本文整理汇总了Java中net.minecraft.nbt.NBTTagCompound.setBoolean方法的典型用法代码示例。如果您正苦于以下问题:Java NBTTagCompound.setBoolean方法的具体用法?Java NBTTagCompound.setBoolean怎么用?Java NBTTagCompound.setBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.nbt.NBTTagCompound
的用法示例。
在下文中一共展示了NBTTagCompound.setBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
if (this.getOwnerId() == null)
{
tagCompound.setString("OwnerUUID", "");
}
else
{
tagCompound.setString("OwnerUUID", this.getOwnerId());
}
tagCompound.setBoolean("Sitting", this.isSitting());
}
示例2: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound compound)
{
super.writeEntityToNBT(compound);
if (this.getOwnerId() == null)
{
compound.setString("OwnerUUID", "");
}
else
{
compound.setString("OwnerUUID", this.getOwnerId().toString());
}
compound.setBoolean("Sitting", this.isSitting());
}
示例3: writeNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
public void writeNBT(NBTTagCompound cmp) {
NBTTagCompound tag = new NBTTagCompound();
tag.setString("ritual", RitualRegistry.getRitualResource(ritual).toString());
tag.setInteger("energy_left", energy_left);
tag.setInteger("ticks", ticks);
tag.setBoolean("fail", fail);
cmp.setTag("ritual_data", tag);
}
示例4: writeToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
@Override
public NBTTagCompound writeToNBT(NBTTagCompound tag) {
super.writeToNBT(tag);
tag.setBoolean("laser", isLaserOn);
tag.setInteger("laserStep", laserStep);
return tag;
}
示例5: writeStructureToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
protected void writeStructureToNBT(NBTTagCompound tagCompound)
{
super.writeStructureToNBT(tagCompound);
tagCompound.setBoolean("hasPlacedChest0", this.field_74940_h[0]);
tagCompound.setBoolean("hasPlacedChest1", this.field_74940_h[1]);
tagCompound.setBoolean("hasPlacedChest2", this.field_74940_h[2]);
tagCompound.setBoolean("hasPlacedChest3", this.field_74940_h[3]);
}
示例6: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("Sheared", this.getSheared());
tagCompound.setByte("Color", (byte)this.getFleeceColor().getMetadata());
}
示例7: writeStructureToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound tagCompound)
{
super.writeStructureToNBT(tagCompound);
tagCompound.setBoolean("hr", this.hasRails);
tagCompound.setBoolean("sc", this.hasSpiders);
tagCompound.setBoolean("hps", this.spawnerPlaced);
tagCompound.setInteger("Num", this.sectionCount);
}
示例8: writeToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
@Override
public NBTTagCompound writeToNBT(NBTTagCompound tag) {
super.writeToNBT(tag);
tag.setFloat("clawProgress", clawProgress);
tag.setBoolean("clawClosing", shouldClawClose);
tag.setByte("state", state);
tag.setBoolean("exporting", exporting);
tag.setTag("Items", inventory.serializeNBT());
return tag;
}
示例9: writeStructureToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
protected void writeStructureToNBT(NBTTagCompound tagCompound)
{
super.writeStructureToNBT(tagCompound);
tagCompound.setBoolean("placedMainChest", this.field_74947_h);
tagCompound.setBoolean("placedHiddenChest", this.field_74948_i);
tagCompound.setBoolean("placedTrap1", this.field_74945_j);
tagCompound.setBoolean("placedTrap2", this.field_74946_k);
}
示例10: writeNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
@Override
void writeNBT(NBTTagCompound compound) {
super.writeNBT(compound);
compound.setBoolean("powered", powered);
compound.setInteger("index", index);
}
示例11: writeToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* Save the entity to NBT (calls an abstract helper method to write extra data)
*/
public void writeToNBT(NBTTagCompound tagCompund)
{
try
{
tagCompund.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY, this.posZ}));
tagCompund.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
tagCompund.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch}));
tagCompund.setFloat("FallDistance", this.fallDistance);
tagCompund.setShort("Fire", (short)this.fire);
tagCompund.setShort("Air", (short)this.getAir());
tagCompund.setBoolean("OnGround", this.onGround);
tagCompund.setInteger("Dimension", this.dimension);
tagCompund.setBoolean("Invulnerable", this.invulnerable);
tagCompund.setInteger("PortalCooldown", this.timeUntilPortal);
tagCompund.setLong("UUIDMost", this.getUniqueID().getMostSignificantBits());
tagCompund.setLong("UUIDLeast", this.getUniqueID().getLeastSignificantBits());
if (this.getCustomNameTag() != null && this.getCustomNameTag().length() > 0)
{
tagCompund.setString("CustomName", this.getCustomNameTag());
