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Java S19PacketEntityHeadLook.getEntity方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S19PacketEntityHeadLook.getEntity方法的典型用法代码示例。如果您正苦于以下问题:Java S19PacketEntityHeadLook.getEntity方法的具体用法?Java S19PacketEntityHeadLook.getEntity怎么用?Java S19PacketEntityHeadLook.getEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.S19PacketEntityHeadLook的用法示例。


在下文中一共展示了S19PacketEntityHeadLook.getEntity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEntityHeadLook

import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入方法依赖的package包/类
/**
 * Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
 * rotation of the entity itself
 */
public void handleEntityHeadLook(S19PacketEntityHeadLook packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        entity.setRotationYawHead(f);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:NetHandlerPlayClient.java

示例2: handleEntityHeadLook

import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入方法依赖的package包/类
/**
 * Updates the direction in which the specified entity is looking, normally this
 * head rotation is independent of the rotation of the entity itself
 */
public void handleEntityHeadLook(S19PacketEntityHeadLook packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = packetIn.getEntity(this.clientWorldController);

	if (entity != null) {
		float f = (float) (packetIn.getYaw() * 360) / 256.0F;
		entity.setRotationYawHead(f);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S19PacketEntityHeadLook.getEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。