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Java PlayerUsageSnooper.addData方法代码示例

本文整理汇总了Java中net.minecraft.profiler.PlayerUsageSnooper.addData方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerUsageSnooper.addData方法的具体用法?Java PlayerUsageSnooper.addData怎么用?Java PlayerUsageSnooper.addData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.profiler.PlayerUsageSnooper的用法示例。


在下文中一共展示了PlayerUsageSnooper.addData方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addServerStatsToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("fps", Integer.valueOf(debugFPS));
    par1PlayerUsageSnooper.addData("vsync_enabled", Boolean.valueOf(this.gameSettings.enableVsync));
    par1PlayerUsageSnooper.addData("display_frequency", Integer.valueOf(Display.getDisplayMode().getFrequency()));
    par1PlayerUsageSnooper.addData("display_type", this.fullscreen ? "fullscreen" : "windowed");
    par1PlayerUsageSnooper.addData("run_time", Long.valueOf((MinecraftServer.getSystemTimeMillis() - par1PlayerUsageSnooper.getMinecraftStartTimeMillis()) / 60L * 1000L));
    par1PlayerUsageSnooper.addData("resource_packs", Integer.valueOf(this.mcResourcePackRepository.getRepositoryEntries().size()));
    int var2 = 0;
    Iterator var3 = this.mcResourcePackRepository.getRepositoryEntries().iterator();

    while (var3.hasNext())
    {
        ResourcePackRepository.Entry var4 = (ResourcePackRepository.Entry)var3.next();
        par1PlayerUsageSnooper.addData("resource_pack[" + var2++ + "]", var4.getResourcePackName());
    }

    if (this.theIntegratedServer != null && this.theIntegratedServer.getPlayerUsageSnooper() != null)
    {
        par1PlayerUsageSnooper.addData("snooper_partner", this.theIntegratedServer.getPlayerUsageSnooper().getUniqueID());
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:23,代码来源:Minecraft.java

示例2: addServerTypeToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerTypeToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("opengl_version", GL11.glGetString(GL11.GL_VERSION));
    par1PlayerUsageSnooper.addData("opengl_vendor", GL11.glGetString(GL11.GL_VENDOR));
    par1PlayerUsageSnooper.addData("client_brand", ClientBrandRetriever.getClientModName());
    par1PlayerUsageSnooper.addData("launched_version", this.launchedVersion);
    ContextCapabilities var2 = GLContext.getCapabilities();
    par1PlayerUsageSnooper.addData("gl_caps[ARB_multitexture]", Boolean.valueOf(var2.GL_ARB_multitexture));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_multisample]", Boolean.valueOf(var2.GL_ARB_multisample));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_cube_map]", Boolean.valueOf(var2.GL_ARB_texture_cube_map));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_blend]", Boolean.valueOf(var2.GL_ARB_vertex_blend));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_matrix_palette]", Boolean.valueOf(var2.GL_ARB_matrix_palette));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_program]", Boolean.valueOf(var2.GL_ARB_vertex_program));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_shader]", Boolean.valueOf(var2.GL_ARB_vertex_shader));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_program]", Boolean.valueOf(var2.GL_ARB_fragment_program));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_shader]", Boolean.valueOf(var2.GL_ARB_fragment_shader));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_shader_objects]", Boolean.valueOf(var2.GL_ARB_shader_objects));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_buffer_object]", Boolean.valueOf(var2.GL_ARB_vertex_buffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_framebuffer_object]", Boolean.valueOf(var2.GL_ARB_framebuffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_pixel_buffer_object]", Boolean.valueOf(var2.GL_ARB_pixel_buffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_uniform_buffer_object]", Boolean.valueOf(var2.GL_ARB_uniform_buffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_non_power_of_two]", Boolean.valueOf(var2.GL_ARB_texture_non_power_of_two));
    par1PlayerUsageSnooper.addData("gl_caps[gl_max_vertex_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_VERTEX_UNIFORM_COMPONENTS)));
    par1PlayerUsageSnooper.addData("gl_caps[gl_max_fragment_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)));
    par1PlayerUsageSnooper.addData("gl_max_texture_size", Integer.valueOf(getGLMaximumTextureSize()));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:27,代码来源:Minecraft.java

