本文整理汇总了Java中net.minecraft.inventory.Slot.putStack方法的典型用法代码示例。如果您正苦于以下问题:Java Slot.putStack方法的具体用法?Java Slot.putStack怎么用?Java Slot.putStack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.inventory.Slot
的用法示例。
在下文中一共展示了Slot.putStack方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int fromSlot) {
ItemStack previous = null;
Slot slot = (Slot) this.inventorySlots.get(fromSlot);
if (slot != null && slot.getHasStack()) {
ItemStack current = slot.getStack();
previous = current.copy();
if (fromSlot < 9) {
// From TE Inventory to Player Inventory
if (!this.mergeItemStack(current, 9, 45, true))
return null;
} else {
// From Player Inventory to TE Inventory
if (!this.mergeItemStack(current, 0, 9, false))
return null;
}
if (current.stackSize == 0)
slot.putStack((ItemStack) null);
else
slot.onSlotChanged();
if (current.stackSize == previous.stackSize)
return null;
slot.onPickupFromSlot(playerIn, current);
}
return previous;
}
示例2: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int sourceSlotIndex) {
Slot sourceSlot = inventorySlots.get(sourceSlotIndex);
if (sourceSlot == null || !sourceSlot.getHasStack())
return ItemStack.EMPTY;
ItemStack sourceStack = sourceSlot.getStack();
ItemStack copyOfSourceStack = sourceStack.copy();
if (sourceSlotIndex >= VANILLA_FIRST_SLOT_INDEX && sourceSlotIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
if (!mergeItemStack(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT, false)) {
return ItemStack.EMPTY;
}
} else if (sourceSlotIndex >= TE_INVENTORY_FIRST_SLOT_INDEX && sourceSlotIndex < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
if (!mergeItemStack(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
return ItemStack.EMPTY;
}
} else {
System.err.print("Invalid slotIndex:" + sourceSlotIndex);
return ItemStack.EMPTY;
}
if (sourceStack.getCount() == 0) {
sourceSlot.putStack(ItemStack.EMPTY);
} else {
sourceSlot.onSlotChanged();
}
sourceSlot.onTake(player, sourceStack);
return copyOfSourceStack;
}
示例3: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack itemstack = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index < items.getSlots())
{
if (!this.mergeItemStack(itemstack1, items.getSlots(), this.inventorySlots.size(), true))
{
return ItemStack.EMPTY;
}
}
else if (!this.mergeItemStack(itemstack1, 0, items.getSlots(), false))
{
return ItemStack.EMPTY;
}
if (itemstack1.isEmpty())
{
slot.putStack(ItemStack.EMPTY);
}
else
{
slot.onSlotChanged();
}
}
return itemstack;
}
示例4: handleMouseClick
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
protected void handleMouseClick(Slot par1Slot, int par2, int par3, ClickType par4) {
if (par1Slot != null) {
if (par1Slot.slotNumber == 48) {
par1Slot.putStack(ItemStack.EMPTY);
} else {
inventory.setStackInSlot(48, par1Slot.getStack());
}
}
}
示例5: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
if (index >= this.inventorySlots.size() - 9 && index < this.inventorySlots.size())
{
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
slot.putStack((ItemStack)null);
}
}
return null;
}
示例6: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Nonnull
@Override
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int slotIndex) {
ItemStack stack = ItemStack.EMPTY;
Slot srcSlot = inventorySlots.get(slotIndex);
if (srcSlot != null && srcSlot.getHasStack()) {
ItemStack stackInSlot = srcSlot.getStack();
stack = stackInSlot.copy();
if (slotIndex < 27) {
if (!mergeItemStack(stackInSlot, 27, 36, false)) return ItemStack.EMPTY;
srcSlot.onSlotChange(stackInSlot, stack);
} else {
if (!mergeItemStack(stackInSlot, 0, 27, false)) return ItemStack.EMPTY;
srcSlot.onSlotChange(stackInSlot, stack);
}
if (stackInSlot.isEmpty()) {
srcSlot.putStack(ItemStack.EMPTY);
