本文整理汇总了Java中net.minecraft.network.play.server.SPacketSetSlot类的典型用法代码示例。如果您正苦于以下问题:Java SPacketSetSlot类的具体用法?Java SPacketSetSlot怎么用?Java SPacketSetSlot使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPacketSetSlot类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketSetSlot类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: slotChangedCraftingGrid
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
@Override
protected void slotChangedCraftingGrid(World world, EntityPlayer player, InventoryCrafting inventoryCrafting, InventoryCraftResult craftingResult)
{
if (!world.isRemote)
{
EntityPlayerMP entityplayermp = (EntityPlayerMP)player;
ItemStack itemstack = ItemStack.EMPTY;
IRecipe irecipe = CraftingManager.findMatchingRecipe(inventoryCrafting, world);
if (irecipe != null && (irecipe.isHidden() || !world.getGameRules().getBoolean("doLimitedCrafting") || entityplayermp.getRecipeBook().containsRecipe(irecipe)))
{
craftingResult.setRecipeUsed(irecipe);
itemstack = irecipe.getCraftingResult(inventoryCrafting);
}
craftingResult.setInventorySlotContents(0, itemstack);
entityplayermp.connection.sendPacket(new SPacketSetSlot(this.windowId, slotCraftResult.slotNumber, itemstack));
}
}
示例2: addListener
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
@Override
public void addListener(IContainerListener listener)
{
if (this.listeners.contains(listener))
{
throw new IllegalArgumentException("Listener already listening");
}
else
{
this.listeners.add(listener);
if (listener instanceof EntityPlayerMP)
{
EntityPlayerMP player = (EntityPlayerMP) listener;
player.connection.sendPacket(new SPacketSetSlot(-1, -1, player.inventory.getItemStack()));
this.syncAllSlots(player);
}
this.detectAndSendChanges();
}
}
示例3: onPacketReceived
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
@SubscribeEvent
public void onPacketReceived(PacketEvent.Incoming.Pre event) {
if (event.getPacket() instanceof SPacketSetSlot && getLocalPlayer() != null) {
int currentSlot = getLocalPlayer().inventory.currentItem;
if (((SPacketSetSlot) event.getPacket()).getSlot() != currentSlot) {
getNetworkManager().sendPacket(new CPacketHeldItemChange(currentSlot)); // set server's slot back to our slot
FastReflection.Methods.KeyBinding_unPress.invoke(MC.gameSettings.keyBindUseItem); // likely will eating so stop right clicking
event.setCanceled(true);
}
}
}
示例4: sendSlotContents
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual
* contents of that slot.
*/
public void sendSlotContents(Container containerToSend, int slotInd, ItemStack stack)
{
if (!(containerToSend.getSlot(slotInd) instanceof SlotCrafting))
{
if (!this.isChangingQuantityOnly)
{
this.connection.sendPacket(new SPacketSetSlot(containerToSend.windowId, slotInd, stack));
}
}
}
示例5: updateHeldItem
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* updates item held by mouse
*/
public void updateHeldItem()
{
if (!this.isChangingQuantityOnly)
{
this.connection.sendPacket(new SPacketSetSlot(-1, -1, this.inventory.getItemStack()));
}
}
示例6: handlePacket
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
@Override
public boolean handlePacket(INetHandler netHandler, Packet<?> packet) {
if (!this.lastRequestedStack.isEmpty() && packet instanceof SPacketSetSlot) {
SPacketSetSlot setslot = (SPacketSetSlot) packet;
ItemStack stack = setslot.getStack();
if (this.lastRequestedStack.isItemEqual(stack)) {
this.pickSlot = true;
}
}
return true;
}
示例7: updateCraftingInventory
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* update the crafting window inventory with the items in the list
*/
public void updateCraftingInventory(Container containerToSend, NonNullList<ItemStack> itemsList)
{
this.connection.sendPacket(new SPacketWindowItems(containerToSend.windowId, itemsList));
this.connection.sendPacket(new SPacketSetSlot(-1, -1, this.inventory.getItemStack()));
}
示例8: handleSetSlot
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
*/
public void handleSetSlot(SPacketSetSlot packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.player;
ItemStack itemstack = packetIn.getStack();
int i = packetIn.getSlot();
if (packetIn.getWindowId() == -1)
{
entityplayer.inventory.setItemStack(itemstack);
}
else if (packetIn.getWindowId() == -2)
{
entityplayer.inventory.setInventorySlotContents(i, itemstack);
}
else
{
boolean flag = false;
if (this.gameController.currentScreen instanceof GuiContainerCreative)
{
GuiContainerCreative guicontainercreative = (GuiContainerCreative)this.gameController.currentScreen;
flag = guicontainercreative.getSelectedTabIndex() != CreativeTabs.INVENTORY.getTabIndex();
