本文整理汇总了Java中net.minecraft.entity.passive.EntitySheep.getFleeceColor方法的典型用法代码示例。如果您正苦于以下问题:Java EntitySheep.getFleeceColor方法的具体用法?Java EntitySheep.getFleeceColor怎么用?Java EntitySheep.getFleeceColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntitySheep
的用法示例。
在下文中一共展示了EntitySheep.getFleeceColor方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target)
{
if (target instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)target;
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != enumdyecolor)
{
entitysheep.setFleeceColor(enumdyecolor);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例2: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)target;
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != enumdyecolor)
{
entitysheep.setFleeceColor(enumdyecolor);
stack.func_190918_g(1);
}
return true;
}
else
{
return false;
}
}
示例3: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)target;
EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != enumdyecolor)
{
entitysheep.setFleeceColor(enumdyecolor);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例4: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntitySheep)
{
EntitySheep var4 = (EntitySheep)par3EntityLivingBase;
int var5 = BlockColored.func_150032_b(par1ItemStack.getItemDamage());
if (!var4.getSheared() && var4.getFleeceColor() != var5)
{
var4.setFleeceColor(var5);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例5: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public boolean itemInteractionForEntity(ItemStack p_111207_1_, EntityPlayer p_111207_2_, EntityLivingBase p_111207_3_)
{
if (p_111207_3_ instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)p_111207_3_;
int i = BlockColored.func_150032_b(p_111207_1_.getItemDamage());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != i)
{
entitysheep.setFleeceColor(i);
--p_111207_1_.stackSize;
}
return true;
}
else
{
return false;
}
}
示例6: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)par3EntityLivingBase;
int i = BlockColored.getBlockFromDye(par1ItemStack.getItemDamage());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != i)
{
entitysheep.setFleeceColor(i);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例7: shouldRenderPass
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntitySheep par1EntitySheep, int par2, float par3)
{
if (par2 == 0 && !par1EntitySheep.getSheared())
{
this.bindTexture(sheepTextures);
int var4 = par1EntitySheep.getFleeceColor();
GL11.glColor3f(EntitySheep.fleeceColorTable[var4][0], EntitySheep.fleeceColorTable[var4][1], EntitySheep.fleeceColorTable[var4][2]);
return 1;
}
else
{
return -1;
}
}
示例8: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity) {
if (entity instanceof EntitySheep) {
EntitySheep sheep = (EntitySheep) entity;
if (!sheep.getSheared() && sheep.getFleeceColor() != 10) {
sheep.setFleeceColor(10);
--stack.stackSize;
}
return true;
}
return false;
}
示例9: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public boolean itemInteractionForEntity(ItemStack p_111207_1_, EntityPlayer p_111207_2_, EntityLivingBase p_111207_3_)
{
if (p_111207_3_ instanceof EntitySheep)
{
EntitySheep entitysheep = (EntitySheep)p_111207_3_;
int i = BlockColored.func_150032_b(p_111207_1_.getItemDamage());
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != i)
{
// CraftBukkit start
byte bColor = (byte) i;
SheepDyeWoolEvent event = new SheepDyeWoolEvent((org.bukkit.entity.Sheep) entitysheep.getBukkitEntity(), org.bukkit.DyeColor.getByData(bColor));
entitysheep.worldObj.getServer().getPluginManager().callEvent(event);
if (event.isCancelled())
{
return false;
}
i = (byte) event.getColor().getWoolData();
// CraftBukkit end
entitysheep.setFleeceColor(i);
--p_111207_1_.stackSize;
}
return true;
}
else
{
return false;
}
}
示例10: shouldRenderPass
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
protected int shouldRenderPass(EntitySheep p_77032_1_, int p_77032_2_, float p_77032_3_)
{
if (p_77032_2_ == 0 && !p_77032_1_.getSheared())
{
this.bindTexture(sheepTextures);
if (p_77032_1_.hasCustomNameTag() && "jeb_".equals(p_77032_1_.getCustomNameTag()))
{
boolean flag = true;
int k = p_77032_1_.ticksExisted / 25 + p_77032_1_.getEntityId();
int l = k % EntitySheep.fleeceColorTable.length;
int i1 = (k + 1) % EntitySheep.fleeceColorTable.length;
float f1 = ((float)(p_77032_1_.ticksExisted % 25) + p_77032_3_) / 25.0F;
GL11.glColor3f(EntitySheep.fleeceColorTable[l][0] * (1.0F - f1) + EntitySheep.fleeceColorTable[i1][0] * f1, EntitySheep.fleeceColorTable[l][1] * (1.0F - f1) + EntitySheep.fleeceColorTable[i1][1] * f1, EntitySheep.fleeceColorTable[l][2] * (1.0F - f1) + EntitySheep.fleeceColorTable[i1][2] * f1);
}
else
{
int j = p_77032_1_.getFleeceColor();
GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]);
}
return 1;
}
else
{
return -1;
}
}
示例11: itemInteractionForEntity
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase yEntityLivingBase) {
if (yEntityLivingBase instanceof EntitySheep && stack.getItemDamage() == 1) {
EntitySheep entitysheep = (EntitySheep) yEntityLivingBase;
if (!entitysheep.getSheared() && entitysheep.getFleeceColor() != 15) {
entitysheep.setFleeceColor(15);
--stack.stackSize;
}
return true;
} else {
return false;
}
}
示例12: setWoolColorAndRender
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
protected int setWoolColorAndRender(EntitySheep par1EntitySheep, int par2, float par3)
{
if (par2 == 0 && !par1EntitySheep.getSheared())
{
this.bindTexture(sheepTextures);
float f1 = 1.0F;
int j = par1EntitySheep.getFleeceColor();
GL11.glColor3f(f1 * EntitySheep.fleeceColorTable[j][0], f1 * EntitySheep.fleeceColorTable[j][1], f1 * EntitySheep.fleeceColorTable[j][2]);
return 1;
}
else
{
return -1;
}
}
示例13: apply
import net.minecraft.entity.passive.EntitySheep; //导入方法依赖的package包/类
public boolean apply(EntitySheep p_apply_1_)
{
return p_apply_1_.getFleeceColor() == EnumDyeColor.BLUE;
}