本文整理汇总了Java中net.minecraft.network.play.server.SPacketTitle.Type方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketTitle.Type方法的具体用法?Java SPacketTitle.Type怎么用?Java SPacketTitle.Type使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.SPacketTitle
的用法示例。
在下文中一共展示了SPacketTitle.Type方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleTitle
import net.minecraft.network.play.server.SPacketTitle; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void handleTitle(SPacketTitle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
SPacketTitle.Type spackettitle$type = packetIn.getType();
String s = null;
String s1 = null;
String s2 = packetIn.getMessage() != null ? packetIn.getMessage().getFormattedText() : "";
switch (spackettitle$type)
{
case TITLE:
s = s2;
break;
case SUBTITLE:
s1 = s2;
break;
case RESET:
this.gameController.ingameGUI.displayTitle("", "", -1, -1, -1);
this.gameController.ingameGUI.setDefaultTitlesTimes();
return;
}
this.gameController.ingameGUI.displayTitle(s, s1, packetIn.getFadeInTime(), packetIn.getDisplayTime(), packetIn.getFadeOutTime());
}
示例2: handleTitle
import net.minecraft.network.play.server.SPacketTitle; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void handleTitle(SPacketTitle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
SPacketTitle.Type spackettitle$type = packetIn.getType();
String s = null;
String s1 = null;
String s2 = packetIn.getMessage() != null ? packetIn.getMessage().getFormattedText() : "";
switch (spackettitle$type)
{
case TITLE:
s = s2;
break;
case SUBTITLE:
s1 = s2;
break;
case ACTIONBAR:
this.gameController.ingameGUI.setRecordPlaying(s2, false);
return;
case RESET:
this.gameController.ingameGUI.displayTitle("", "", -1, -1, -1);
this.gameController.ingameGUI.setDefaultTitlesTimes();
return;
}
this.gameController.ingameGUI.displayTitle(s, s1, packetIn.getFadeInTime(), packetIn.getDisplayTime(), packetIn.getFadeOutTime());
}
示例3: execute
import net.minecraft.network.play.server.SPacketTitle; //导入方法依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length < 2)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
if (args.length < 3)
{
if ("title".equals(args[1]) || "subtitle".equals(args[1]) || "actionbar".equals(args[1]))
{
throw new WrongUsageException("commands.title.usage.title", new Object[0]);
}
if ("times".equals(args[1]))
{
throw new WrongUsageException("commands.title.usage.times", new Object[0]);
}
}
EntityPlayerMP entityplayermp = getPlayer(server, sender, args[0]);
SPacketTitle.Type spackettitle$type = SPacketTitle.Type.byName(args[1]);
if (spackettitle$type != SPacketTitle.Type.CLEAR && spackettitle$type != SPacketTitle.Type.RESET)
{
if (spackettitle$type == SPacketTitle.Type.TIMES)
{
if (args.length != 5)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
int i = parseInt(args[2]);
int j = parseInt(args[3]);
int k = parseInt(args[4]);
SPacketTitle spackettitle2 = new SPacketTitle(i, j, k);
entityplayermp.connection.sendPacket(spackettitle2);
notifyCommandListener(sender, this, "commands.title.success", new Object[0]);
}
}
else if (args.length < 3)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
String s = buildString(args, 2);
ITextComponent itextcomponent;
try
{
itextcomponent = ITextComponent.Serializer.jsonToComponent(s);
}
catch (JsonParseException jsonparseexception)
{
throw toSyntaxException(jsonparseexception);
}
SPacketTitle spackettitle1 = new SPacketTitle(spackettitle$type, TextComponentUtils.processComponent(sender, itextcomponent, entityplayermp));
entityplayermp.connection.sendPacket(spackettitle1);
notifyCommandListener(sender, this, "commands.title.success", new Object[0]);
}
}
else if (args.length != 2)
{
throw new WrongUsageException("commands.title.usage", new Object[0]);
}
else
{
SPacketTitle spackettitle = new SPacketTitle(spackettitle$type, (ITextComponent)null);
entityplayermp.connection.sendPacket(spackettitle);
notifyCommandListener(sender, this, "commands.title.success", new Object[0]);
}
}
}