        Team.EnumVisible team$enumvisible = Team.EnumVisible.func_178824_a(packetIn.func_179814_i());

        if (team$enumvisible != null)
        {
            scoreplayerteam.setNameTagVisibility(team$enumvisible);
        }
    }

    if (packetIn.func_149307_h() == 0 || packetIn.func_149307_h() == 3)
    {
        for (String s : packetIn.func_149310_g())
        {
            scoreboard.addPlayerToTeam(s, packetIn.func_149312_c());
        }
    }

    if (packetIn.func_149307_h() == 4)
    {
        for (String s1 : packetIn.func_149310_g())
        {
            scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
        }
    }

    if (packetIn.func_149307_h() == 1)
    {
        scoreboard.removeTeam(scoreplayerteam);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:56,代码来源:NetHandlerPlayClient.java

示例3: handleTeams

import net.minecraft.scoreboard.Scoreboard; //导入方法依赖的package包/类
/**
 * Updates a team managed by the scoreboard: Create/Remove the team
 * registration, Register/Remove the player-team- memberships, Set team
 * displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(S3EPacketTeams packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Scoreboard scoreboard = this.clientWorldController.getScoreboard();
	ScorePlayerTeam scoreplayerteam;

	if (packetIn.func_149307_h() == 0) {
		scoreplayerteam = scoreboard.createTeam(packetIn.func_149312_c());
	} else {
		scoreplayerteam = scoreboard.getTeam(packetIn.func_149312_c());
	}

	if (packetIn.func_149307_h() == 0 || packetIn.func_149307_h() == 2) {
		scoreplayerteam.setTeamName(packetIn.func_149306_d());
		scoreplayerteam.setNamePrefix(packetIn.func_149311_e());
		scoreplayerteam.setNameSuffix(packetIn.func_149309_f());
		scoreplayerteam.setChatFormat(EnumChatFormatting.func_175744_a(packetIn.func_179813_h()));
		scoreplayerteam.func_98298_a(packetIn.func_149308_i());
		Team.EnumVisible team$enumvisible = Team.EnumVisible.func_178824_a(packetIn.func_179814_i());

		if (team$enumvisible != null) {
			scoreplayerteam.setNameTagVisibility(team$enumvisible);
		}
	}

	if (packetIn.func_149307_h() == 0 || packetIn.func_149307_h() == 3) {
		for (String s : packetIn.func_149310_g()) {
			scoreboard.addPlayerToTeam(s, packetIn.func_149312_c());
		}
	}

	if (packetIn.func_149307_h() == 4) {
		for (String s1 : packetIn.func_149310_g()) {
			scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
		}
	}

	if (packetIn.func_149307_h() == 1) {
		scoreboard.removeTeam(scoreplayerteam);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:46,代码来源:NetHandlerPlayClient.java

示例4: handleTeams

import net.minecraft.scoreboard.Scoreboard; //导入方法依赖的package包/类
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(SPacketTeams packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScorePlayerTeam scoreplayerteam;

    if (packetIn.getAction() == 0)
    {
        scoreplayerteam = scoreboard.createTeam(packetIn.getName());
    }
    else
    {
        scoreplayerteam = scoreboard.getTeam(packetIn.getName());
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 2)
    {
        scoreplayerteam.setTeamName(packetIn.getDisplayName());
        scoreplayerteam.setNamePrefix(packetIn.getPrefix());
        scoreplayerteam.setNameSuffix(packetIn.getSuffix());
        scoreplayerteam.setChatFormat(TextFormatting.fromColorIndex(packetIn.getColor()));
        scoreplayerteam.setFriendlyFlags(packetIn.getFriendlyFlags());
        Team.EnumVisible team$enumvisible = Team.EnumVisible.getByName(packetIn.getNameTagVisibility());

        if (team$enumvisible != null)
        {
            scoreplayerteam.setNameTagVisibility(team$enumvisible);
        }

        Team.CollisionRule team$collisionrule = Team.CollisionRule.getByName(packetIn.getCollisionRule());

        if (team$collisionrule != null)
        {
            scoreplayerteam.setCollisionRule(team$collisionrule);
        }
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 3)
    {
        for (String s : packetIn.getPlayers())
        {
            scoreboard.addPlayerToTeam(s, packetIn.getName());
        }
    }

    if (packetIn.getAction() == 4)
    {
        for (String s1 : packetIn.getPlayers())
        {
            scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
        }
    }

    if (packetIn.getAction() == 1)
    {
        scoreboard.removeTeam(scoreplayerteam);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:63,代码来源:NetHandlerPlayClient.java

