本文整理汇总了Java中net.minecraft.entity.projectile.EntitySnowball.setThrowableHeading方法的典型用法代码示例。如果您正苦于以下问题:Java EntitySnowball.setThrowableHeading方法的具体用法?Java EntitySnowball.setThrowableHeading怎么用?Java EntitySnowball.setThrowableHeading使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.projectile.EntitySnowball
的用法示例。
在下文中一共展示了EntitySnowball.setThrowableHeading方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: tossSnowball
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
private void tossSnowball(EntityLivingBase attackTarget) {
EntitySnowball entitysnowball = new EntitySnowball(worldObj, this);
double d = attackTarget.posX - this.posX;
double d1 = ( attackTarget.posY + (double) attackTarget.getEyeHeight() )
- 1.1000000238418579D - entitysnowball.posY;
double d2 = attackTarget.posZ - this.posZ;
float f = MathHelper.sqrt_double(d * d + d2 * d2) * 0.2F;
entitysnowball.setThrowableHeading(d, d1 + (double) f, d2, 1.6F, 12F);
worldObj.playSoundAtEntity(this, "random.bow", 1.0F,
1.0F / ( this.getRNG().nextFloat() * 0.4F + 0.8F ));
worldObj.spawnEntityInWorld(entitysnowball);
attackTime = 30;
armSwing(!didSwing);
faceEntity(attackTarget, 180F, 180F);
snowballin -= 1;
if (snowballin < 0) {
snowballin = 0;
}
}
示例2: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
double d1 = p_82196_1_.posX - this.posX;
double d2 = d0 - entitysnowball.posY;
double d3 = p_82196_1_.posZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3) * 0.2F;
entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
示例3: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*
* @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
EntitySnowball entitysnowball = new EntitySnowball(this.world, this);
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX - this.posX;
double d2 = d0 - entitysnowball.posY;
double d3 = target.posZ - this.posZ;
float f = MathHelper.sqrt(d1 * d1 + d3 * d3) * 0.2F;
entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
this.playSound(SoundEvents.ENTITY_SNOWMAN_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.world.spawnEntityInWorld(entitysnowball);
}
示例4: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*
* @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX - this.posX;
double d2 = d0 - entitysnowball.posY;
double d3 = target.posZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3) * 0.2F;
entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
this.playSound(SoundEvents.ENTITY_SNOWMAN_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
示例5: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase entity, float damage)
{
if (System.currentTimeMillis() % 5000 < 2000)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = entity.posX - this.posX;
double d1 = entity.posY + (double)entity.getEyeHeight() - 1.100000023841858D - entitysnowball.posY;
double d2 = entity.posZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2) * 0.2F;
entitysnowball.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
}
示例6: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
EntitySnowball var3 = new EntitySnowball(this.worldObj, this);
double var4 = par1EntityLivingBase.posX - this.posX;
double var6 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - var3.posY;
double var8 = par1EntityLivingBase.posZ - this.posZ;
float var10 = MathHelper.sqrt_double(var4 * var4 + var8 * var8) * 0.2F;
var3.setThrowableHeading(var4, var6 + (double)var10, var8, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(var3);
}
示例7: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
EntitySnowball entitysnowball = new EntitySnowball(this.world, this);
EntityArrow entityarrow = new EntityTippedArrow(this.world, this);
double d0 = par1EntityLivingBase.posX - this.posX;
double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - entitysnowball.posY;
double d2 = par1EntityLivingBase.posZ - this.posZ;
float f1 = MathHelper.sqrt(d0 * d0 + d2 * d2) * 0.2F;
entitysnowball.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F);
entityarrow.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F);
this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.world.spawnEntity(entityarrow);
this.world.spawnEntity(entitysnowball);
}
示例8: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float p_82196_2_)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX - this.posX;
double d2 = d0 - entitysnowball.posY;
double d3 = target.posZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3) * 0.2F;
entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
this.playSound(SoundEvents.ENTITY_SNOWMAN_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
示例9: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = p_82196_1_.posX - this.posX;
double d1 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D - entitysnowball.posY;
double d2 = p_82196_1_.posZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2) * 0.2F;
entitysnowball.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
示例10: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = par1EntityLivingBase.posX - this.posX;
double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - entitysnowball.posY;
double d2 = par1EntityLivingBase.posZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2) * 0.2F;
entitysnowball.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
示例11: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntitySnowball; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
EntitySnowball entitysnowball = new EntitySnowball(this.world, this);
double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
double d1 = target.posX - this.posX;
double d2 = d0 - entitysnowball.posY;
double d3 = target.posZ - this.posZ;
float f = MathHelper.sqrt(d1 * d1 + d3 * d3) * 0.2F;
entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
this.playSound(SoundEvents.ENTITY_SNOWMAN_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.world.spawnEntity(entitysnowball);
}