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Java CPacketConfirmTransaction类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.CPacketConfirmTransaction的典型用法代码示例。如果您正苦于以下问题:Java CPacketConfirmTransaction类的具体用法?Java CPacketConfirmTransaction怎么用?Java CPacketConfirmTransaction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CPacketConfirmTransaction类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketConfirmTransaction类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.player;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:25,代码来源:NetHandlerPlayClient.java

示例2: handleConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:NetHandlerPlayClient.java

示例3: processConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
    {
        this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:16,代码来源:NetHandlerPlayServer.java

示例4: processConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(CPacketConfirmTransaction p_147339_1_) {
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:4,代码来源:FakeNetHandlerPlayServer.java

示例5: processConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(@Nonnull CPacketConfirmTransaction p_147339_1_) {
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java

示例6: processConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
@Override
public void processConfirmTransaction(CPacketConfirmTransaction packetIn) {

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java

示例7: processConfirmTransaction

import net.minecraft.network.play.client.CPacketConfirmTransaction; //导入依赖的package包/类
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
void processConfirmTransaction(CPacketConfirmTransaction packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:INetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.CPacketConfirmTransaction类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。