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Java S2DPacketOpenWindow.getWindowTitle方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S2DPacketOpenWindow.getWindowTitle方法的典型用法代码示例。如果您正苦于以下问题:Java S2DPacketOpenWindow.getWindowTitle方法的具体用法?Java S2DPacketOpenWindow.getWindowTitle怎么用?Java S2DPacketOpenWindow.getWindowTitle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.S2DPacketOpenWindow的用法示例。


在下文中一共展示了S2DPacketOpenWindow.getWindowTitle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleOpenWindow

import net.minecraft.network.play.server.S2DPacketOpenWindow; //导入方法依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.thePlayer;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof EntityHorse)
        {
            entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(containerlocalmenu);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:42,代码来源:NetHandlerPlayClient.java

示例2: handleOpenWindow

import net.minecraft.network.play.server.S2DPacketOpenWindow; //导入方法依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace,
 * Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil,
 * Hopper, Dropper, Horse
 */
public void handleOpenWindow(S2DPacketOpenWindow packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	EntityPlayerSP entityplayersp = this.gameController.thePlayer;

	if ("minecraft:container".equals(packetIn.getGuiId())) {
		entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else if ("minecraft:villager".equals(packetIn.getGuiId())) {
		entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else if ("EntityHorse".equals(packetIn.getGuiId())) {
		Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

		if (entity instanceof EntityHorse) {
			entityplayersp.displayGUIHorse((EntityHorse) entity,
					new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
			entityplayersp.openContainer.windowId = packetIn.getWindowId();
		}
	} else if (!packetIn.hasSlots()) {
		entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else {
		ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(),
				packetIn.getWindowTitle(), packetIn.getSlotCount());
		entityplayersp.displayGUIChest(containerlocalmenu);
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:34,代码来源:NetHandlerPlayClient.java

示例3: ContainerOpenedEventArgs

import net.minecraft.network.play.server.S2DPacketOpenWindow; //导入方法依赖的package包/类
public ContainerOpenedEventArgs(EntityPlayer player, S2DPacketOpenWindow packet) {
    hasSlots = packet.hasSlots();
    slotsCount = packet.getSlotCount();
    inventoryId = packet.getGuiId();
    inventoryTitle = packet.getWindowTitle();
    
    posX = MathHelper.floor_double(player.posX);
    posY = MathHelper.floor_double(player.posY);
    posZ = MathHelper.floor_double(player.posZ);
}
 
开发者ID:warriordog,项目名称:BlazeLoader,代码行数:11,代码来源:OverrideListener.java


注:本文中的net.minecraft.network.play.server.S2DPacketOpenWindow.getWindowTitle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。