本文整理汇总了Java中net.minecraft.network.play.server.S19PacketEntityHeadLook类的典型用法代码示例。如果您正苦于以下问题:Java S19PacketEntityHeadLook类的具体用法?Java S19PacketEntityHeadLook怎么用?Java S19PacketEntityHeadLook使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S19PacketEntityHeadLook类属于net.minecraft.network.play.server包,在下文中一共展示了S19PacketEntityHeadLook类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
/**
* Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
* rotation of the entity itself
*/
public void handleEntityHeadLook(S19PacketEntityHeadLook packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = packetIn.getEntity(this.clientWorldController);
if (entity != null)
{
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
entity.setRotationYawHead(f);
}
}
示例2: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
/**
* Updates the direction in which the specified entity is looking, normally this
* head rotation is independent of the rotation of the entity itself
*/
public void handleEntityHeadLook(S19PacketEntityHeadLook packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = packetIn.getEntity(this.clientWorldController);
if (entity != null) {
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
entity.setRotationYawHead(f);
}
}
示例3: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
/**
* Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
* rotation of the entity itself
*/
public void handleEntityHeadLook(S19PacketEntityHeadLook p_147267_1_)
{
Entity var2 = p_147267_1_.func_149381_a(this.clientWorldController);
if (var2 != null)
{
float var3 = (float)(p_147267_1_.func_149380_c() * 360) / 256.0F;
var2.setRotationYawHead(var3);
}
}
示例4: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
public void handleEntityHeadLook(S19PacketEntityHeadLook p_147267_1_)
{
Entity entity = p_147267_1_.func_149381_a(this.clientWorldController);
if (entity != null)
{
float f = (float)(p_147267_1_.func_149380_c() * 360) / 256.0F;
entity.setRotationYawHead(f);
}
}
示例5: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
/**
* Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
* rotation of the entity itself
*/
void handleEntityHeadLook(S19PacketEntityHeadLook packetIn);
示例6: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
/**
* Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
* rotation of the entity itself
*/
void handleEntityHeadLook(S19PacketEntityHeadLook var1);
示例7: handleEntityHeadLook
import net.minecraft.network.play.server.S19PacketEntityHeadLook; //导入依赖的package包/类
void handleEntityHeadLook(S19PacketEntityHeadLook p_147267_1_);