本文整理汇总了Java中net.minecraft.profiler.PlayerUsageSnooper.addData方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerUsageSnooper.addData方法的具体用法?Java PlayerUsageSnooper.addData怎么用?Java PlayerUsageSnooper.addData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.profiler.PlayerUsageSnooper
的用法示例。
在下文中一共展示了PlayerUsageSnooper.addData方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addServerStatsToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("fps", Integer.valueOf(debugFPS));
par1PlayerUsageSnooper.addData("vsync_enabled", Boolean.valueOf(this.gameSettings.enableVsync));
par1PlayerUsageSnooper.addData("display_frequency", Integer.valueOf(Display.getDisplayMode().getFrequency()));
par1PlayerUsageSnooper.addData("display_type", this.fullscreen ? "fullscreen" : "windowed");
par1PlayerUsageSnooper.addData("run_time", Long.valueOf((MinecraftServer.getSystemTimeMillis() - par1PlayerUsageSnooper.getMinecraftStartTimeMillis()) / 60L * 1000L));
par1PlayerUsageSnooper.addData("resource_packs", Integer.valueOf(this.mcResourcePackRepository.getRepositoryEntries().size()));
int var2 = 0;
Iterator var3 = this.mcResourcePackRepository.getRepositoryEntries().iterator();
while (var3.hasNext())
{
ResourcePackRepository.Entry var4 = (ResourcePackRepository.Entry)var3.next();
par1PlayerUsageSnooper.addData("resource_pack[" + var2++ + "]", var4.getResourcePackName());
}
if (this.theIntegratedServer != null && this.theIntegratedServer.getPlayerUsageSnooper() != null)
{
par1PlayerUsageSnooper.addData("snooper_partner", this.theIntegratedServer.getPlayerUsageSnooper().getUniqueID());
}
}
示例2: addServerTypeToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerTypeToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("opengl_version", GL11.glGetString(GL11.GL_VERSION));
par1PlayerUsageSnooper.addData("opengl_vendor", GL11.glGetString(GL11.GL_VENDOR));
par1PlayerUsageSnooper.addData("client_brand", ClientBrandRetriever.getClientModName());
par1PlayerUsageSnooper.addData("launched_version", this.launchedVersion);
ContextCapabilities var2 = GLContext.getCapabilities();
par1PlayerUsageSnooper.addData("gl_caps[ARB_multitexture]", Boolean.valueOf(var2.GL_ARB_multitexture));
par1PlayerUsageSnooper.addData("gl_caps[ARB_multisample]", Boolean.valueOf(var2.GL_ARB_multisample));
par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_cube_map]", Boolean.valueOf(var2.GL_ARB_texture_cube_map));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_blend]", Boolean.valueOf(var2.GL_ARB_vertex_blend));
par1PlayerUsageSnooper.addData("gl_caps[ARB_matrix_palette]", Boolean.valueOf(var2.GL_ARB_matrix_palette));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_program]", Boolean.valueOf(var2.GL_ARB_vertex_program));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_shader]", Boolean.valueOf(var2.GL_ARB_vertex_shader));
par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_program]", Boolean.valueOf(var2.GL_ARB_fragment_program));
par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_shader]", Boolean.valueOf(var2.GL_ARB_fragment_shader));
par1PlayerUsageSnooper.addData("gl_caps[ARB_shader_objects]", Boolean.valueOf(var2.GL_ARB_shader_objects));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_buffer_object]", Boolean.valueOf(var2.GL_ARB_vertex_buffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_framebuffer_object]", Boolean.valueOf(var2.GL_ARB_framebuffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_pixel_buffer_object]", Boolean.valueOf(var2.GL_ARB_pixel_buffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_uniform_buffer_object]", Boolean.valueOf(var2.GL_ARB_uniform_buffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_non_power_of_two]", Boolean.valueOf(var2.GL_ARB_texture_non_power_of_two));
par1PlayerUsageSnooper.addData("gl_caps[gl_max_vertex_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_VERTEX_UNIFORM_COMPONENTS)));
par1PlayerUsageSnooper.addData("gl_caps[gl_max_fragment_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)));
par1PlayerUsageSnooper.addData("gl_max_texture_size", Integer.valueOf(getGLMaximumTextureSize()));
}
示例3: addServerTypeToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerTypeToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("opengl_version", GL11.glGetString(GL11.GL_VERSION));
par1PlayerUsageSnooper.addData("opengl_vendor", GL11.glGetString(GL11.GL_VENDOR));
par1PlayerUsageSnooper.addData("client_brand", ClientBrandRetriever.getClientModName());
