本文整理汇总了Java中net.minecraft.network.play.server.S0CPacketSpawnPlayer.getZ方法的典型用法代码示例。如果您正苦于以下问题:Java S0CPacketSpawnPlayer.getZ方法的具体用法?Java S0CPacketSpawnPlayer.getZ怎么用?Java S0CPacketSpawnPlayer.getZ使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.S0CPacketSpawnPlayer
的用法示例。
在下文中一共展示了S0CPacketSpawnPlayer.getZ方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入方法依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double)packetIn.getX() / 32.0D;
double d1 = (double)packetIn.getY() / 32.0D;
double d2 = (double)packetIn.getZ() / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = packetIn.getX());
entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = packetIn.getY());
entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = packetIn.getZ());
int i = packetIn.getCurrentItemID();
if (i == 0)
{
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
}
else
{
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
}
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();
if (list != null)
{
entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
}
}
示例2: handleSpawnPlayer
import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入方法依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held
* item
*/
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = (double) packetIn.getX() / 32.0D;
double d1 = (double) packetIn.getY() / 32.0D;
double d2 = (double) packetIn.getZ() / 32.0D;
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld,
this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double) (entityotherplayermp.serverPosX = packetIn
.getX());
entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double) (entityotherplayermp.serverPosY = packetIn
.getY());
entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double) (entityotherplayermp.serverPosZ = packetIn
.getZ());
int i = packetIn.getCurrentItemID();
if (i == 0) {
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
} else {
entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(
Item.getItemById(i), 1, 0);
}
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();
if (list != null) {
entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
}
}