本文整理汇总了Java中net.minecraft.item.EnumDyeColor.byDyeDamage方法的典型用法代码示例。如果您正苦于以下问题:Java EnumDyeColor.byDyeDamage方法的具体用法?Java EnumDyeColor.byDyeDamage怎么用?Java EnumDyeColor.byDyeDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.EnumDyeColor
的用法示例。
在下文中一共展示了EnumDyeColor.byDyeDamage方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDyeColorMixFromParents
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
/**
* Attempts to mix both parent sheep to come up with a mixed dye color.
*/
private EnumDyeColor getDyeColorMixFromParents(EntityAnimal father, EntityAnimal mother)
{
int i = ((EntitySheep)father).getFleeceColor().getDyeDamage();
int j = ((EntitySheep)mother).getFleeceColor().getDyeDamage();
this.inventoryCrafting.getStackInSlot(0).setItemDamage(i);
this.inventoryCrafting.getStackInSlot(1).setItemDamage(j);
ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.inventoryCrafting, ((EntitySheep)father).worldObj);
int k;
if (itemstack != null && itemstack.getItem() == Items.DYE)
{
k = itemstack.getMetadata();
}
else
{
k = this.worldObj.rand.nextBoolean() ? i : j;
}
return EnumDyeColor.byDyeDamage(k);
}
示例2: onRenderLiving
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
@SuppressWarnings("rawtypes")
@SideOnly(Side.CLIENT)
@Override
public void onRenderLiving(RenderLivingEvent.Pre event, RenderLivingBase renderer, int amplifier) {
GlStateManager.pushMatrix();
EnumDyeColor dye = EnumDyeColor.byDyeDamage(Math.min(amplifier, EnumDyeColor.values().length - 1));
int rgb = dye.getColorValue();
float r = (rgb >>> 16 & 0xFF) / 256.0F;
float g = (rgb >>> 8 & 0xFF) / 256.0F;
float b = (rgb & 0xFF) / 256.0F;
GlStateManager.color(r, g, b);
GlStateManager.popMatrix();
}
示例3: getDyeColorMixFromParents
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
/**
* Attempts to mix both parent sheep to come up with a mixed dye color.
*/
private EnumDyeColor getDyeColorMixFromParents(EntityAnimal father, EntityAnimal mother)
{
int i = ((EntitySheep)father).getFleeceColor().getDyeDamage();
int j = ((EntitySheep)mother).getFleeceColor().getDyeDamage();
this.inventoryCrafting.getStackInSlot(0).setItemDamage(i);
this.inventoryCrafting.getStackInSlot(1).setItemDamage(j);
ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.inventoryCrafting, ((EntitySheep)father).worldObj);
int k;
if (itemstack != null && itemstack.getItem() == Items.dye)
{
k = itemstack.getMetadata();
}
else
{
k = this.worldObj.rand.nextBoolean() ? i : j;
}
return EnumDyeColor.byDyeDamage(k);
}
示例4: readFromNBT
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
if (compound.hasKey("CustomName", 8))
{
this.field_190617_a = compound.getString("CustomName");
}
this.baseColor = EnumDyeColor.byDyeDamage(compound.getInteger("Base"));
this.patterns = compound.getTagList("Patterns", 10);
this.patternList = null;
this.colorList = null;
this.patternResourceLocation = null;
this.patternDataSet = true;
}
示例5: getDyeColorMixFromParents
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
/**
* Attempts to mix both parent sheep to come up with a mixed dye color.
