本文整理汇总了Java中net.minecraft.profiler.PlayerUsageSnooper.func_76472_a方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerUsageSnooper.func_76472_a方法的具体用法?Java PlayerUsageSnooper.func_76472_a怎么用?Java PlayerUsageSnooper.func_76472_a使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.profiler.PlayerUsageSnooper
的用法示例。
在下文中一共展示了PlayerUsageSnooper.func_76472_a方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_70001_b
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void func_70001_b(PlayerUsageSnooper p_70001_1_) {
p_70001_1_.func_76472_a("opengl_version", GL11.glGetString(7938));
p_70001_1_.func_76472_a("opengl_vendor", GL11.glGetString(7936));
p_70001_1_.func_76472_a("client_brand", ClientBrandRetriever.getClientModName());
p_70001_1_.func_76472_a("launched_version", this.field_110447_Z);
ContextCapabilities var2 = GLContext.getCapabilities();
p_70001_1_.func_76472_a("gl_caps[ARB_multitexture]", Boolean.valueOf(var2.GL_ARB_multitexture));
p_70001_1_.func_76472_a("gl_caps[ARB_multisample]", Boolean.valueOf(var2.GL_ARB_multisample));
p_70001_1_.func_76472_a("gl_caps[ARB_texture_cube_map]", Boolean.valueOf(var2.GL_ARB_texture_cube_map));
p_70001_1_.func_76472_a("gl_caps[ARB_vertex_blend]", Boolean.valueOf(var2.GL_ARB_vertex_blend));
p_70001_1_.func_76472_a("gl_caps[ARB_matrix_palette]", Boolean.valueOf(var2.GL_ARB_matrix_palette));
p_70001_1_.func_76472_a("gl_caps[ARB_vertex_program]", Boolean.valueOf(var2.GL_ARB_vertex_program));
p_70001_1_.func_76472_a("gl_caps[ARB_vertex_shader]", Boolean.valueOf(var2.GL_ARB_vertex_shader));
p_70001_1_.func_76472_a("gl_caps[ARB_fragment_program]", Boolean.valueOf(var2.GL_ARB_fragment_program));
p_70001_1_.func_76472_a("gl_caps[ARB_fragment_shader]", Boolean.valueOf(var2.GL_ARB_fragment_shader));
p_70001_1_.func_76472_a("gl_caps[ARB_shader_objects]", Boolean.valueOf(var2.GL_ARB_shader_objects));
p_70001_1_.func_76472_a("gl_caps[ARB_vertex_buffer_object]", Boolean.valueOf(var2.GL_ARB_vertex_buffer_object));
p_70001_1_.func_76472_a("gl_caps[ARB_framebuffer_object]", Boolean.valueOf(var2.GL_ARB_framebuffer_object));
p_70001_1_.func_76472_a("gl_caps[ARB_pixel_buffer_object]", Boolean.valueOf(var2.GL_ARB_pixel_buffer_object));
p_70001_1_.func_76472_a("gl_caps[ARB_uniform_buffer_object]", Boolean.valueOf(var2.GL_ARB_uniform_buffer_object));
p_70001_1_.func_76472_a("gl_caps[ARB_texture_non_power_of_two]", Boolean.valueOf(var2.GL_ARB_texture_non_power_of_two));
p_70001_1_.func_76472_a("gl_caps[gl_max_vertex_uniforms]", Integer.valueOf(GL11.glGetInteger('\u8b4a')));
p_70001_1_.func_76472_a("gl_caps[gl_max_fragment_uniforms]", Integer.valueOf(GL11.glGetInteger('\u8b49')));
p_70001_1_.func_76472_a("gl_max_texture_size", Integer.valueOf(func_71369_N()));
}
示例2: func_70000_a
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void func_70000_a(PlayerUsageSnooper p_70000_1_) {
p_70000_1_.func_76472_a("fps", Integer.valueOf(field_71470_ab));
p_70000_1_.func_76472_a("texpack_name", this.field_110448_aq.func_110610_d());
p_70000_1_.func_76472_a("vsync_enabled", Boolean.valueOf(this.field_71474_y.field_74352_v));
p_70000_1_.func_76472_a("display_frequency", Integer.valueOf(Display.getDisplayMode().getFrequency()));
p_70000_1_.func_76472_a("display_type", this.field_71431_Q?"fullscreen":"windowed");
p_70000_1_.func_76472_a("run_time", Long.valueOf((MinecraftServer.func_130071_aq() - p_70000_1_.func_130105_g()) / 60L * 1000L));
if(this.field_71437_Z != null && this.field_71437_Z.func_80003_ah() != null) {
p_70000_1_.func_76472_a("snooper_partner", this.field_71437_Z.func_80003_ah().func_80006_f());
