本文整理汇总了Java中net.minecraft.network.play.server.S2DPacketOpenWindow.getGuiId方法的典型用法代码示例。如果您正苦于以下问题:Java S2DPacketOpenWindow.getGuiId方法的具体用法?Java S2DPacketOpenWindow.getGuiId怎么用?Java S2DPacketOpenWindow.getGuiId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S2DPacketOpenWindow
的用法示例。
在下文中一共展示了S2DPacketOpenWindow.getGuiId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleOpenWindow
import net.minecraft.network.play.server.S2DPacketOpenWindow; //导入方法依赖的package包/类
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
示例2: handleOpenWindow
import net.minecraft.network.play.server.S2DPacketOpenWindow; //导入方法依赖的package包/类
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace,
* Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil,
* Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId())) {
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else if ("minecraft:villager".equals(packetIn.getGuiId())) {
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else if ("EntityHorse".equals(packetIn.getGuiId())) {
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse) {
entityplayersp.displayGUIHorse((EntityHorse) entity,
new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
} else if (!packetIn.hasSlots()) {
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else {
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(),
packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
示例3: ContainerOpenedEventArgs
import net.minecraft.network.play.server.S2DPacketOpenWindow; //导入方法依赖的package包/类
public ContainerOpenedEventArgs(EntityPlayer player, S2DPacketOpenWindow packet) {
hasSlots = packet.hasSlots();
slotsCount = packet.getSlotCount();
inventoryId = packet.getGuiId();
inventoryTitle = packet.getWindowTitle();
posX = MathHelper.floor_double(player.posX);
posY = MathHelper.floor_double(player.posY);
posZ = MathHelper.floor_double(player.posZ);
}