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Java SPacketChat.isSystem方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.SPacketChat.isSystem方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketChat.isSystem方法的具体用法?Java SPacketChat.isSystem怎么用?Java SPacketChat.isSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.SPacketChat的用法示例。


在下文中一共展示了SPacketChat.isSystem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sendPacket

import net.minecraft.network.play.server.SPacketChat; //导入方法依赖的package包/类
public void sendPacket(final Packet<?> packetIn)
{
    if (packetIn instanceof SPacketChat)
    {
        SPacketChat spacketchat = (SPacketChat)packetIn;
        EntityPlayer.EnumChatVisibility entityplayer$enumchatvisibility = this.playerEntity.getChatVisibility();

        if (entityplayer$enumchatvisibility == EntityPlayer.EnumChatVisibility.HIDDEN && spacketchat.getType() != 2)
        {
            return;
        }

        if (entityplayer$enumchatvisibility == EntityPlayer.EnumChatVisibility.SYSTEM && !spacketchat.isSystem())
        {
            return;
        }
    }

    try
    {
        this.netManager.sendPacket(packetIn);
    }
    catch (Throwable throwable)
    {
        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Sending packet");
        CrashReportCategory crashreportcategory = crashreport.makeCategory("Packet being sent");
        crashreportcategory.setDetail("Packet class", new ICrashReportDetail<String>()
        {
            public String call() throws Exception
            {
                return packetIn.getClass().getCanonicalName();
            }
        });
        throw new ReportedException(crashreport);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:37,代码来源:NetHandlerPlayServer.java

示例2: sendPacket

import net.minecraft.network.play.server.SPacketChat; //导入方法依赖的package包/类
public void sendPacket(final Packet<?> packetIn)
{
    if (packetIn instanceof SPacketChat)
    {
        SPacketChat spacketchat = (SPacketChat)packetIn;
        EntityPlayer.EnumChatVisibility entityplayer$enumchatvisibility = this.playerEntity.getChatVisibility();

        if (entityplayer$enumchatvisibility == EntityPlayer.EnumChatVisibility.HIDDEN)
        {
            return;
        }

        if (entityplayer$enumchatvisibility == EntityPlayer.EnumChatVisibility.SYSTEM && !spacketchat.isSystem())
        {
            return;
        }
    }

    try
    {
        this.netManager.sendPacket(packetIn);
    }
    catch (Throwable throwable)
    {
        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Sending packet");
        CrashReportCategory crashreportcategory = crashreport.makeCategory("Packet being sent");
        crashreportcategory.setDetail("Packet class", new ICrashReportDetail<String>()
        {
            public String call() throws Exception
            {
                return packetIn.getClass().getCanonicalName();
            }
        });
        throw new ReportedException(crashreport);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:37,代码来源:NetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.server.SPacketChat.isSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。