本文整理汇总了Java中net.minecraft.network.play.client.CPacketConfirmTransaction类的典型用法代码示例。如果您正苦于以下问题:Java CPacketConfirmTransaction类的具体用法?Java CPacketConfirmTransaction怎么用?Java CPacketConfirmTransaction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CPacketConfirmTransaction类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketConfirmTransaction类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
* Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
* and confirms if it is the case.
*/
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Container container = null;
EntityPlayer entityplayer = this.gameController.player;
if (packetIn.getWindowId() == 0)
{
container = entityplayer.inventoryContainer;
}
else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
{
container = entityplayer.openContainer;
}
if (container != null && !packetIn.wasAccepted())
{
this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
}
}
示例2: handleConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
* Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
* and confirms if it is the case.
*/
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Container container = null;
EntityPlayer entityplayer = this.gameController.thePlayer;
if (packetIn.getWindowId() == 0)
{
container = entityplayer.inventoryContainer;
}
else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
{
container = entityplayer.openContainer;
}
if (container != null && !packetIn.wasAccepted())
{
this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
}
}
示例3: processConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
* Received in response to the server requesting to confirm that the client-side open container matches the servers'
* after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
* contents
*/
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);
if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
{
this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
}
}
示例4: processConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(CPacketConfirmTransaction p_147339_1_) {
}
示例5: processConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(@Nonnull CPacketConfirmTransaction p_147339_1_) {
}
示例6: processConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(CPacketConfirmTransaction packetIn) {
}
示例7: processConfirmTransaction
import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
* Received in response to the server requesting to confirm that the client-side open container matches the servers'
* after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
* contents
*/
void processConfirmTransaction(CPacketConfirmTransaction packetIn);