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Java SPacketSetSlot.getStack方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.SPacketSetSlot.getStack方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketSetSlot.getStack方法的具体用法?Java SPacketSetSlot.getStack怎么用?Java SPacketSetSlot.getStack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.SPacketSetSlot的用法示例。


在下文中一共展示了SPacketSetSlot.getStack方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handlePacket

import net.minecraft.network.play.server.SPacketSetSlot; //导入方法依赖的package包/类
@Override
public boolean handlePacket(INetHandler netHandler, Packet<?> packet) {
    if (!this.lastRequestedStack.isEmpty() && packet instanceof SPacketSetSlot) {
        SPacketSetSlot setslot = (SPacketSetSlot) packet;
        ItemStack stack = setslot.getStack();
        if (this.lastRequestedStack.isItemEqual(stack)) {
            this.pickSlot = true;
        }
    }
    return true;
}
 
开发者ID:MineLittlePony,项目名称:ItemDash,代码行数:12,代码来源:LiteModItemDash.java

示例2: handleSetSlot

import net.minecraft.network.play.server.SPacketSetSlot; //导入方法依赖的package包/类
/**
 * Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
 */
public void handleSetSlot(SPacketSetSlot packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;
    ItemStack itemstack = packetIn.getStack();
    int i = packetIn.getSlot();

    if (packetIn.getWindowId() == -1)
    {
        entityplayer.inventory.setItemStack(itemstack);
    }
    else if (packetIn.getWindowId() == -2)
    {
        entityplayer.inventory.setInventorySlotContents(i, itemstack);
    }
    else
    {
        boolean flag = false;

        if (this.gameController.currentScreen instanceof GuiContainerCreative)
        {
            GuiContainerCreative guicontainercreative = (GuiContainerCreative)this.gameController.currentScreen;
            flag = guicontainercreative.getSelectedTabIndex() != CreativeTabs.INVENTORY.getTabIndex();
        }

        if (packetIn.getWindowId() == 0 && packetIn.getSlot() >= 36 && i < 45)
        {
            if (!itemstack.func_190926_b())
            {
                ItemStack itemstack1 = entityplayer.inventoryContainer.getSlot(i).getStack();

                if (itemstack1.func_190926_b() || itemstack1.func_190916_E() < itemstack.func_190916_E())
                {
                    itemstack.func_190915_d(5);
                }
            }

            entityplayer.inventoryContainer.putStackInSlot(i, itemstack);
        }
        else if (packetIn.getWindowId() == entityplayer.openContainer.windowId && (packetIn.getWindowId() != 0 || !flag))
        {
            entityplayer.openContainer.putStackInSlot(i, itemstack);
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:49,代码来源:NetHandlerPlayClient.java

示例3: handleSetSlot

import net.minecraft.network.play.server.SPacketSetSlot; //导入方法依赖的package包/类
/**
 * Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
 */
public void handleSetSlot(SPacketSetSlot packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.getWindowId() == -1)
    {
        entityplayer.inventory.setItemStack(packetIn.getStack());
    }
    else if (packetIn.getWindowId() == -2)
    {
        entityplayer.inventory.setInventorySlotContents(packetIn.getSlot(), packetIn.getStack());
    }
    else
    {
        boolean flag = false;

        if (this.gameController.currentScreen instanceof GuiContainerCreative)
        {
            GuiContainerCreative guicontainercreative = (GuiContainerCreative)this.gameController.currentScreen;
            flag = guicontainercreative.getSelectedTabIndex() != CreativeTabs.INVENTORY.getTabIndex();
        }

        if (packetIn.getWindowId() == 0 && packetIn.getSlot() >= 36 && packetIn.getSlot() < 45)
        {
            ItemStack itemstack = entityplayer.inventoryContainer.getSlot(packetIn.getSlot()).getStack();

            if (packetIn.getStack() != null && (itemstack == null || itemstack.stackSize < packetIn.getStack().stackSize))
            {
                packetIn.getStack().animationsToGo = 5;
            }

            entityplayer.inventoryContainer.putStackInSlot(packetIn.getSlot(), packetIn.getStack());
        }
        else if (packetIn.getWindowId() == entityplayer.openContainer.windowId && (packetIn.getWindowId() != 0 || !flag))
        {
            entityplayer.openContainer.putStackInSlot(packetIn.getSlot(), packetIn.getStack());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.SPacketSetSlot.getStack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。