}
if (packetIn.getWindowId() == 0 && packetIn.getSlot() >= 36 && i < 45)
{
if (!itemstack.func_190926_b())
{
ItemStack itemstack1 = entityplayer.inventoryContainer.getSlot(i).getStack();
if (itemstack1.func_190926_b() || itemstack1.func_190916_E() < itemstack.func_190916_E())
{
itemstack.func_190915_d(5);
}
}
entityplayer.inventoryContainer.putStackInSlot(i, itemstack);
}
else if (packetIn.getWindowId() == entityplayer.openContainer.windowId && (packetIn.getWindowId() != 0 || !flag))
{
entityplayer.openContainer.putStackInSlot(i, itemstack);
}
}
}
示例9: updateCraftingInventory
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* update the crafting window inventory with the items in the list
*/
public void updateCraftingInventory(Container containerToSend, List<ItemStack> itemsList)
{
this.connection.sendPacket(new SPacketWindowItems(containerToSend.windowId, itemsList));
this.connection.sendPacket(new SPacketSetSlot(-1, -1, this.inventory.getItemStack()));
}
示例10: handleSetSlot
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
*/
public void handleSetSlot(SPacketSetSlot packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.thePlayer;
if (packetIn.getWindowId() == -1)
{
entityplayer.inventory.setItemStack(packetIn.getStack());
}
else if (packetIn.getWindowId() == -2)
{
entityplayer.inventory.setInventorySlotContents(packetIn.getSlot(), packetIn.getStack());
}
else
{
boolean flag = false;
if (this.gameController.currentScreen instanceof GuiContainerCreative)
{
GuiContainerCreative guicontainercreative = (GuiContainerCreative)this.gameController.currentScreen;
flag = guicontainercreative.getSelectedTabIndex() != CreativeTabs.INVENTORY.getTabIndex();
}
if (packetIn.getWindowId() == 0 && packetIn.getSlot() >= 36 && packetIn.getSlot() < 45)
{
ItemStack itemstack = entityplayer.inventoryContainer.getSlot(packetIn.getSlot()).getStack();
if (packetIn.getStack() != null && (itemstack == null || itemstack.stackSize < packetIn.getStack().stackSize))
{
packetIn.getStack().animationsToGo = 5;
}
entityplayer.inventoryContainer.putStackInSlot(packetIn.getSlot(), packetIn.getStack());
}
else if (packetIn.getWindowId() == entityplayer.openContainer.windowId && (packetIn.getWindowId() != 0 || !flag))
{
entityplayer.openContainer.putStackInSlot(packetIn.getSlot(), packetIn.getStack());
}
}
}
示例11: getHandledPackets
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
@Override
public List<Class<? extends Packet<?>>> getHandledPackets() {
return ImmutableList.of(SPacketSetSlot.class);
}
示例12: forceSlotUpdate
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
public static void forceSlotUpdate(Container container, int slot, ItemStack stack) {
EntityPlayerMP player = (EntityPlayerMP) containerToPlayer(container);
player.connection.sendPacket(new SPacketSetSlot(
((net.minecraft.inventory.Container) container).windowId, slot, ItemStackUtil.toNative(stack)));
}
示例13: sendStackInCursor
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
private void sendStackInCursor(EntityPlayerMP player, ItemStack newStack)
{
stackInCursor = newStack.copy();
player.connection.sendPacket(new SPacketSetSlot(-1, -1, newStack));
}
示例14: resolveContents
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
private void resolveContents(ItemStack stack, EntityPlayer player)
{
if (stack != null && stack.getTagCompound() != null)
{
NBTTagCompound nbttagcompound = stack.getTagCompound();
if (!nbttagcompound.getBoolean("resolved"))
{
nbttagcompound.setBoolean("resolved", true);
if (validBookTagContents(nbttagcompound))
{
NBTTagList nbttaglist = nbttagcompound.getTagList("pages", 8);
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
String s = nbttaglist.getStringTagAt(i);
ITextComponent lvt_7_1_;
try
{
lvt_7_1_ = ITextComponent.Serializer.fromJsonLenient(s);
lvt_7_1_ = TextComponentUtils.processComponent(player, lvt_7_1_, player);
}
catch (Exception var9)
{
lvt_7_1_ = new TextComponentString(s);
}
nbttaglist.set(i, new NBTTagString(ITextComponent.Serializer.componentToJson(lvt_7_1_)));
}
nbttagcompound.setTag("pages", nbttaglist);
if (player instanceof EntityPlayerMP && player.getHeldItemMainhand() == stack)
{
Slot slot = player.openContainer.getSlotFromInventory(player.inventory, player.inventory.currentItem);
((EntityPlayerMP)player).connection.sendPacket(new SPacketSetSlot(0, slot.slotNumber, stack));
}
}
}
}
}
示例15: handleSetSlot
import net.minecraft.network.play.server.SPacketSetSlot; //导入依赖的package包/类
/**
* Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
*/
void handleSetSlot(SPacketSetSlot packetIn);