*/
private EnumDyeColor getDyeColorMixFromParents(EntityAnimal father, EntityAnimal mother)
{
int i = ((EntitySheep)father).getFleeceColor().getDyeDamage();
int j = ((EntitySheep)mother).getFleeceColor().getDyeDamage();
this.inventoryCrafting.getStackInSlot(0).setItemDamage(i);
this.inventoryCrafting.getStackInSlot(1).setItemDamage(j);
ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.inventoryCrafting, ((EntitySheep)father).world);
int k;
if (itemstack.getItem() == Items.DYE)
{
k = itemstack.getMetadata();
}
else
{
k = this.world.rand.nextBoolean() ? i : j;
}
return EnumDyeColor.byDyeDamage(k);
}
示例6: renderHUD
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void renderHUD(int x, int y, Minecraft mc, int amplifier) {
mc.renderEngine.bindTexture(ResourceLocations.BREW_TEXTURES);
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder buf = tessellator.getBuffer();
GlStateManager.color(1F, 1F, 1F, 1F);
final float f = 0.00390625F;
buf.begin(7, DefaultVertexFormats.POSITION_TEX);
buf.pos(x, y + 20, 0).tex(236 * f, (236 + 20) * f).endVertex();
buf.pos(x + 20, y + 20, 0).tex((236 + 20) * f, (236 + 20) * f).endVertex();
buf.pos(x + 20, y, 0).tex((236 + 20) * f, 236 * f).endVertex();
buf.pos(x, y, 0).tex(236 * f, 236 * f).endVertex();
tessellator.draw();
int textureX = 9 % 14 * 18;
int textureY = 0;
x += 1;
y += 1;
GlStateManager.pushMatrix();
EnumDyeColor dye = EnumDyeColor.byDyeDamage(Math.min(amplifier, EnumDyeColor.values().length - 1));
int rgb = dye.getColorValue();
float r = (rgb >>> 16 & 0xFF) / 256.0F;
float g = (rgb >>> 8 & 0xFF) / 256.0F;
float b = (rgb & 0xFF) / 256.0F;
GlStateManager.color(r, g, b);
buf.begin(7, DefaultVertexFormats.POSITION_TEX);
buf.pos(x, y + 18, 0).tex(textureX * f, (textureY + 18) * f).endVertex();
buf.pos(x + 18, y + 18, 0).tex((textureX + 18) * f, (textureY + 18) * f).endVertex();
buf.pos(x + 18, y, 0).tex((textureX + 18) * f, textureY * f).endVertex();
buf.pos(x, y, 0).tex(textureX * f, textureY * f).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
示例7: getUnlocalizedName
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
@Override
public String getUnlocalizedName(ItemStack stack) {
return super.getUnlocalizedName(stack) + "." + EnumDyeColor.byDyeDamage(MathHelper.clamp(stack.getItemDamage(), 0, 15));
}
示例8: getCollarColor
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
public EnumDyeColor getCollarColor()
{
return EnumDyeColor.byDyeDamage(this.dataWatcher.getWatchableObjectByte(20) & 15);
}
示例9: transferStackInSlot
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
/**
* Take a stack from the specified inventory slot.
*/
@Nullable
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 0)
{
if (!this.mergeItemStack(itemstack1, 2, 38, true))
{
return null;
}
}
else if (index == 1)
{
if (!this.mergeItemStack(itemstack1, 2, 38, true))
{
return null;
}
}
else if (itemstack1.getItem() == Items.DYE && EnumDyeColor.byDyeDamage(itemstack1.getMetadata()) == EnumDyeColor.BLUE)
{
if (!this.mergeItemStack(itemstack1, 1, 2, true))
{
return null;
}
}
else
{
if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(itemstack1))
{
return null;
}
if (itemstack1.hasTagCompound() && itemstack1.stackSize == 1)
{
((Slot)this.inventorySlots.get(0)).putStack(itemstack1.copy());
itemstack1.stackSize = 0;
}
else if (itemstack1.stackSize >= 1)
{
((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(itemstack1.getItem(), 1, itemstack1.getMetadata()));
--itemstack1.stackSize;
}
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.stackSize == itemstack.stackSize)
{
return null;
}
slot.onPickupFromSlot(playerIn, itemstack1);
}
return itemstack;
}
示例10: transferStackInSlot
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
/**
* Take a stack from the specified inventory slot.