par1PlayerUsageSnooper.addData("launched_version", this.launchedVersion);
ContextCapabilities contextcapabilities = GLContext.getCapabilities();
par1PlayerUsageSnooper.addData("gl_caps[ARB_multitexture]", Boolean.valueOf(contextcapabilities.GL_ARB_multitexture));
par1PlayerUsageSnooper.addData("gl_caps[ARB_multisample]", Boolean.valueOf(contextcapabilities.GL_ARB_multisample));
par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_cube_map]", Boolean.valueOf(contextcapabilities.GL_ARB_texture_cube_map));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_blend]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_blend));
par1PlayerUsageSnooper.addData("gl_caps[ARB_matrix_palette]", Boolean.valueOf(contextcapabilities.GL_ARB_matrix_palette));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_program]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_program));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_shader]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_shader));
par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_program]", Boolean.valueOf(contextcapabilities.GL_ARB_fragment_program));
par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_shader]", Boolean.valueOf(contextcapabilities.GL_ARB_fragment_shader));
par1PlayerUsageSnooper.addData("gl_caps[ARB_shader_objects]", Boolean.valueOf(contextcapabilities.GL_ARB_shader_objects));
par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_buffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_buffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_framebuffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_framebuffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_pixel_buffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_pixel_buffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_uniform_buffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_uniform_buffer_object));
par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_non_power_of_two]", Boolean.valueOf(contextcapabilities.GL_ARB_texture_non_power_of_two));
par1PlayerUsageSnooper.addData("gl_caps[gl_max_vertex_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_VERTEX_UNIFORM_COMPONENTS)));
par1PlayerUsageSnooper.addData("gl_caps[gl_max_fragment_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)));
par1PlayerUsageSnooper.addData("gl_max_texture_size", Integer.valueOf(getGLMaximumTextureSize()));
}
示例4: addServerStatsToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(false));
par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(0));
par1PlayerUsageSnooper.addData("players_current", Integer.valueOf(this.getCurrentPlayerCount()));
par1PlayerUsageSnooper.addData("players_max", Integer.valueOf(this.getMaxPlayers()));
par1PlayerUsageSnooper.addData("players_seen", Integer.valueOf(this.serverConfigManager.getAvailablePlayerDat().length));
par1PlayerUsageSnooper.addData("uses_auth", Boolean.valueOf(this.onlineMode));
par1PlayerUsageSnooper.addData("gui_state", this.getGuiEnabled() ? "enabled" : "disabled");
par1PlayerUsageSnooper.addData("run_time", Long.valueOf((getSystemTimeMillis() - par1PlayerUsageSnooper.getMinecraftStartTimeMillis()) / 60L * 1000L));
par1PlayerUsageSnooper.addData("avg_tick_ms", Integer.valueOf((int)(MathHelper.average(this.tickTimeArray) * 1.0E-6D)));
int var2 = 0;
for (int var3 = 0; var3 < this.worldServers.length; ++var3)
{
if (this.worldServers[var3] != null)
{
WorldServer var4 = this.worldServers[var3];
WorldInfo var5 = var4.getWorldInfo();
par1PlayerUsageSnooper.addData("world[" + var2 + "][dimension]", Integer.valueOf(var4.provider.dimensionId));
par1PlayerUsageSnooper.addData("world[" + var2 + "][mode]", var5.getGameType());
par1PlayerUsageSnooper.addData("world[" + var2 + "][difficulty]", var4.difficultySetting);
par1PlayerUsageSnooper.addData("world[" + var2 + "][hardcore]", Boolean.valueOf(var5.isHardcoreModeEnabled()));
par1PlayerUsageSnooper.addData("world[" + var2 + "][generator_name]", var5.getTerrainType().getWorldTypeName());
par1PlayerUsageSnooper.addData("world[" + var2 + "][generator_version]", Integer.valueOf(var5.getTerrainType().getGeneratorVersion()));
par1PlayerUsageSnooper.addData("world[" + var2 + "][height]", Integer.valueOf(this.buildLimit));
par1PlayerUsageSnooper.addData("world[" + var2 + "][chunks_loaded]", Integer.valueOf(var4.getChunkProvider().getLoadedChunkCount()));
++var2;
}
}
par1PlayerUsageSnooper.addData("worlds", Integer.valueOf(var2));
