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Java EntitySnowball类代码示例

本文整理汇总了Java中net.minecraft.entity.projectile.EntitySnowball的典型用法代码示例。如果您正苦于以下问题:Java EntitySnowball类的具体用法?Java EntitySnowball怎么用?Java EntitySnowball使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntitySnowball类属于net.minecraft.entity.projectile包,在下文中一共展示了EntitySnowball类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
    if (!playerIn.capabilities.isCreativeMode)
    {
        --itemStackIn.stackSize;
    }

    worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!worldIn.isRemote)
    {
        worldIn.spawnEntityInWorld(new EntitySnowball(worldIn, playerIn));
    }

    playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
    return itemStackIn;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:ItemSnowball.java

示例2: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(World itemStackIn, EntityPlayer worldIn, EnumHand playerIn)
{
    ItemStack itemstack = worldIn.getHeldItem(playerIn);

    if (!worldIn.capabilities.isCreativeMode)
    {
        itemstack.func_190918_g(1);
    }

    itemStackIn.playSound((EntityPlayer)null, worldIn.posX, worldIn.posY, worldIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!itemStackIn.isRemote)
    {
        EntitySnowball entitysnowball = new EntitySnowball(itemStackIn, worldIn);
        entitysnowball.setHeadingFromThrower(worldIn, worldIn.rotationPitch, worldIn.rotationYaw, 0.0F, 1.5F, 1.0F);
        itemStackIn.spawnEntityInWorld(entitysnowball);
    }

    worldIn.addStat(StatList.getObjectUseStats(this));
    return new ActionResult(EnumActionResult.SUCCESS, itemstack);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:ItemSnowball.java

示例3: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
{
    if (!playerIn.capabilities.isCreativeMode)
    {
        --itemStackIn.stackSize;
    }

    worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!worldIn.isRemote)
    {
        EntitySnowball entitysnowball = new EntitySnowball(worldIn, playerIn);
        entitysnowball.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
        worldIn.spawnEntityInWorld(entitysnowball);
    }

    playerIn.addStat(StatList.getObjectUseStats(this));
    return new ActionResult(EnumActionResult.SUCCESS, itemStackIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:ItemSnowball.java

示例4: execute

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
@Override
public void execute(EntityLivingBase target, @Nullable AbstractMorph morph)
{
    if (!target.worldObj.isRemote)
    {
        EntitySnowball snowball = new EntitySnowball(target.worldObj, target);
        Vec3d vec3d = target.getLook(1.0F);

        double d1 = 4.0D;
        double d2 = vec3d.xCoord * d1;
        double d3 = vec3d.yCoord * d1;
        double d4 = vec3d.zCoord * d1;

        snowball.setPosition(target.posX, target.posY + target.height * 0.9F, target.posZ);
        snowball.motionX = d2;
        snowball.motionY = d3;
        snowball.motionZ = d4;

        target.playSound(SoundEvents.ENTITY_SNOWMAN_SHOOT, 1.0F, 1.0F / (target.getRNG().nextFloat() * 0.4F + 0.8F));
        target.worldObj.spawnEntityInWorld(snowball);
    }
}
 
开发者ID:mchorse,项目名称:metamorph,代码行数:23,代码来源:Snowball.java

示例5: snowballFight

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
public boolean snowballFight(DamageSource damagesource) {
	if (damagesource instanceof EntityDamageSourceIndirect) {
		EntityDamageSourceIndirect snowdamage = (EntityDamageSourceIndirect) damagesource;

		if (snowdamage.getSourceOfDamage() != null && snowdamage
				.getSourceOfDamage() instanceof EntitySnowball) {
			snowballin += 1;

			if (attackTime < 10) {
				attackTime = 10;
			}
		}
	}

	return snowballin <= 0;
}
 
开发者ID:allaryin,项目名称:FairyFactions,代码行数:17,代码来源:EntityFairy.java

示例6: tossSnowball

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
private void tossSnowball(EntityLivingBase attackTarget) {
	EntitySnowball entitysnowball = new EntitySnowball(worldObj, this);
	double d = attackTarget.posX - this.posX;
	double d1 = ( attackTarget.posY + (double) attackTarget.getEyeHeight() )
			- 1.1000000238418579D - entitysnowball.posY;
	double d2 = attackTarget.posZ - this.posZ;
	float f = MathHelper.sqrt_double(d * d + d2 * d2) * 0.2F;
	entitysnowball.setThrowableHeading(d, d1 + (double) f, d2, 1.6F, 12F);
	worldObj.playSoundAtEntity(this, "random.bow", 1.0F,
			1.0F / ( this.getRNG().nextFloat() * 0.4F + 0.8F ));
	worldObj.spawnEntityInWorld(entitysnowball);
	attackTime = 30;
	armSwing(!didSwing);
	faceEntity(attackTarget, 180F, 180F);
	snowballin -= 1;

	if (snowballin < 0) {
		snowballin = 0;
	}
}
 
开发者ID:allaryin,项目名称:FairyFactions,代码行数:21,代码来源:EntityFairy.java

示例7: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
    if (!par3EntityPlayer.capabilities.isCreativeMode)
    {
        --par1ItemStack.stackSize;
    }

    par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!par2World.isClient)
    {
        par2World.spawnEntityInWorld(new EntitySnowball(par2World, par3EntityPlayer));
    }

    return par1ItemStack;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:20,代码来源:ItemSnowball.java

