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Java CPacketPlayerTryUseItem.getHand方法代码示例

本文整理汇总了Java中net.minecraft.network.play.client.CPacketPlayerTryUseItem.getHand方法的典型用法代码示例。如果您正苦于以下问题:Java CPacketPlayerTryUseItem.getHand方法的具体用法?Java CPacketPlayerTryUseItem.getHand怎么用?Java CPacketPlayerTryUseItem.getHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.client.CPacketPlayerTryUseItem的用法示例。


在下文中一共展示了CPacketPlayerTryUseItem.getHand方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入方法依赖的package包/类
/**
     * Processes block placement and block activation (anvil, furnace, etc.)
     */
    public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
    {
        PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
        WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
        EnumHand enumhand = packetIn.getHand();
        ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
        this.playerEntity.markPlayerActive();

        if (!itemstack.func_190926_b())
        {
            //-ZMod-TODO
//            if (this.hasMoved && this.playerEntity.getDistanceSq((double)var5.getX() + 0.5D, (double)var5.getY() + 0.5D, (double)var5.getZ() + 0.5D) < ZHandle.handle("getPlayerReachPlaceSq",64.0F) && !this.serverController.isBlockProtected(var2, var5, this.playerEntity) && var2.getWorldBorder().contains(var5)) //-ZMod-Dig-reach

            this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
        }
    }
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:NetHandlerPlayServer.java

示例2: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入方法依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    EnumHand enumhand = packetIn.getHand();
    ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
    this.playerEntity.markPlayerActive();

    if (itemstack != null)
    {
        this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
        itemstack = this.playerEntity.getHeldItem(enumhand);

        if (itemstack != null && itemstack.stackSize == 0)
        {
            this.playerEntity.setHeldItem(enumhand, (ItemStack)null);
            net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(this.playerEntity, itemstack, enumhand);
            itemstack = null;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:NetHandlerPlayServer.java

示例3: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入方法依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    EnumHand enumhand = packetIn.getHand();
    ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
    this.playerEntity.markPlayerActive();

    if (!itemstack.func_190926_b())
    {
        this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:NetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.CPacketPlayerTryUseItem.getHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。