} else {
srcSlot.onSlotChanged();
}
if (stackInSlot.getCount() == stack.getCount()) return ItemStack.EMPTY;
srcSlot.onTake(par1EntityPlayer, stackInSlot);
}
return stack;
}
示例7: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int fromSlot) {
ItemStack previous = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(fromSlot);
if (slot != null && slot.getHasStack()) {
ItemStack current = slot.getStack();
previous = current.copy();
if (fromSlot == 0) {
if (!this.mergeItemStack(current, 1, 37, true)) {
return ItemStack.EMPTY;
}
} else {
if (!this.mergeItemStack(current, 0, 1, true)) {
return ItemStack.EMPTY;
}
}
slot.onSlotChange(current, previous);
if (current.isEmpty()) {
slot.putStack(ItemStack.EMPTY);
} else {
slot.onSlotChanged();
}
if (current.getCount() == previous.getCount()) {
return ItemStack.EMPTY;
}
slot.onTake(playerIn, current);
}
return previous;
}
示例8: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotIndex) {
final Slot slot = inventorySlots.get(slotIndex);
ItemStack copy = ItemStack.EMPTY;
if (slot != null && slot.getHasStack()) {
final ItemStack original = slot.getStack();
copy = original.copy();
if (slotIndex == 0) {
if (!mergeItemStack(original, 5, 41, true)) return ItemStack.EMPTY;
slot.onSlotChange(original, copy);
} else if (slotIndex > 5) {
if (original.getCount() == 1 && !mergeItemStack(original, 0, 5, false)) return ItemStack.EMPTY;
slot.onSlotChange(original, copy);
} else {
if (!mergeItemStack(original, 5, 41, true)) return ItemStack.EMPTY;
slot.onSlotChange(original, copy);
}
if (original.getCount() == 0) {
slot.putStack(ItemStack.EMPTY);
} else {
slot.onSlotChanged();
}
if (original.getCount() == copy.getCount()) return ItemStack.EMPTY;
slot.onTake(player, original);
}
return copy;
}
示例9: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
/**
* Take a stack from the specified inventory slot.
*/
@Nullable
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack itemstack = ItemStack.EMPTY;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index < 27)
{
if (!this.mergeItemStack(itemstack1, 27, 63, true))
{
return ItemStack.EMPTY;
}
}
else if (!this.mergeItemStack(itemstack1, 0, 27, false))
{
return ItemStack.EMPTY;
}
if (itemstack1.getCount() ==0)
{
slot.putStack(ItemStack.EMPTY);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.getCount() ==itemstack.getCount())
{
return ItemStack.EMPTY;
}
slot.onTake(playerIn, itemstack1);
}
return itemstack;
}
示例10: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int par2)
{
ItemStack itemstack = null;
Slot slot = (Slot)inventorySlots.get(par2);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (par2 == 2)
{
if (!mergeItemStack(itemstack1, 3, 39, true))
{
return null;
}
slot.onSlotChange(itemstack1, itemstack);
}
else if (par2 != 1 && par2 != 0)
{
if (KilnRecipeHandler.instance().getSmeltingResult(itemstack1) != null)
{
if (!mergeItemStack(itemstack1, 0, 1, false))
{
return null;
}
}
else if (FuelRegistry.getBurnTime(FuelConsumerType.KILN, itemstack1) > 0)
{
if (!mergeItemStack(itemstack1, 1, 2, false))
{
return null;
}
}
else if (par2 >= 3 && par2 < 30)
{
if (!mergeItemStack(itemstack1, 30, 39, false))
{
return null;
}
}
else if (par2 >= 30 && par2 < 39 && !mergeItemStack(itemstack1, 3, 30, false))
{
return null;
}
}
else if (!mergeItemStack(itemstack1, 3, 39, false))
{
return null;
}
if (itemstack1.getCount() == 0)
{
slot.putStack(null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.getCount() == itemstack.getCount())
{
return null;
}
slot.onTake(player, itemstack1);
}
return itemstack;
}
示例11: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) {
ItemStack itemstack = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(index);