示例8: update

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
@Override
public void update() {
    super.update();
    List<Entity> entityList = worldObj.getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(pos.getX() - .5, pos.getY() - .5, pos.getZ() - .5, pos.getX() + 1.5, pos.getY() + 1.5, pos.getZ() + 1.5));
    for (Entity entity : entityList) {
        if (entity instanceof EntitySnowball || entity instanceof EntityEgg) {
            //Fun fact: Eggs and snowballs use the same particle code
            for (int i = 0; i < 8; ++i) {
                this.worldObj.spawnParticle(EnumParticleTypes.SNOWBALL, entity.posX, entity.posY, entity.posZ, 0.0D, 0.0D, 0.0D);
            }
            entity.setDead();
            if (!worldObj.isRemote) {
                onEntityCollidedWithBlock(entity);
            }
        } else if (entity instanceof EntityArrow) {
            entity.setDead();
            if (!worldObj.isRemote) {
                onEntityCollidedWithBlock(entity);
            }
        }
    }
}
 
开发者ID:AdlyTempleton,项目名称:Aura-Cascade,代码行数:23,代码来源:AuraTilePumpProjectile.java

示例9: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
/**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
//        if (!par3EntityPlayer.capabilities.isCreativeMode)
//        {
//            --par1ItemStack.stackSize;
//        }
        par3EntityPlayer.swingItem();//Make the item swing on right click
        par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!par2World.isRemote)
        {
            par2World.spawnEntityInWorld(new EntitySnowball(par2World, par3EntityPlayer));
        }

        return par1ItemStack;
    }
 
开发者ID:static7s,项目名称:RTM,代码行数:20,代码来源:ItemSnowballStick.java

示例10: replaceSnowballWithArrow

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
@SubscribeEvent
public void replaceSnowballWithArrow(EntityJoinWorldEvent event) {
	Entity entity = event.entity;
	World world = entity.worldObj;

	if (!(entity instanceof EntitySnowball)) {
		return;
	}

	if (!world.isRemote) {
		EntityArrow arrow = new EntityArrow(world);
		arrow.setLocationAndAngles(entity.posX, entity.posY, entity.posZ,
				0, 0);
		arrow.motionX = entity.motionX;
		arrow.motionY = entity.motionY;
		arrow.motionZ = entity.motionZ;

		arrow.posX += arrow.motionX;
		arrow.posY += arrow.motionY;
		arrow.posZ += arrow.motionZ;

		world.spawnEntityInWorld(arrow);
		entity.setDead();
	}
}
 
开发者ID:jarryDk,项目名称:MineCraft,代码行数:26,代码来源:SharpSnowballs.java

示例11: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_)
{
    if (!p_77659_3_.capabilities.isCreativeMode)
    {
        --p_77659_1_.stackSize;
    }

    p_77659_2_.playSoundAtEntity(p_77659_3_, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!p_77659_2_.isRemote)
    {
        p_77659_2_.spawnEntityInWorld(new EntitySnowball(p_77659_2_, p_77659_3_));
    }

    return p_77659_1_;
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:17,代码来源:ItemSnowball.java

示例12: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
    if (!par3EntityPlayer.capabilities.isCreativeMode)
    {
        --par1ItemStack.stackSize;
    }

    par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!par2World.isRemote)
    {
        par2World.spawnEntityInWorld(new EntitySnowball(par2World, par3EntityPlayer));
    }

    return par1ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:20,代码来源:ItemSnowball.java

示例13: onItemRightClick

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
	/*
	 * if(lastUse == 0) par2World.getWorldTime();
	 */

	par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

	if (!par2World.isRemote/* && lastUse + 4 < par2World.getWorldTime() */)
	{
		par2World.spawnEntityInWorld(new EntitySnowball(par2World, par3EntityPlayer));
		// lastUse = par2World.getWorldTime();
	}

	par1ItemStack.damageItem(1, par3EntityPlayer);

	return par1ItemStack;
}
 
开发者ID:wuppy29,项目名称:WuppyMods,代码行数:19,代码来源:ItemElsaGlove.java

示例14: attackEntityWithRangedAttack

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
/**
 * Attack the specified entity using a ranged attack.
 */
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
    EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
    double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
    double d1 = p_82196_1_.posX - this.posX;
    double d2 = d0 - entitysnowball.posY;
    double d3 = p_82196_1_.posZ - this.posZ;
    float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3) * 0.2F;
    entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
    this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
    this.worldObj.spawnEntityInWorld(entitysnowball);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:EntitySnowman.java

示例15: attackEntityWithRangedAttack

import net.minecraft.entity.projectile.EntitySnowball; //导入依赖的package包/类
/**
 * Attack the specified entity using a ranged attack.
 *  
 * @param distanceFactor How far the target is, normalized and clamped between 0.1 and 1.0
 */
public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor)
{
    EntitySnowball entitysnowball = new EntitySnowball(this.world, this);
    double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D;
    double d1 = target.posX - this.posX;
    double d2 = d0 - entitysnowball.posY;
    double d3 = target.posZ - this.posZ;
    float f = MathHelper.sqrt(d1 * d1 + d3 * d3) * 0.2F;
    entitysnowball.setThrowableHeading(d1, d2 + (double)f, d3, 1.6F, 12.0F);
    this.playSound(SoundEvents.ENTITY_SNOWMAN_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
    this.world.spawnEntityInWorld(entitysnowball);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:EntitySnowman.java


注:本文中的net.minecraft.entity.projectile.EntitySnowball类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。