本文整理汇总了Java中net.minecraft.potion.PotionEffect.doesShowParticles方法的典型用法代码示例。如果您正苦于以下问题:Java PotionEffect.doesShowParticles方法的具体用法?Java PotionEffect.doesShowParticles怎么用?Java PotionEffect.doesShowParticles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.potion.PotionEffect
的用法示例。
在下文中一共展示了PotionEffect.doesShowParticles方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUse
import net.minecraft.potion.PotionEffect; //导入方法依赖的package包/类
@SubscribeEvent
public void onItemUse(LivingEntityUseItemEvent event)
{
EntityLivingBase living = event.getEntityLiving();
ItemStack stack = event.getItem();
PotionEffect effect = living.getActivePotionEffect(this);
if(ItemUtil.matchesOreDict(stack,"torch") && effect != null)
{
//TODO: Blow a cloud of fire out
if(effect.getDuration() > 10)
{
PotionEffect reducedEffect = new PotionEffect(this, effect.getDuration() - 5, effect.getAmplifier(), effect.getIsAmbient(), effect.doesShowParticles());
reducedEffect.setCurativeItems(effect.getCurativeItems());
living.addPotionEffect(reducedEffect);
}
else
{
living.removePotionEffect(this);
}
}
}
示例2: SPacketEntityEffect
import net.minecraft.potion.PotionEffect; //导入方法依赖的package包/类
public SPacketEntityEffect(int entityIdIn, PotionEffect effect)
{
this.entityId = entityIdIn;
this.effectId = (byte)(Potion.getIdFromPotion(effect.getPotion()) & 255);
this.amplifier = (byte)(effect.getAmplifier() & 255);
if (effect.getDuration() > 32767)
{
this.duration = 32767;
}
else
{
this.duration = effect.getDuration();
}
this.flags = 0;
if (effect.getIsAmbient())
{
this.flags = (byte)(this.flags | 1);
}
if (effect.doesShowParticles())
{
this.flags = (byte)(this.flags | 2);
}
}
示例3: renderPotionEffects
import net.minecraft.potion.PotionEffect; //导入方法依赖的package包/类
protected void renderPotionEffects(ScaledResolution resolution)
{
Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty())
{
this.mc.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
GlStateManager.enableBlend();
int i = 0;
int j = 0;
for (PotionEffect potioneffect : Ordering.natural().reverse().sortedCopy(collection))
{
Potion potion = potioneffect.getPotion();
if (!potion.shouldRenderHUD(potioneffect)) continue;
// Rebind in case previous renderHUDEffect changed texture
this.mc.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
if (potioneffect.doesShowParticles())
{
int k = resolution.getScaledWidth();
int l = 1;
int i1 = potion.getStatusIconIndex();
if (potion.isBeneficial())
{
++i;
k = k - 25 * i;
}
else
{
++j;
k = k - 25 * j;
l += 26;
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 1.0F;
if (potioneffect.getIsAmbient())
{
this.drawTexturedModalRect(k, l, 165, 166, 24, 24);
}
else
{
this.drawTexturedModalRect(k, l, 141, 166, 24, 24);
if (potioneffect.getDuration() <= 200)
{
int j1 = 10 - potioneffect.getDuration() / 20;
f = MathHelper.clamp_float((float)potioneffect.getDuration() / 10.0F / 5.0F * 0.5F, 0.0F, 0.5F) + MathHelper.cos((float)potioneffect.getDuration() * (float)Math.PI / 5.0F) * MathHelper.clamp_float((float)j1 / 10.0F * 0.25F, 0.0F, 0.25F);
}
}
GlStateManager.color(1.0F, 1.0F, 1.0F, f);
// FORGE - Move status icon check down from above so renderHUDEffect will still be called without a status icon
if (potion.hasStatusIcon())
this.drawTexturedModalRect(k + 3, l + 3, i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
potion.renderHUDEffect(k, l, potioneffect, mc, f);
}
}
}
}