本文整理汇总了Java中net.minecraft.network.play.client.CPacketConfirmTransaction.getUid方法的典型用法代码示例。如果您正苦于以下问题:Java CPacketConfirmTransaction.getUid方法的具体用法?Java CPacketConfirmTransaction.getUid怎么用?Java CPacketConfirmTransaction.getUid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.client.CPacketConfirmTransaction
的用法示例。
在下文中一共展示了CPacketConfirmTransaction.getUid方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入方法依赖的package包/类
/**
* Received in response to the server requesting to confirm that the client-side open container matches the servers'
* after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
* contents
*/
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);
if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
{
this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
}
}