if (slot != null && slot.getHasStack()) {
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 0) {
itemstack1.getItem().onCreated(itemstack1, this.world, playerIn);
if (!this.mergeItemStack(itemstack1, 10, 46, true)) {
return ItemStack.EMPTY;
}
slot.onSlotChange(itemstack1, itemstack);
} else if (index >= 10 && index < 37) {
if (!this.mergeItemStack(itemstack1, 37, 46, false)) {
return ItemStack.EMPTY;
}
} else if (index >= 37 && index < 46) {
if (!this.mergeItemStack(itemstack1, 10, 37, false)) {
return ItemStack.EMPTY;
}
} else if (!this.mergeItemStack(itemstack1, 10, 46, false)) {
return ItemStack.EMPTY;
}
if (itemstack1.isEmpty()) {
slot.putStack(ItemStack.EMPTY);
} else {
slot.onSlotChanged();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.EMPTY;
}
ItemStack itemstack2 = slot.onTake(playerIn, itemstack1);
if (index == 0) {
playerIn.dropItem(itemstack2, false);
}
}
return itemstack;
}
示例12: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
public ItemStack transferStackInSlot(EntityPlayer player, int slotNumber) {
ItemStack itemstack = null;
Slot slot = (Slot) this.inventorySlots.get(slotNumber);
if(slot != null && slot.getHasStack()) {
ItemStack slotStack = slot.getStack();
itemstack = slotStack.copy();
if(slotNumber == 5 || slotNumber == 6 || slotNumber == 7 || slotNumber == 8 || slotNumber == 9 || slotNumber == 10) {
if(!this.mergeItemStack(slotStack, 11, 47, true)) {
return null;
}
slot.onSlotChange(slotStack, itemstack);
} else if(slotNumber != 0 && slotNumber != 1 && slotNumber != 2 && slotNumber != 3 && slotNumber != 4) {
if(this.tileEntity.isItemUsedInRecipe(slotStack)) {
if(!this.mergeItemStack(slotStack, 0, 3, false)) {
return null;
}
} else if(TileEntityMachineRepairingForge.isItemFuelBurning(slotStack)) {
if(!this.mergeItemStack(slotStack, 4, 5, false)) {
return null;
}
} else if(TileEntityMachineRepairingForge.isItemFuelElectrical(slotStack)) {
if(!this.mergeItemStack(slotStack, 3, 4, false)) {
return null;
}
} else if(slotNumber >= 11 && slotNumber < 38) {
if(!this.mergeItemStack(slotStack, 0, 2, false)) {
return null;
}
} else if(slotNumber >= 38 && slotNumber < 47 && !this.mergeItemStack(slotStack, 0, 2, false)) {
return null;
}
} else if(!this.mergeItemStack(slotStack, 11, 47, false)) {
return null;
}
if(slotStack.stackSize == 0) {
slot.putStack((ItemStack) null);
} else {
slot.onSlotChanged();
}
if(slotStack.stackSize == itemstack.stackSize) {
return null;
}
slot.onPickupFromSlot(player, slotStack);
}
return itemstack;
}
示例13: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
/**
* Take a stack from the specified inventory slot.
*/
@Override
@Nullable
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) {
ItemStack itemstack = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(index);
if (slot != null && slot.getHasStack()) {
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
EntityEquipmentSlot entityequipmentslot = EntityLiving.getSlotForItemStack(itemstack);
if (index >= 0 && index < 4) {
if (!this.mergeItemStack(itemstack1, 8, 44, false))
return ItemStack.EMPTY;
} else if (index >= 4 && index < 7) {
if (!this.mergeItemStack(itemstack1, 8, 44, false))
return ItemStack.EMPTY;
} else if (entityequipmentslot.getSlotType() == EntityEquipmentSlot.Type.ARMOR
&& !this.inventorySlots.get(4 - entityequipmentslot.getIndex()).getHasStack()) {
int i = 4 - entityequipmentslot.getIndex();
if (!this.mergeItemStack(itemstack1, i, i + 1, false))
return ItemStack.EMPTY;
} else if (entityequipmentslot == EntityEquipmentSlot.OFFHAND
&& !this.inventorySlots.get(44).getHasStack()) {
if (!this.mergeItemStack(itemstack1, 44, 45, false))
return ItemStack.EMPTY;
} else if (itemstack1.getItem() instanceof ItemAmmoBelt
