本文整理汇总了Java中net.minecraft.inventory.Slot.getItemStackLimit方法的典型用法代码示例。如果您正苦于以下问题:Java Slot.getItemStackLimit方法的具体用法?Java Slot.getItemStackLimit怎么用?Java Slot.getItemStackLimit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.inventory.Slot
的用法示例。
在下文中一共展示了Slot.getItemStackLimit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateDragSplitting
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
private void updateDragSplitting()
{
ItemStack itemstack = this.mc.thePlayer.inventory.getItemStack();
if (itemstack != null && this.dragSplitting)
{
this.dragSplittingRemnant = itemstack.stackSize;
for (Slot slot : this.dragSplittingSlots)
{
ItemStack itemstack1 = itemstack.copy();
int i = slot.getStack() == null ? 0 : slot.getStack().stackSize;
Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack1, i);
if (itemstack1.stackSize > itemstack1.getMaxStackSize())
{
itemstack1.stackSize = itemstack1.getMaxStackSize();
}
if (itemstack1.stackSize > slot.getItemStackLimit(itemstack1))
{
itemstack1.stackSize = slot.getItemStackLimit(itemstack1);
}
this.dragSplittingRemnant -= itemstack1.stackSize - i;
}
}
}
示例2: drawSlot
import net.minecraft.inventory.Slot; //导入方法依赖的package包/类
private void drawSlot(Slot slotIn)
{
int i = slotIn.xDisplayPosition;
int j = slotIn.yDisplayPosition;
ItemStack itemstack = slotIn.getStack();
boolean flag = false;
boolean flag1 = slotIn == this.clickedSlot && this.draggedStack != null && !this.isRightMouseClick;
ItemStack itemstack1 = this.mc.thePlayer.inventory.getItemStack();
String s = null;
if (slotIn == this.clickedSlot && this.draggedStack != null && this.isRightMouseClick && itemstack != null)
{
itemstack = itemstack.copy();
itemstack.stackSize /= 2;
}
else if (this.dragSplitting && this.dragSplittingSlots.contains(slotIn) && itemstack1 != null)
{
if (this.dragSplittingSlots.size() == 1)
{
return;
}
if (Container.canAddItemToSlot(slotIn, itemstack1, true) && this.inventorySlots.canDragIntoSlot(slotIn))
{
itemstack = itemstack1.copy();
flag = true;
Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack, slotIn.getStack() == null ? 0 : slotIn.getStack().stackSize);
if (itemstack.stackSize > itemstack.getMaxStackSize())
{
s = EnumChatFormatting.YELLOW + "" + itemstack.getMaxStackSize();
itemstack.stackSize = itemstack.getMaxStackSize();
}
if (itemstack.stackSize > slotIn.getItemStackLimit(itemstack))
{
s = EnumChatFormatting.YELLOW + "" + slotIn.getItemStackLimit(itemstack);
itemstack.stackSize = slotIn.getItemStackLimit(itemstack);
}
}
else
{
this.dragSplittingSlots.remove(slotIn);
this.updateDragSplitting();
}
}
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
if (itemstack == null)
{
String s1 = slotIn.getSlotTexture();
if (s1 != null)
{
TextureAtlasSprite textureatlassprite = this.mc.getTextureMapBlocks().getAtlasSprite(s1);
GlStateManager.disableLighting();
this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
this.drawTexturedModalRect(i, j, textureatlassprite, 16, 16);
GlStateManager.enableLighting();
flag1 = true;
}
}
if (!flag1)
{
if (flag)
{
drawRect(i, j, i + 16, j + 16, -2130706433);
}
GlStateManager.enableDepth();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, i, j);
this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, itemstack, i, j, s);
}
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}