}
示例5: addServerTypeToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerTypeToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("singleplayer", Boolean.valueOf(this.isSinglePlayer()));
par1PlayerUsageSnooper.addData("server_brand", this.getServerModName());
par1PlayerUsageSnooper.addData("gui_supported", GraphicsEnvironment.isHeadless() ? "headless" : "supported");
par1PlayerUsageSnooper.addData("dedicated", Boolean.valueOf(this.isDedicatedServer()));
}
示例6: addServerStatsToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("fps", Integer.valueOf(debugFPS));
par1PlayerUsageSnooper.addData("texpack_name", this.mcResourcePackRepository.getResourcePackName());
par1PlayerUsageSnooper.addData("vsync_enabled", Boolean.valueOf(this.gameSettings.enableVsync));
par1PlayerUsageSnooper.addData("display_frequency", Integer.valueOf(Display.getDisplayMode().getFrequency()));
par1PlayerUsageSnooper.addData("display_type", this.fullscreen ? "fullscreen" : "windowed");
par1PlayerUsageSnooper.addData("run_time", Long.valueOf((MinecraftServer.getSystemTimeMillis() - par1PlayerUsageSnooper.func_130105_g()) / 60L * 1000L));
if (this.theIntegratedServer != null && this.theIntegratedServer.getPlayerUsageSnooper() != null)
{
par1PlayerUsageSnooper.addData("snooper_partner", this.theIntegratedServer.getPlayerUsageSnooper().getUniqueID());
}
}
示例7: addServerStatsToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(false));
par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(0));
par1PlayerUsageSnooper.addData("players_current", Integer.valueOf(this.getCurrentPlayerCount()));
par1PlayerUsageSnooper.addData("players_max", Integer.valueOf(this.getMaxPlayers()));
par1PlayerUsageSnooper.addData("players_seen", Integer.valueOf(this.serverConfigManager.getAvailablePlayerDat().length));
par1PlayerUsageSnooper.addData("uses_auth", Boolean.valueOf(this.onlineMode));
par1PlayerUsageSnooper.addData("gui_state", this.getGuiEnabled() ? "enabled" : "disabled");
par1PlayerUsageSnooper.addData("run_time", Long.valueOf((getSystemTimeMillis() - par1PlayerUsageSnooper.func_130105_g()) / 60L * 1000L));
par1PlayerUsageSnooper.addData("avg_tick_ms", Integer.valueOf((int)(MathHelper.average(this.tickTimeArray) * 1.0E-6D)));
par1PlayerUsageSnooper.addData("avg_sent_packet_count", Integer.valueOf((int)MathHelper.average(this.sentPacketCountArray)));
par1PlayerUsageSnooper.addData("avg_sent_packet_size", Integer.valueOf((int)MathHelper.average(this.sentPacketSizeArray)));
par1PlayerUsageSnooper.addData("avg_rec_packet_count", Integer.valueOf((int)MathHelper.average(this.receivedPacketCountArray)));
par1PlayerUsageSnooper.addData("avg_rec_packet_size", Integer.valueOf((int)MathHelper.average(this.receivedPacketSizeArray)));
int i = 0;
for (int j = 0; j < this.worldServers.length; ++j)
{
if (this.worldServers[j] != null)
{
WorldServer worldserver = this.worldServers[j];
WorldInfo worldinfo = worldserver.getWorldInfo();
par1PlayerUsageSnooper.addData("world[" + i + "][dimension]", Integer.valueOf(worldserver.provider.dimensionId));
par1PlayerUsageSnooper.addData("world[" + i + "][mode]", worldinfo.getGameType());
par1PlayerUsageSnooper.addData("world[" + i + "][difficulty]", Integer.valueOf(worldserver.difficultySetting));
par1PlayerUsageSnooper.addData("world[" + i + "][hardcore]", Boolean.valueOf(worldinfo.isHardcoreModeEnabled()));
par1PlayerUsageSnooper.addData("world[" + i + "][generator_name]", worldinfo.getTerrainType().getWorldTypeName());
par1PlayerUsageSnooper.addData("world[" + i + "][generator_version]", Integer.valueOf(worldinfo.getTerrainType().getGeneratorVersion()));
par1PlayerUsageSnooper.addData("world[" + i + "][height]", Integer.valueOf(this.buildLimit));
par1PlayerUsageSnooper.addData("world[" + i + "][chunks_loaded]", Integer.valueOf(worldserver.getChunkProvider().getLoadedChunkCount()));
++i;
}
}
par1PlayerUsageSnooper.addData("worlds", Integer.valueOf(i));
}
示例8: addServerStatsToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
super.addServerStatsToSnooper(par1PlayerUsageSnooper);
par1PlayerUsageSnooper.addData("snooper_partner", this.mc.getPlayerUsageSnooper().getUniqueID());
}
示例9: addServerStatsToSnooper
import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(this.getDedicatedPlayerList().isWhiteListEnabled()));
par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(this.getDedicatedPlayerList().getWhiteListedPlayers().size()));
super.addServerStatsToSnooper(par1PlayerUsageSnooper);
}