示例5: joinTeam

import net.minecraft.scoreboard.Scoreboard; //导入方法依赖的package包/类
protected void joinTeam(ICommandSender sender, String[] p_184916_2_, int p_184916_3_, MinecraftServer server) throws CommandException
{
    Scoreboard scoreboard = this.getScoreboard(server);
    String s = p_184916_2_[p_184916_3_++];
    Set<String> set = Sets.<String>newHashSet();
    Set<String> set1 = Sets.<String>newHashSet();

    if (sender instanceof EntityPlayer && p_184916_3_ == p_184916_2_.length)
    {
        String s4 = getCommandSenderAsPlayer(sender).getName();

        if (scoreboard.addPlayerToTeam(s4, s))
        {
            set.add(s4);
        }
        else
        {
            set1.add(s4);
        }
    }
    else
    {
        while (p_184916_3_ < p_184916_2_.length)
        {
            String s1 = p_184916_2_[p_184916_3_++];

            if (EntitySelector.hasArguments(s1))
            {
                for (Entity entity : getEntityList(server, sender, s1))
                {
                    String s3 = getEntityName(server, sender, entity.getCachedUniqueIdString());

                    if (scoreboard.addPlayerToTeam(s3, s))
                    {
                        set.add(s3);
                    }
                    else
                    {
                        set1.add(s3);
                    }
                }
            }
            else
            {
                String s2 = getEntityName(server, sender, s1);

                if (scoreboard.addPlayerToTeam(s2, s))
                {
                    set.add(s2);
                }
                else
                {
                    set1.add(s2);
                }
            }
        }
    }

    if (!set.isEmpty())
    {
        sender.setCommandStat(CommandResultStats.Type.AFFECTED_ENTITIES, set.size());
        notifyCommandListener(sender, this, "commands.scoreboard.teams.join.success", new Object[] {Integer.valueOf(set.size()), s, joinNiceString(set.toArray(new String[set.size()]))});
    }

    if (!set1.isEmpty())
    {
        throw new CommandException("commands.scoreboard.teams.join.failure", new Object[] {Integer.valueOf(set1.size()), s, joinNiceString(set1.toArray(new String[set1.size()]))});
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:70,代码来源:CommandScoreboard.java

示例6: joinTeam

import net.minecraft.scoreboard.Scoreboard; //导入方法依赖的package包/类
protected void joinTeam(ICommandSender sender, String[] p_184916_2_, int p_184916_3_, MinecraftServer server) throws CommandException
{
    Scoreboard scoreboard = this.getScoreboard(server);
    String s = p_184916_2_[p_184916_3_++];
    Set<String> set = Sets.<String>newHashSet();
    Set<String> set1 = Sets.<String>newHashSet();

    if (sender instanceof EntityPlayer && p_184916_3_ == p_184916_2_.length)
    {
        String s4 = getCommandSenderAsPlayer(sender).getName();

        if (scoreboard.addPlayerToTeam(s4, s))
        {
            set.add(s4);
        }
        else
        {
            set1.add(s4);
        }
    }
    else
    {
        while (p_184916_3_ < p_184916_2_.length)
        {
            String s1 = p_184916_2_[p_184916_3_++];

            if (s1.startsWith("@"))
            {
                for (Entity entity : getEntityList(server, sender, s1))
                {
                    String s3 = getEntityName(server, sender, entity.getCachedUniqueIdString());

                    if (scoreboard.addPlayerToTeam(s3, s))
                    {
                        set.add(s3);
                    }
                    else
                    {
                        set1.add(s3);
                    }
                }
            }
            else
            {
                String s2 = getEntityName(server, sender, s1);

                if (scoreboard.addPlayerToTeam(s2, s))
                {
                    set.add(s2);
                }
                else
                {
                    set1.add(s2);
                }
            }
        }
    }

    if (!set.isEmpty())
    {
        sender.setCommandStat(CommandResultStats.Type.AFFECTED_ENTITIES, set.size());
        notifyCommandListener(sender, this, "commands.scoreboard.teams.join.success", new Object[] {Integer.valueOf(set.size()), s, joinNiceString(set.toArray(new String[set.size()]))});
    }

    if (!set1.isEmpty())
    {
        throw new CommandException("commands.scoreboard.teams.join.failure", new Object[] {Integer.valueOf(set1.size()), s, joinNiceString(set1.toArray(new String[set1.size()]))});
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:70,代码来源:CommandScoreboard.java


注:本文中的net.minecraft.scoreboard.Scoreboard.addPlayerToTeam方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。