&& !this.inventorySlots.get(7).getHasStack()) {
if (!this.mergeItemStack(itemstack1, 7, 8, false))
return ItemStack.EMPTY;
} else if (itemstack1.getItem() instanceof ItemWearable && index >= 8) {
if (!this.mergeItemStack(itemstack1, 4, 7, false))
return ItemStack.EMPTY;
} else if (itemstack1.getItem() instanceof ItemAmmo && ammoBelt && index < 44) {
if (!this.mergeItemStack(itemstack1, 45, 54, false))
return ItemStack.EMPTY;
} else if (index >= 8 && index < 35) {
if (!this.mergeItemStack(itemstack1, 35, 44, false))
return ItemStack.EMPTY;
} else if (index >= 35 && index < 44) {
if (!this.mergeItemStack(itemstack1, 8, 35, false))
return ItemStack.EMPTY;
} else if (!this.mergeItemStack(itemstack1, 8, 44, false))
return ItemStack.EMPTY;
if (itemstack1.isEmpty())
slot.putStack(ItemStack.EMPTY);
else
slot.onSlotChanged();
if (itemstack1.getCount() ==itemstack.getCount())
return ItemStack.EMPTY;
slot.onTake(playerIn, itemstack1);
}
return itemstack;
}
示例14: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) {
ItemStack itemstack = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(index);
if (slot != null && slot.getHasStack()) {
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if(index >= 0 && index < 36) {
if(!itemstack1.isEmpty() && itemstack1.getItem() instanceof ItemBlueprint) {
Slot sb = this.inventorySlots.get(this.slotBlueprint.slotNumber);
if(!sb.getHasStack()) {
if(!this.mergeItemStack(itemstack1, sb.slotNumber, sb.slotNumber + 1, false)) {
return ItemStack.EMPTY;
}
}
}
}
if (index >= 0 && index < 27) {
if (!this.mergeItemStack(itemstack1, 27, 36, false)) {
return ItemStack.EMPTY;
}
} else if (index >= 27 && index < 36) {
if (!this.mergeItemStack(itemstack1, 0, 27, false)) {
return ItemStack.EMPTY;
}
} else if (!this.mergeItemStack(itemstack1, 0, 36, false)) {
return ItemStack.EMPTY;
}
if (itemstack1.getCount() == 0) {
slot.putStack(ItemStack.EMPTY);
} else {
slot.onSlotChanged();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.EMPTY;
}
slot.onTake(playerIn, itemstack1);
}
return itemstack;
}
示例15: transferStackInSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int fromId)
{
ItemStack movedStackDupe = null;
Slot slot = (Slot)inventorySlots.get(fromId);
if (slot != null && slot.getHasStack())
{
ItemStack movedStack = slot.getStack();
movedStackDupe = movedStack.copy();
if (fromId == TileEntitySmelter.OUTPUT)
{
if (!mergeItemStack(movedStack, 4, 40, true))
{
return null;
}
slot.onSlotChange(movedStack, movedStackDupe);
}
else if (fromId != TileEntitySmelter.FUEL && fromId != TileEntitySmelter.INPUT &&
fromId != TileEntitySmelter.BOOSTER)
{
if (SmelterRecipeHandler.instance().getSmeltingResult(movedStack) != null)
{
if (!mergeItemStack(movedStack, TileEntitySmelter.INPUT, TileEntitySmelter.INPUT + 1, false))
{
return null;
}
}
else if (movedStack.getItem() == Item.getItemFromBlock(Blocks.GRAVEL))
{
if (!mergeItemStack(movedStack, TileEntitySmelter.BOOSTER, TileEntitySmelter.BOOSTER + 1, false))
{
return null;
}
}
else if (FuelRegistry.getBurnTime(FuelConsumerType.SMELTER, movedStack) > 0)
{
if (!mergeItemStack(movedStack, TileEntitySmelter.FUEL, TileEntitySmelter.FUEL + 1, false))
{
return null;
}
}
else if (fromId >= 4 && fromId < 31)
{
if (!mergeItemStack(movedStack, 31, 40, false))
{
return null;
}
}
else if (fromId >= 31 && fromId < 40 && !mergeItemStack(movedStack, 4, 31, false))
{
return null;
}
}
else if (!mergeItemStack(movedStack, 4, 40, false))
{
return null;
}
if (movedStack.getCount() == 0)
{
slot.putStack(null);
}
else
{
slot.onSlotChanged();
}
if (movedStack.getCount() == movedStackDupe.getCount())
{
return null;
}
slot.onTake(player, movedStack);
}
return movedStackDupe;
}