}
}
示例3: func_70000_a
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void func_70000_a(PlayerUsageSnooper p_70000_1_) {
p_70000_1_.func_76472_a("whitelist_enabled", Boolean.valueOf(false));
p_70000_1_.func_76472_a("whitelist_count", Integer.valueOf(0));
p_70000_1_.func_76472_a("players_current", Integer.valueOf(this.func_71233_x()));
p_70000_1_.func_76472_a("players_max", Integer.valueOf(this.func_71275_y()));
p_70000_1_.func_76472_a("players_seen", Integer.valueOf(this.field_71318_t.func_72373_m().length));
p_70000_1_.func_76472_a("uses_auth", Boolean.valueOf(this.field_71325_x));
p_70000_1_.func_76472_a("gui_state", this.func_71279_ae()?"enabled":"disabled");
p_70000_1_.func_76472_a("run_time", Long.valueOf((func_130071_aq() - p_70000_1_.func_130105_g()) / 60L * 1000L));
p_70000_1_.func_76472_a("avg_tick_ms", Integer.valueOf((int)(MathHelper.func_76127_a(this.field_71311_j) * 1.0E-6D)));
p_70000_1_.func_76472_a("avg_sent_packet_count", Integer.valueOf((int)MathHelper.func_76127_a(this.field_71300_f)));
p_70000_1_.func_76472_a("avg_sent_packet_size", Integer.valueOf((int)MathHelper.func_76127_a(this.field_71301_g)));
p_70000_1_.func_76472_a("avg_rec_packet_count", Integer.valueOf((int)MathHelper.func_76127_a(this.field_71313_h)));
p_70000_1_.func_76472_a("avg_rec_packet_size", Integer.valueOf((int)MathHelper.func_76127_a(this.field_71314_i)));
int var2 = 0;
for(int var3 = 0; var3 < this.field_71305_c.length; ++var3) {
if(this.field_71305_c[var3] != null) {
WorldServer var4 = this.field_71305_c[var3];
WorldInfo var5 = var4.func_72912_H();
p_70000_1_.func_76472_a("world[" + var2 + "][dimension]", Integer.valueOf(var4.field_73011_w.field_76574_g));
p_70000_1_.func_76472_a("world[" + var2 + "][mode]", var5.func_76077_q());
p_70000_1_.func_76472_a("world[" + var2 + "][difficulty]", Integer.valueOf(var4.field_73013_u));
p_70000_1_.func_76472_a("world[" + var2 + "][hardcore]", Boolean.valueOf(var5.func_76093_s()));
p_70000_1_.func_76472_a("world[" + var2 + "][generator_name]", var5.func_76067_t().func_77127_a());
p_70000_1_.func_76472_a("world[" + var2 + "][generator_version]", Integer.valueOf(var5.func_76067_t().func_77131_c()));
p_70000_1_.func_76472_a("world[" + var2 + "][height]", Integer.valueOf(this.field_71280_D));
p_70000_1_.func_76472_a("world[" + var2 + "][chunks_loaded]", Integer.valueOf(var4.func_72863_F().func_73152_e()));
++var2;
}
}
p_70000_1_.func_76472_a("worlds", Integer.valueOf(var2));
}
示例4: func_70000_a
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void func_70000_a(PlayerUsageSnooper p_70000_1_) {
super.func_70000_a(p_70000_1_);
p_70000_1_.func_76472_a("snooper_partner", this.field_71349_l.func_71378_E().func_80006_f());
}
示例5: func_70001_b
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void func_70001_b(PlayerUsageSnooper p_70001_1_) {
p_70001_1_.func_76472_a("singleplayer", Boolean.valueOf(this.func_71264_H()));
p_70001_1_.func_76472_a("server_brand", this.getServerModName());
p_70001_1_.func_76472_a("gui_supported", GraphicsEnvironment.isHeadless()?"headless":"supported");
p_70001_1_.func_76472_a("dedicated", Boolean.valueOf(this.func_71262_S()));
}
示例6: func_70000_a
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void func_70000_a(PlayerUsageSnooper p_70000_1_) {
p_70000_1_.func_76472_a("whitelist_enabled", Boolean.valueOf(this.func_71334_ai().func_72383_n()));
p_70000_1_.func_76472_a("whitelist_count", Integer.valueOf(this.func_71334_ai().func_72388_h().size()));
super.func_70000_a(p_70000_1_);
}