本文整理汇总了Java中net.minecraft.entity.passive.EntitySheep.getSheared方法的典型用法代码示例。如果您正苦于以下问题:Java EntitySheep.getSheared方法的具体用法?Java EntitySheep.getSheared怎么用?Java EntitySheep.getSheared使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntitySheep
的用法示例。
在下文中一共展示了EntitySheep.getSheared方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target)
{
if (target instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)target;
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != enumdyecolor)
{
entitysheep.setFleeceColor(enumdyecolor);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例2: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)target;
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != enumdyecolor)
{
entitysheep.setFleeceColor(enumdyecolor);
stack.func_190918_g(1);
}
return true;
}
else
{
return false;
}
}
示例3: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)target;
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != enumdyecolor)
{
entitysheep.setFleeceColor(enumdyecolor);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例4: getSheep
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public ArrayList getSheep( final World world ) {
final List list = world.getEntitiesWithinAABB( EntitySheep.class, fairy.boundingBox.expand( 5D, 5D, 5D ) );
if ( list.size() < 1 ) {
return null;
}
final ArrayList list2 = new ArrayList();
for ( int i = 0; i < list.size(); i++ ) {
final EntitySheep entity1 = (EntitySheep) list.get( i );
final int fleeingTick = ReflectionHelper.getPrivateValue(EntityCreature.class, entity1, MCP_FLEEINGTICK);
if ( fairy.canEntityBeSeen( entity1 ) && entity1.getHealth() > 0 && entity1.getEntityToAttack() == null
&& fleeingTick <= 0 && entity1.getGrowingAge() >= 0 && !entity1.getSheared() ) {
list2.add( entity1 );
}
}
if ( list2.size() <= 0 ) {
return null;
} else {
return list2;
}
}
示例5: onShearingUse
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
private boolean onShearingUse( final ItemStack stack, final World world ) {
final ArrayList sheep = getSheep( world );
triedShearing = true;
if ( sheep == null ) {
return false;
}
for (Object one_sheep_raw : sheep) {
EntitySheep one_sheep = (EntitySheep) one_sheep_raw;
if (!one_sheep.getSheared()) {
fairy.armSwing( !fairy.didSwing );
fairy.setTempItem( stack.getItem() );
stack.damageItem( 1, fairy );
fairy.attackTime = 30;
one_sheep.entityDropItem(new ItemStack(Item.getItemFromBlock(Blocks.wool), 1, one_sheep.getFleeceColor()), 0.0F);
one_sheep.setSheared(true);
break; // shear one at a time... looks better.
}
}
return false;
}
示例6: activate
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
@Override
public boolean activate(EntityPlayer player, EnumFacing side) {
if (worldObj.isRemote) return true;
if (sheep != null) return false;
Coord at = new Coord(this);
AxisAlignedBB box = SpaceUtil.newBox(at.add3(-7), at.add3(+7));
for (Entity ent : worldObj.getEntitiesWithinAABBExcludingEntity(player, box)) {
if (ent instanceof EntitySheep) {
EntitySheep s = (EntitySheep) ent;
if (s.isChild()) continue;
if (s.getSheared()) continue;
if (powered) {
new Notice(this, "").withStyle(Style.DRAWITEM).withItem(new ItemStack(Blocks.redstone_torch)).sendTo(player);
return false;
}
if (s.getLeashedToEntity() == player) {
sheep.clearLeashed(true, !PlayerUtil.isPlayerCreative(player));
}
sheep = s;
return true;
}
}
return false;
}
示例7: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntitySheep)
{
EntitySheep var4 = (EntitySheep)par3EntityLivingBase;
int var5 = BlockColored.func_150032_b(par1ItemStack.getItemDamage());
if (!var4.getSheared() && var4.getFleeceColor() != var5)
{
var4.setFleeceColor(var5);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例8: onEntityCollidedWithBlock
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
{
if(entity instanceof EntitySheep)
{
EntitySheep sheep = (EntitySheep)entity;
if(sheep.getSheared() == false && sheep.worldObj.isRemote == false)
{
//this part is the same as how EntitySheep goes
sheep.setSheared(true);
int i = 1 + sheep.worldObj.rand.nextInt(3);
for (int j = 0; j < i; ++j)
{
EntityItem entityitem = sheep.entityDropItem(new ItemStack(Item.getItemFromBlock(Blocks.wool), 1, sheep.getFleeceColor().getMetadata()), 1.0F);
entityitem.motionY += (double)(sheep.worldObj.rand.nextFloat() * 0.05F);
entityitem.motionX += (double)((sheep.worldObj.rand.nextFloat() - sheep.worldObj.rand.nextFloat()) * 0.1F);
