本文整理汇总了Java中net.minecraft.network.play.client.CPacketPlayerTryUseItem.getHand方法的典型用法代码示例。如果您正苦于以下问题:Java CPacketPlayerTryUseItem.getHand方法的具体用法?Java CPacketPlayerTryUseItem.getHand怎么用?Java CPacketPlayerTryUseItem.getHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.client.CPacketPlayerTryUseItem
的用法示例。
在下文中一共展示了CPacketPlayerTryUseItem.getHand方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processPlayerBlockPlacement
import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入方法依赖的package包/类
/**
* Processes block placement and block activation (anvil, furnace, etc.)
*/
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
EnumHand enumhand = packetIn.getHand();
ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
this.playerEntity.markPlayerActive();
if (!itemstack.func_190926_b())
{
//-ZMod-TODO
// if (this.hasMoved && this.playerEntity.getDistanceSq((double)var5.getX() + 0.5D, (double)var5.getY() + 0.5D, (double)var5.getZ() + 0.5D) < ZHandle.handle("getPlayerReachPlaceSq",64.0F) && !this.serverController.isBlockProtected(var2, var5, this.playerEntity) && var2.getWorldBorder().contains(var5)) //-ZMod-Dig-reach
this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
}
}
示例2: processPlayerBlockPlacement
import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入方法依赖的package包/类
/**
* Processes block placement and block activation (anvil, furnace, etc.)
*/
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
EnumHand enumhand = packetIn.getHand();
ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
this.playerEntity.markPlayerActive();
if (itemstack != null)
{
this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
itemstack = this.playerEntity.getHeldItem(enumhand);
if (itemstack != null && itemstack.stackSize == 0)
{
this.playerEntity.setHeldItem(enumhand, (ItemStack)null);
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(this.playerEntity, itemstack, enumhand);
itemstack = null;
}
}
}
示例3: processPlayerBlockPlacement
import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入方法依赖的package包/类
/**
* Processes block placement and block activation (anvil, furnace, etc.)
*/
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
EnumHand enumhand = packetIn.getHand();
ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
this.playerEntity.markPlayerActive();
if (!itemstack.func_190926_b())
{
this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
}
}