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Java S0CPacketSpawnPlayer.func_148944_c方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S0CPacketSpawnPlayer.func_148944_c方法的典型用法代码示例。如果您正苦于以下问题:Java S0CPacketSpawnPlayer.func_148944_c方法的具体用法?Java S0CPacketSpawnPlayer.func_148944_c怎么用?Java S0CPacketSpawnPlayer.func_148944_c使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.S0CPacketSpawnPlayer的用法示例。


在下文中一共展示了S0CPacketSpawnPlayer.func_148944_c方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleSpawnPlayer

import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入方法依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = (double)packetIn.getX() / 32.0D;
    double d1 = (double)packetIn.getY() / 32.0D;
    double d2 = (double)packetIn.getZ() / 32.0D;
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = packetIn.getX());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = packetIn.getY());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = packetIn.getZ());
    int i = packetIn.getCurrentItemID();

    if (i == 0)
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    }
    else
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();

    if (list != null)
    {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:NetHandlerPlayClient.java

示例2: handleSpawnPlayer

import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入方法依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held
 * item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	double d0 = (double) packetIn.getX() / 32.0D;
	double d1 = (double) packetIn.getY() / 32.0D;
	double d2 = (double) packetIn.getZ() / 32.0D;
	float f = (float) (packetIn.getYaw() * 360) / 256.0F;
	float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
	EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld,
			this.getPlayerInfo(packetIn.getPlayer()).getGameProfile());
	entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double) (entityotherplayermp.serverPosX = packetIn
			.getX());
	entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double) (entityotherplayermp.serverPosY = packetIn
			.getY());
	entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double) (entityotherplayermp.serverPosZ = packetIn
			.getZ());
	int i = packetIn.getCurrentItemID();

	if (i == 0) {
		entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
	} else {
		entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(
				Item.getItemById(i), 1, 0);
	}

	entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
	this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
	List<DataWatcher.WatchableObject> list = packetIn.func_148944_c();

	if (list != null) {
		entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:37,代码来源:NetHandlerPlayClient.java

示例3: handleSpawnPlayer

import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入方法依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
    double var2 = (double)p_147237_1_.func_148942_f() / 32.0D;
    double var4 = (double)p_147237_1_.func_148949_g() / 32.0D;
    double var6 = (double)p_147237_1_.func_148946_h() / 32.0D;
    float var8 = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
    float var9 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
    EntityOtherPlayerMP var10 = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
    var10.prevPosX = var10.lastTickPosX = (double)(var10.serverPosX = p_147237_1_.func_148942_f());
    var10.prevPosY = var10.lastTickPosY = (double)(var10.serverPosY = p_147237_1_.func_148949_g());
    var10.prevPosZ = var10.lastTickPosZ = (double)(var10.serverPosZ = p_147237_1_.func_148946_h());
    int var11 = p_147237_1_.func_148947_k();

    if (var11 == 0)
    {
        var10.inventory.mainInventory[var10.inventory.currentItem] = null;
    }
    else
    {
        var10.inventory.mainInventory[var10.inventory.currentItem] = new ItemStack(Item.getItemById(var11), 1, 0);
    }

    var10.setPositionAndRotation(var2, var4, var6, var8, var9);
    this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), var10);
    List var12 = p_147237_1_.func_148944_c();

    if (var12 != null)
    {
        var10.getDataWatcher().updateWatchedObjectsFromList(var12);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:35,代码来源:NetHandlerPlayClient.java

示例4: handleSpawnPlayer

import net.minecraft.network.play.server.S0CPacketSpawnPlayer; //导入方法依赖的package包/类
public void handleSpawnPlayer(S0CPacketSpawnPlayer p_147237_1_)
{
    double d0 = (double)p_147237_1_.func_148942_f() / 32.0D;
    double d1 = (double)p_147237_1_.func_148949_g() / 32.0D;
    double d2 = (double)p_147237_1_.func_148946_h() / 32.0D;
    float f = (float)(p_147237_1_.func_148941_i() * 360) / 256.0F;
    float f1 = (float)(p_147237_1_.func_148945_j() * 360) / 256.0F;
    GameProfile gameprofile = p_147237_1_.func_148948_e();
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, p_147237_1_.func_148948_e());
    entityotherplayermp.prevPosX = entityotherplayermp.lastTickPosX = (double)(entityotherplayermp.serverPosX = p_147237_1_.func_148942_f());
    entityotherplayermp.prevPosY = entityotherplayermp.lastTickPosY = (double)(entityotherplayermp.serverPosY = p_147237_1_.func_148949_g());
    entityotherplayermp.prevPosZ = entityotherplayermp.lastTickPosZ = (double)(entityotherplayermp.serverPosZ = p_147237_1_.func_148946_h());
    int i = p_147237_1_.func_148947_k();

    if (i == 0)
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = null;
    }
    else
    {
        entityotherplayermp.inventory.mainInventory[entityotherplayermp.inventory.currentItem] = new ItemStack(Item.getItemById(i), 1, 0);
    }

    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(p_147237_1_.func_148943_d(), entityotherplayermp);
    List list = p_147237_1_.func_148944_c();

    if (list != null)
    {
        entityotherplayermp.getDataWatcher().updateWatchedObjectsFromList(list);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:33,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S0CPacketSpawnPlayer.func_148944_c方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。