entityitem.motionZ += (double)((sheep.worldObj.rand.nextFloat() - sheep.worldObj.rand.nextFloat()) * 0.1F);
}
sheep.playSound("mob.sheep.shear", 1.0F, 1.0F);
}
}
}
示例9: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public boolean itemInteractionForEntity(ItemStack p_111207_1_, EntityPlayer p_111207_2_, EntityLivingBase p_111207_3_)
{
if (p_111207_3_ instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)p_111207_3_;
int i = BlockColored.func_150032_b(p_111207_1_.getItemDamage());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != i)
{
entitysheep.setFleeceColor(i);
--p_111207_1_.stackSize;
}
return true;
}
else
{
return false;
}
}
示例10: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)par3EntityLivingBase;
int i = BlockColored.getBlockFromDye(par1ItemStack.getItemDamage());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != i)
{
entitysheep.setFleeceColor(i);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例11: doRenderLayer
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public void doRenderLayer(EntitySheep entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.getSheared() && !entitylivingbaseIn.isInvisible())
{
this.sheepRenderer.bindTexture(TEXTURE);
if (entitylivingbaseIn.hasCustomName() && "jeb_".equals(entitylivingbaseIn.getCustomNameTag()))
{
int i1 = 25;
int i = entitylivingbaseIn.ticksExisted / 25 + entitylivingbaseIn.getEntityId();
int j = EnumDyeColor.values().length;
int k = i % j;
int l = (i + 1) % j;
float f = ((float)(entitylivingbaseIn.ticksExisted % 25) + partialTicks) / 25.0F;
float[] afloat1 = EntitySheep.func_175513_a(EnumDyeColor.byMetadata(k));
float[] afloat2 = EntitySheep.func_175513_a(EnumDyeColor.byMetadata(l));
GlStateManager.color(afloat1[0] * (1.0F - f) + afloat2[0] * f, afloat1[1] * (1.0F - f) + afloat2[1] * f, afloat1[2] * (1.0F - f) + afloat2[2] * f);
}
else
{
float[] afloat = EntitySheep.func_175513_a(entitylivingbaseIn.getFleeceColor());
GlStateManager.color(afloat[0], afloat[1], afloat[2]);
}
this.sheepModel.setModelAttributes(this.sheepRenderer.getMainModel());
this.sheepModel.setLivingAnimations(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks);
this.sheepModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
}
}
示例12: doRenderLayer
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public void doRenderLayer(EntitySheep entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.getSheared() && !entitylivingbaseIn.isInvisible())
{
this.sheepRenderer.bindTexture(TEXTURE);
if (entitylivingbaseIn.hasCustomName() && "jeb_".equals(entitylivingbaseIn.getCustomNameTag()))
{
int i1 = 25;
int i = entitylivingbaseIn.ticksExisted / 25 + entitylivingbaseIn.getEntityId();
int j = EnumDyeColor.values().length;
int k = i % j;
int l = (i + 1) % j;
float f = ((float)(entitylivingbaseIn.ticksExisted % 25) + partialTicks) / 25.0F;
float[] afloat1 = EntitySheep.getDyeRgb(EnumDyeColor.byMetadata(k));
float[] afloat2 = EntitySheep.getDyeRgb(EnumDyeColor.byMetadata(l));
GlStateManager.color(afloat1[0] * (1.0F - f) + afloat2[0] * f, afloat1[1] * (1.0F - f) + afloat2[1] * f, afloat1[2] * (1.0F - f) + afloat2[2] * f);
}
else
{
float[] afloat = EntitySheep.getDyeRgb(entitylivingbaseIn.getFleeceColor());
GlStateManager.color(afloat[0], afloat[1], afloat[2]);
}
this.sheepModel.setModelAttributes(this.sheepRenderer.getMainModel());
this.sheepModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
this.sheepModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
示例13: shouldRenderPass
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySheep par1EntitySheep, int par2, float par3)
{
if (par2 == 0 && !par1EntitySheep.getSheared())
{
this.bindTexture(sheepTextures);
int var4 = par1EntitySheep.getFleeceColor();
GL11.glColor3f(EntitySheep.fleeceColorTable[var4][0], EntitySheep.fleeceColorTable[var4][1], EntitySheep.fleeceColorTable[var4][2]);
return 1;
}
else
{
return -1;
}
}
示例14: shouldRenderPass
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySheep shoop, int pass, float yeah)
{
if (pass == 0 && !shoop.getSheared())
{
this.bindTexture(woolTexture);
return 1;
}
else
{
return -1;
}
}
示例15: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity) {
if (entity instanceof EntitySheep) {
EntitySheep sheep = (EntitySheep) entity;
if (!sheep.getSheared() && sheep.getFleeceColor() != 10) {
sheep.setFleeceColor(10);
--stack.stackSize;
}
return true;
}
return false;
}