示例3: addServerTypeToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerTypeToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("opengl_version", GL11.glGetString(GL11.GL_VERSION));
    par1PlayerUsageSnooper.addData("opengl_vendor", GL11.glGetString(GL11.GL_VENDOR));
    par1PlayerUsageSnooper.addData("client_brand", ClientBrandRetriever.getClientModName());
    par1PlayerUsageSnooper.addData("launched_version", this.launchedVersion);
    ContextCapabilities contextcapabilities = GLContext.getCapabilities();
    par1PlayerUsageSnooper.addData("gl_caps[ARB_multitexture]", Boolean.valueOf(contextcapabilities.GL_ARB_multitexture));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_multisample]", Boolean.valueOf(contextcapabilities.GL_ARB_multisample));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_cube_map]", Boolean.valueOf(contextcapabilities.GL_ARB_texture_cube_map));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_blend]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_blend));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_matrix_palette]", Boolean.valueOf(contextcapabilities.GL_ARB_matrix_palette));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_program]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_program));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_shader]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_shader));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_program]", Boolean.valueOf(contextcapabilities.GL_ARB_fragment_program));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_fragment_shader]", Boolean.valueOf(contextcapabilities.GL_ARB_fragment_shader));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_shader_objects]", Boolean.valueOf(contextcapabilities.GL_ARB_shader_objects));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_vertex_buffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_vertex_buffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_framebuffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_framebuffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_pixel_buffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_pixel_buffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_uniform_buffer_object]", Boolean.valueOf(contextcapabilities.GL_ARB_uniform_buffer_object));
    par1PlayerUsageSnooper.addData("gl_caps[ARB_texture_non_power_of_two]", Boolean.valueOf(contextcapabilities.GL_ARB_texture_non_power_of_two));
    par1PlayerUsageSnooper.addData("gl_caps[gl_max_vertex_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_VERTEX_UNIFORM_COMPONENTS)));
    par1PlayerUsageSnooper.addData("gl_caps[gl_max_fragment_uniforms]", Integer.valueOf(GL11.glGetInteger(GL20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)));
    par1PlayerUsageSnooper.addData("gl_max_texture_size", Integer.valueOf(getGLMaximumTextureSize()));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:27,代码来源:Minecraft.java

示例4: addServerStatsToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(false));
    par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(0));
    par1PlayerUsageSnooper.addData("players_current", Integer.valueOf(this.getCurrentPlayerCount()));
    par1PlayerUsageSnooper.addData("players_max", Integer.valueOf(this.getMaxPlayers()));
    par1PlayerUsageSnooper.addData("players_seen", Integer.valueOf(this.serverConfigManager.getAvailablePlayerDat().length));
    par1PlayerUsageSnooper.addData("uses_auth", Boolean.valueOf(this.onlineMode));
    par1PlayerUsageSnooper.addData("gui_state", this.getGuiEnabled() ? "enabled" : "disabled");
    par1PlayerUsageSnooper.addData("run_time", Long.valueOf((getSystemTimeMillis() - par1PlayerUsageSnooper.getMinecraftStartTimeMillis()) / 60L * 1000L));
    par1PlayerUsageSnooper.addData("avg_tick_ms", Integer.valueOf((int)(MathHelper.average(this.tickTimeArray) * 1.0E-6D)));
    int var2 = 0;

    for (int var3 = 0; var3 < this.worldServers.length; ++var3)
    {
        if (this.worldServers[var3] != null)
        {
            WorldServer var4 = this.worldServers[var3];
            WorldInfo var5 = var4.getWorldInfo();
            par1PlayerUsageSnooper.addData("world[" + var2 + "][dimension]", Integer.valueOf(var4.provider.dimensionId));
            par1PlayerUsageSnooper.addData("world[" + var2 + "][mode]", var5.getGameType());
            par1PlayerUsageSnooper.addData("world[" + var2 + "][difficulty]", var4.difficultySetting);
            par1PlayerUsageSnooper.addData("world[" + var2 + "][hardcore]", Boolean.valueOf(var5.isHardcoreModeEnabled()));
            par1PlayerUsageSnooper.addData("world[" + var2 + "][generator_name]", var5.getTerrainType().getWorldTypeName());
            par1PlayerUsageSnooper.addData("world[" + var2 + "][generator_version]", Integer.valueOf(var5.getTerrainType().getGeneratorVersion()));
            par1PlayerUsageSnooper.addData("world[" + var2 + "][height]", Integer.valueOf(this.buildLimit));
            par1PlayerUsageSnooper.addData("world[" + var2 + "][chunks_loaded]", Integer.valueOf(var4.getChunkProvider().getLoadedChunkCount()));
            ++var2;
        }
    }

    par1PlayerUsageSnooper.addData("worlds", Integer.valueOf(var2));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:34,代码来源:MinecraftServer.java

示例5: addServerTypeToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerTypeToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("singleplayer", Boolean.valueOf(this.isSinglePlayer()));
    par1PlayerUsageSnooper.addData("server_brand", this.getServerModName());
    par1PlayerUsageSnooper.addData("gui_supported", GraphicsEnvironment.isHeadless() ? "headless" : "supported");
    par1PlayerUsageSnooper.addData("dedicated", Boolean.valueOf(this.isDedicatedServer()));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:8,代码来源:MinecraftServer.java