tagCompund.setBoolean("CustomNameVisible", this.getAlwaysRenderNameTag());
}
this.cmdResultStats.writeStatsToNBT(tagCompund);
if (this.isSilent())
{
tagCompund.setBoolean("Silent", this.isSilent());
}
this.writeEntityToNBT(tagCompund);
if (this.ridingEntity != null)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
if (this.ridingEntity.writeMountToNBT(nbttagcompound))
{
tagCompund.setTag("Riding", nbttagcompound);
}
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Saving entity NBT");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being saved");
this.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
示例12: writeStructureToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* (abstract) Helper method to write subclass data to NBT
*/
protected void writeStructureToNBT(NBTTagCompound tagCompound)
{
super.writeStructureToNBT(tagCompound);
tagCompound.setBoolean("Tall", this.isLargeRoom);
}
示例13: writeToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
@Override
public void writeToNBT(NBTTagCompound tag) {
super.writeToNBT(tag);
tag.setBoolean("isAndFunction", isAndFunction);
tag.setByte("operator", (byte) operator.ordinal());
}
示例14: writeEntityToNBT
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("EatingHaystack", this.isEatingHaystack());
tagCompound.setBoolean("ChestedHorse", this.isChested());
tagCompound.setBoolean("HasReproduced", this.getHasReproduced());
tagCompound.setBoolean("Bred", this.isBreeding());
tagCompound.setInteger("Type", this.getHorseType());
tagCompound.setInteger("Variant", this.getHorseVariant());
tagCompound.setInteger("Temper", this.getTemper());
tagCompound.setBoolean("Tame", this.isTame());
tagCompound.setString("OwnerUUID", this.getOwnerId());
if (this.isChested())
{
NBTTagList nbttaglist = new NBTTagList();
for (int i = 2; i < this.horseChest.getSizeInventory(); ++i)
{
ItemStack itemstack = this.horseChest.getStackInSlot(i);
if (itemstack != null)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
nbttagcompound.setByte("Slot", (byte)i);
itemstack.writeToNBT(nbttagcompound);
nbttaglist.appendTag(nbttagcompound);
}
}
tagCompound.setTag("Items", nbttaglist);
}
if (this.horseChest.getStackInSlot(1) != null)
{
tagCompound.setTag("ArmorItem", this.horseChest.getStackInSlot(1).writeToNBT(new NBTTagCompound()));
}
if (this.horseChest.getStackInSlot(0) != null)
{
tagCompound.setTag("SaddleItem", this.horseChest.getStackInSlot(0).writeToNBT(new NBTTagCompound()));
}
}
示例15: updateTagCompound
import net.minecraft.nbt.NBTTagCompound; //导入方法依赖的package包/类
private void updateTagCompound(NBTTagCompound nbt, NBTTagCompound playerNbt)
{
nbt.setLong("RandomSeed", this.randomSeed);
nbt.setString("generatorName", this.terrainType.getWorldTypeName());
nbt.setInteger("generatorVersion", this.terrainType.getGeneratorVersion());
nbt.setString("generatorOptions", this.generatorOptions);
nbt.setInteger("GameType", this.theGameType.getID());
nbt.setBoolean("MapFeatures", this.mapFeaturesEnabled);
nbt.setInteger("SpawnX", this.spawnX);
nbt.setInteger("SpawnY", this.spawnY);
nbt.setInteger("SpawnZ", this.spawnZ);
nbt.setLong("Time", this.totalTime);
nbt.setLong("DayTime", this.worldTime);
nbt.setLong("SizeOnDisk", this.sizeOnDisk);
nbt.setLong("LastPlayed", MinecraftServer.getCurrentTimeMillis());
nbt.setString("LevelName", this.levelName);
nbt.setInteger("version", this.saveVersion);
nbt.setInteger("clearWeatherTime", this.cleanWeatherTime);
nbt.setInteger("rainTime", this.rainTime);
nbt.setBoolean("raining", this.raining);
nbt.setInteger("thunderTime", this.thunderTime);
nbt.setBoolean("thundering", this.thundering);
nbt.setBoolean("hardcore", this.hardcore);
nbt.setBoolean("allowCommands", this.allowCommands);
nbt.setBoolean("initialized", this.initialized);
nbt.setDouble("BorderCenterX", this.borderCenterX);
nbt.setDouble("BorderCenterZ", this.borderCenterZ);
nbt.setDouble("BorderSize", this.borderSize);
nbt.setLong("BorderSizeLerpTime", this.borderSizeLerpTime);
nbt.setDouble("BorderSafeZone", this.borderSafeZone);
nbt.setDouble("BorderDamagePerBlock", this.borderDamagePerBlock);
nbt.setDouble("BorderSizeLerpTarget", this.borderSizeLerpTarget);
nbt.setDouble("BorderWarningBlocks", (double)this.borderWarningDistance);
nbt.setDouble("BorderWarningTime", (double)this.borderWarningTime);
if (this.difficulty != null)
{
nbt.setByte("Difficulty", (byte)this.difficulty.getDifficultyId());
}
nbt.setBoolean("DifficultyLocked", this.difficultyLocked);
nbt.setTag("GameRules", this.theGameRules.writeToNBT());
if (playerNbt != null)
{
nbt.setTag("Player", playerNbt);
}
}