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Java CPacketPlayerTryUseItem类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.CPacketPlayerTryUseItem的典型用法代码示例。如果您正苦于以下问题:Java CPacketPlayerTryUseItem类的具体用法?Java CPacketPlayerTryUseItem怎么用?Java CPacketPlayerTryUseItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CPacketPlayerTryUseItem类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketPlayerTryUseItem类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
/**
     * Processes block placement and block activation (anvil, furnace, etc.)
     */
    public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
    {
        PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
        WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
        EnumHand enumhand = packetIn.getHand();
        ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
        this.playerEntity.markPlayerActive();

        if (!itemstack.func_190926_b())
        {
            //-ZMod-TODO
//            if (this.hasMoved && this.playerEntity.getDistanceSq((double)var5.getX() + 0.5D, (double)var5.getY() + 0.5D, (double)var5.getZ() + 0.5D) < ZHandle.handle("getPlayerReachPlaceSq",64.0F) && !this.serverController.isBlockProtected(var2, var5, this.playerEntity) && var2.getWorldBorder().contains(var5)) //-ZMod-Dig-reach

            this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
        }
    }
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:NetHandlerPlayServer.java

示例2: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    EnumHand enumhand = packetIn.getHand();
    ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
    this.playerEntity.markPlayerActive();

    if (itemstack != null)
    {
        this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
        itemstack = this.playerEntity.getHeldItem(enumhand);

        if (itemstack != null && itemstack.stackSize == 0)
        {
            this.playerEntity.setHeldItem(enumhand, (ItemStack)null);
            net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(this.playerEntity, itemstack, enumhand);
            itemstack = null;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:NetHandlerPlayServer.java

示例3: processRightClick

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, EnumHand stack)
{
    if (this.currentGameType == GameType.SPECTATOR)
    {
        return EnumActionResult.PASS;
    }
    else
    {
        this.syncCurrentPlayItem();
        this.connection.sendPacket(new CPacketPlayerTryUseItem(stack));
        ItemStack itemstack = player.getHeldItem(stack);

        if (player.getCooldownTracker().hasCooldown(itemstack.getItem()))
        {
            return EnumActionResult.PASS;
        }
        else
        {
            int i = itemstack.func_190916_E();
            ActionResult<ItemStack> actionresult = itemstack.useItemRightClick(worldIn, player, stack);
            ItemStack itemstack1 = actionresult.getResult();

            if (itemstack1 != itemstack || itemstack1.func_190916_E() != i)
            {
                player.setHeldItem(stack, itemstack1);
            }

            return actionresult.getType();
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:32,代码来源:PlayerControllerMP.java

示例4: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
public void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    EnumHand enumhand = packetIn.getHand();
    ItemStack itemstack = this.playerEntity.getHeldItem(enumhand);
    this.playerEntity.markPlayerActive();

    if (!itemstack.func_190926_b())
    {
        this.playerEntity.interactionManager.processRightClick(this.playerEntity, worldserver, itemstack, enumhand);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:NetHandlerPlayServer.java

示例5: processRightClick

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, EnumHand stack)
{
    if (this.currentGameType == GameType.SPECTATOR)
    {
        return EnumActionResult.PASS;
    }
    else
    {
        this.syncCurrentPlayItem();
        this.connection.sendPacket(new CPacketPlayerTryUseItem(stack));
        ItemStack itemstack = player.getHeldItem(stack);

        if (player.getCooldownTracker().hasCooldown(itemstack.getItem()))
        {
            return EnumActionResult.PASS;
        }
        else
        {
            int i = itemstack.func_190916_E();
            ActionResult<ItemStack> actionresult = itemstack.useItemRightClick(worldIn, player, stack);
            ItemStack itemstack1 = (ItemStack)actionresult.getResult();

            if (itemstack1 != itemstack || itemstack1.func_190916_E() != i)
            {
                player.setHeldItem(stack, itemstack1);
            }

            return actionresult.getType();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:PlayerControllerMP.java

示例6: processRightClick

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
    if (this.currentGameType == GameType.SPECTATOR)
    {
        return EnumActionResult.PASS;
    }
    else
    {
        this.syncCurrentPlayItem();
        this.connection.sendPacket(new CPacketPlayerTryUseItem(hand));

        if (player.getCooldownTracker().hasCooldown(stack.getItem()))
        {
            return EnumActionResult.PASS;
        }
        else
        {
            if (net.minecraftforge.common.ForgeHooks.onItemRightClick(player, hand, stack)) return net.minecraft.util.EnumActionResult.PASS;
            int i = stack.stackSize;
            ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
            ItemStack itemstack = (ItemStack)actionresult.getResult();

            if (itemstack != stack || itemstack.stackSize != i)
            {
                player.setHeldItem(hand, itemstack);

                if (itemstack.stackSize <= 0)
                {
                    player.setHeldItem(hand, (ItemStack)null);
                    net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, itemstack, hand);
                }
            }

            return actionresult.getType();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:38,代码来源:PlayerControllerMP.java

示例7: processTryUseItem

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
@Override
public void processTryUseItem(CPacketPlayerTryUseItem packetIn)
{
 
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:6,代码来源:FakeNetHandlerPlayServer.java

示例8: processTryUseItem

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
@Override
public void processTryUseItem(@Nonnull CPacketPlayerTryUseItem packetIn) {
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java

示例9: processTryUseItem

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
@Override
public void processTryUseItem(CPacketPlayerTryUseItem packetIn) {

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java

示例10: processPlayerBlockPlacement

import net.minecraft.network.play.client.CPacketPlayerTryUseItem; //导入依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
void processPlayerBlockPlacement(CPacketPlayerTryUseItem packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:INetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.CPacketPlayerTryUseItem类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。