本文整理汇总了Java中net.minecraft.network.play.server.SPacketChat.getType方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketChat.getType方法的具体用法?Java SPacketChat.getType怎么用?Java SPacketChat.getType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.SPacketChat
的用法示例。
在下文中一共展示了SPacketChat.getType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleChat
import net.minecraft.network.play.server.SPacketChat; //导入方法依赖的package包/类
/**
* Prints a chatmessage in the chat GUI
*/
public void handleChat(SPacketChat packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
net.minecraft.util.text.ITextComponent message = net.minecraftforge.event.ForgeEventFactory.onClientChat(packetIn.getType(), packetIn.getChatComponent());
if (message == null) return;
if (packetIn.getType() == 2)
{
this.gameController.ingameGUI.setRecordPlaying(message, false);
}
else
{
this.gameController.ingameGUI.getChatGUI().printChatMessage(message);
}
}
示例2: sendPacket
import net.minecraft.network.play.server.SPacketChat; //导入方法依赖的package包/类
public void sendPacket(final Packet<?> packetIn)
{
if (packetIn instanceof SPacketChat)
{
SPacketChat spacketchat = (SPacketChat)packetIn;
EntityPlayer.EnumChatVisibility entityplayer$enumchatvisibility = this.playerEntity.getChatVisibility();
if (entityplayer$enumchatvisibility == EntityPlayer.EnumChatVisibility.HIDDEN && spacketchat.getType() != 2)
{
return;
}
if (entityplayer$enumchatvisibility == EntityPlayer.EnumChatVisibility.SYSTEM && !spacketchat.isSystem())
{
return;
}
}
try
{
this.netManager.sendPacket(packetIn);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Sending packet");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Packet being sent");
crashreportcategory.setDetail("Packet class", new ICrashReportDetail<String>()
{
public String call() throws Exception
{
return packetIn.getClass().getCanonicalName();
}
});
throw new ReportedException(crashreport);
}
}
示例3: handleChat
import net.minecraft.network.play.server.SPacketChat; //导入方法依赖的package包/类
/**
* Prints a chatmessage in the chat GUI
*/
public void handleChat(SPacketChat packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.getType() == 2)
{
this.gameController.ingameGUI.setRecordPlaying(packetIn.getChatComponent(), false);
}
else
{
this.gameController.ingameGUI.getChatGUI().printChatMessage(packetIn.getChatComponent());
}
}