*/
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 0)
{
if (!this.mergeItemStack(itemstack1, 2, 38, true))
{
return null;
}
}
else if (index == 1)
{
if (!this.mergeItemStack(itemstack1, 2, 38, true))
{
return null;
}
}
else if (itemstack1.getItem() == Items.dye && EnumDyeColor.byDyeDamage(itemstack1.getMetadata()) == EnumDyeColor.BLUE)
{
if (!this.mergeItemStack(itemstack1, 1, 2, true))
{
return null;
}
}
else
{
if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(itemstack1))
{
return null;
}
if (itemstack1.hasTagCompound() && itemstack1.stackSize == 1)
{
((Slot)this.inventorySlots.get(0)).putStack(itemstack1.copy());
itemstack1.stackSize = 0;
}
else if (itemstack1.stackSize >= 1)
{
((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(itemstack1.getItem(), 1, itemstack1.getMetadata()));
--itemstack1.stackSize;
}
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.stackSize == itemstack.stackSize)
{
return null;
}
slot.onPickupFromSlot(playerIn, itemstack1);
}
return itemstack;
}
示例11: processInteract
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
public boolean processInteract(EntityPlayer player, EnumHand hand)
{
ItemStack itemstack = player.getHeldItem(hand);
if (this.isTamed())
{
if (!itemstack.func_190926_b())
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood)itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && ((Float)this.dataManager.get(DATA_HEALTH_ID)).floatValue() < 20.0F)
{
if (!player.capabilities.isCreativeMode)
{
itemstack.func_190918_g(1);
}
this.heal((float)itemfood.getHealAmount(itemstack));
return true;
}
}
else if (itemstack.getItem() == Items.DYE)
{
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(itemstack.getMetadata());
if (enumdyecolor != this.getCollarColor())
{
this.setCollarColor(enumdyecolor);
if (!player.capabilities.isCreativeMode)
{
itemstack.func_190918_g(1);
}
return true;
}
}
}
if (this.isOwner(player) && !this.world.isRemote && !this.isBreedingItem(itemstack))
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.navigator.clearPathEntity();
this.setAttackTarget((EntityLivingBase)null);
}
}
else if (itemstack.getItem() == Items.BONE && !this.isAngry())
{
if (!player.capabilities.isCreativeMode)
{
itemstack.func_190918_g(1);
}
if (!this.world.isRemote)
{
if (this.rand.nextInt(3) == 0)
{
this.setTamed(true);
this.navigator.clearPathEntity();
this.setAttackTarget((EntityLivingBase)null);
this.aiSit.setSitting(true);
this.setHealth(20.0F);
this.setOwnerId(player.getUniqueID());
this.playTameEffect(true);
this.world.setEntityState(this, (byte)7);
}
else
{
this.playTameEffect(false);
this.world.setEntityState(this, (byte)6);
}
}
return true;
}
return super.processInteract(player, hand);
}
示例12: getCollarColor
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
public EnumDyeColor getCollarColor()
{
return EnumDyeColor.byDyeDamage(((Integer)this.dataManager.get(COLLAR_COLOR)).intValue() & 15);
}
示例13: processInteract
import net.minecraft.item.EnumDyeColor; //导入方法依赖的package包/类
public boolean processInteract(EntityPlayer player, EnumHand hand, @Nullable ItemStack stack)
{
if (this.isTamed())
{
if (stack != null)
{
if (stack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood)stack.getItem();
if (itemfood.isWolfsFavoriteMeat() && ((Float)this.dataManager.get(DATA_HEALTH_ID)).floatValue() < 20.0F)
{
if (!player.capabilities.isCreativeMode)
{
--stack.stackSize;
}
this.heal((float)itemfood.getHealAmount(stack));
return true;
}
}
else if (stack.getItem() == Items.DYE)
{
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (enumdyecolor != this.getCollarColor())
{
this.setCollarColor(enumdyecolor);
if (!player.capabilities.isCreativeMode)
{
--stack.stackSize;
}
return true;
}
}
}
if (this.isOwner(player) && !this.worldObj.isRemote && !this.isBreedingItem(stack))
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.navigator.clearPathEntity();
this.setAttackTarget((EntityLivingBase)null);
}
}
else if (stack != null && stack.getItem() == Items.BONE && !this.isAngry())
{
if (!player.capabilities.isCreativeMode)
{
--stack.stackSize;
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(3) == 0)
{
this.setTamed(true);
this.navigator.clearPathEntity();
this.setAttackTarget((EntityLivingBase)null);
this.aiSit.setSitting(true);
this.setHealth(20.0F);
this.setOwnerId(player.getUniqueID());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte)7);
}
else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte)6);
}
}
return true;
}
return super.processInteract(player, hand, stack);
}