示例6: addServerStatsToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("fps", Integer.valueOf(debugFPS));
    par1PlayerUsageSnooper.addData("texpack_name", this.mcResourcePackRepository.getResourcePackName());
    par1PlayerUsageSnooper.addData("vsync_enabled", Boolean.valueOf(this.gameSettings.enableVsync));
    par1PlayerUsageSnooper.addData("display_frequency", Integer.valueOf(Display.getDisplayMode().getFrequency()));
    par1PlayerUsageSnooper.addData("display_type", this.fullscreen ? "fullscreen" : "windowed");
    par1PlayerUsageSnooper.addData("run_time", Long.valueOf((MinecraftServer.getSystemTimeMillis() - par1PlayerUsageSnooper.func_130105_g()) / 60L * 1000L));

    if (this.theIntegratedServer != null && this.theIntegratedServer.getPlayerUsageSnooper() != null)
    {
        par1PlayerUsageSnooper.addData("snooper_partner", this.theIntegratedServer.getPlayerUsageSnooper().getUniqueID());
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:15,代码来源:Minecraft.java

示例7: addServerStatsToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(false));
    par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(0));
    par1PlayerUsageSnooper.addData("players_current", Integer.valueOf(this.getCurrentPlayerCount()));
    par1PlayerUsageSnooper.addData("players_max", Integer.valueOf(this.getMaxPlayers()));
    par1PlayerUsageSnooper.addData("players_seen", Integer.valueOf(this.serverConfigManager.getAvailablePlayerDat().length));
    par1PlayerUsageSnooper.addData("uses_auth", Boolean.valueOf(this.onlineMode));
    par1PlayerUsageSnooper.addData("gui_state", this.getGuiEnabled() ? "enabled" : "disabled");
    par1PlayerUsageSnooper.addData("run_time", Long.valueOf((getSystemTimeMillis() - par1PlayerUsageSnooper.func_130105_g()) / 60L * 1000L));
    par1PlayerUsageSnooper.addData("avg_tick_ms", Integer.valueOf((int)(MathHelper.average(this.tickTimeArray) * 1.0E-6D)));
    par1PlayerUsageSnooper.addData("avg_sent_packet_count", Integer.valueOf((int)MathHelper.average(this.sentPacketCountArray)));
    par1PlayerUsageSnooper.addData("avg_sent_packet_size", Integer.valueOf((int)MathHelper.average(this.sentPacketSizeArray)));
    par1PlayerUsageSnooper.addData("avg_rec_packet_count", Integer.valueOf((int)MathHelper.average(this.receivedPacketCountArray)));
    par1PlayerUsageSnooper.addData("avg_rec_packet_size", Integer.valueOf((int)MathHelper.average(this.receivedPacketSizeArray)));
    int i = 0;

    for (int j = 0; j < this.worldServers.length; ++j)
    {
        if (this.worldServers[j] != null)
        {
            WorldServer worldserver = this.worldServers[j];
            WorldInfo worldinfo = worldserver.getWorldInfo();
            par1PlayerUsageSnooper.addData("world[" + i + "][dimension]", Integer.valueOf(worldserver.provider.dimensionId));
            par1PlayerUsageSnooper.addData("world[" + i + "][mode]", worldinfo.getGameType());
            par1PlayerUsageSnooper.addData("world[" + i + "][difficulty]", Integer.valueOf(worldserver.difficultySetting));
            par1PlayerUsageSnooper.addData("world[" + i + "][hardcore]", Boolean.valueOf(worldinfo.isHardcoreModeEnabled()));
            par1PlayerUsageSnooper.addData("world[" + i + "][generator_name]", worldinfo.getTerrainType().getWorldTypeName());
            par1PlayerUsageSnooper.addData("world[" + i + "][generator_version]", Integer.valueOf(worldinfo.getTerrainType().getGeneratorVersion()));
            par1PlayerUsageSnooper.addData("world[" + i + "][height]", Integer.valueOf(this.buildLimit));
            par1PlayerUsageSnooper.addData("world[" + i + "][chunks_loaded]", Integer.valueOf(worldserver.getChunkProvider().getLoadedChunkCount()));
            ++i;
        }
    }

    par1PlayerUsageSnooper.addData("worlds", Integer.valueOf(i));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:38,代码来源:MinecraftServer.java

示例8: addServerStatsToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    super.addServerStatsToSnooper(par1PlayerUsageSnooper);
    par1PlayerUsageSnooper.addData("snooper_partner", this.mc.getPlayerUsageSnooper().getUniqueID());
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:IntegratedServer.java

示例9: addServerStatsToSnooper

import net.minecraft.profiler.PlayerUsageSnooper; //导入方法依赖的package包/类
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
    par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(this.getDedicatedPlayerList().isWhiteListEnabled()));
    par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(this.getDedicatedPlayerList().getWhiteListedPlayers().size()));
    super.addServerStatsToSnooper(par1PlayerUsageSnooper);
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:7,代码来源:DedicatedServer.java


注:本文中的net.minecraft.profiler.PlayerUsageSnooper.addData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。