本文整理汇总了Java中net.minecraft.entity.passive.EntityOcelot.isSprinting方法的典型用法代码示例。如果您正苦于以下问题:Java EntityOcelot.isSprinting方法的具体用法?Java EntityOcelot.isSprinting怎么用?Java EntityOcelot.isSprinting使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityOcelot
的用法示例。
在下文中一共展示了EntityOcelot.isSprinting方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setLivingAnimations
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
EntityOcelot entityocelot = (EntityOcelot)entitylivingbaseIn;
this.ocelotBody.rotationPointY = 12.0F;
this.ocelotBody.rotationPointZ = -10.0F;
this.ocelotHead.rotationPointY = 15.0F;
this.ocelotHead.rotationPointZ = -9.0F;
this.ocelotTail.rotationPointY = 15.0F;
this.ocelotTail.rotationPointZ = 8.0F;
this.ocelotTail2.rotationPointY = 20.0F;
this.ocelotTail2.rotationPointZ = 14.0F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
this.ocelotTail.rotateAngleX = 0.9F;
if (entityocelot.isSneaking())
{
++this.ocelotBody.rotationPointY;
this.ocelotHead.rotationPointY += 2.0F;
++this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointY += -4.0F;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 0;
}
else if (entityocelot.isSprinting())
{
this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 2;
}
else if (entityocelot.isSitting())
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
this.ocelotBody.rotationPointY += -4.0F;
this.ocelotBody.rotationPointZ += 5.0F;
this.ocelotHead.rotationPointY += -3.3F;
++this.ocelotHead.rotationPointZ;
this.ocelotTail.rotationPointY += 8.0F;
this.ocelotTail.rotationPointZ += -2.0F;
this.ocelotTail2.rotationPointY += 2.0F;
this.ocelotTail2.rotationPointZ += -0.8F;
this.ocelotTail.rotateAngleX = 1.7278761F;
this.ocelotTail2.rotateAngleX = 2.670354F;
this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
this.field_78163_i = 3;
}
else
{
this.field_78163_i = 1;
}
}
示例2: setLivingAnimations
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
EntityOcelot entityocelot = (EntityOcelot)entitylivingbaseIn;
this.ocelotBody.rotationPointY = 12.0F;
this.ocelotBody.rotationPointZ = -10.0F;
this.ocelotHead.rotationPointY = 15.0F;
this.ocelotHead.rotationPointZ = -9.0F;
this.ocelotTail.rotationPointY = 15.0F;
this.ocelotTail.rotationPointZ = 8.0F;
this.ocelotTail2.rotationPointY = 20.0F;
this.ocelotTail2.rotationPointZ = 14.0F;
this.ocelotFrontLeftLeg.rotationPointY = 13.8F;
this.ocelotFrontLeftLeg.rotationPointZ = -5.0F;
this.ocelotFrontRightLeg.rotationPointY = 13.8F;
this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
this.ocelotBackLeftLeg.rotationPointY = 18.0F;
this.ocelotBackLeftLeg.rotationPointZ = 5.0F;
this.ocelotBackRightLeg.rotationPointY = 18.0F;
this.ocelotBackRightLeg.rotationPointZ = 5.0F;
this.ocelotTail.rotateAngleX = 0.9F;
if (entityocelot.isSneaking())
{
++this.ocelotBody.rotationPointY;
this.ocelotHead.rotationPointY += 2.0F;
++this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointY += -4.0F;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.state = 0;
}
else if (entityocelot.isSprinting())
{
this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.state = 2;
}
else if (entityocelot.isSitting())
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
this.ocelotBody.rotationPointY += -4.0F;
this.ocelotBody.rotationPointZ += 5.0F;
this.ocelotHead.rotationPointY += -3.3F;
++this.ocelotHead.rotationPointZ;
this.ocelotTail.rotationPointY += 8.0F;
this.ocelotTail.rotationPointZ += -2.0F;
this.ocelotTail2.rotationPointY += 2.0F;
this.ocelotTail2.rotationPointZ += -0.8F;
this.ocelotTail.rotateAngleX = 1.7278761F;
this.ocelotTail2.rotateAngleX = 2.670354F;
this.ocelotFrontLeftLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontLeftLeg.rotationPointY = 15.8F;
this.ocelotFrontLeftLeg.rotationPointZ = -7.0F;
this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontRightLeg.rotationPointY = 15.8F;
this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
this.ocelotBackLeftLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackLeftLeg.rotationPointY = 21.0F;
this.ocelotBackLeftLeg.rotationPointZ = 1.0F;
this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackRightLeg.rotationPointY = 21.0F;
this.ocelotBackRightLeg.rotationPointZ = 1.0F;
this.state = 3;
}
else
{
this.state = 1;
}
}
示例3: setLivingAnimations
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityOcelot var5 = (EntityOcelot)par1EntityLivingBase;
this.ocelotBody.rotationPointY = 12.0F;
this.ocelotBody.rotationPointZ = -10.0F;
this.ocelotHead.rotationPointY = 15.0F;
this.ocelotHead.rotationPointZ = -9.0F;
this.ocelotTail.rotationPointY = 15.0F;
this.ocelotTail.rotationPointZ = 8.0F;
this.ocelotTail2.rotationPointY = 20.0F;
this.ocelotTail2.rotationPointZ = 14.0F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
this.ocelotTail.rotateAngleX = 0.9F;
if (var5.isSneaking())
{
++this.ocelotBody.rotationPointY;
this.ocelotHead.rotationPointY += 2.0F;
++this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointY += -4.0F;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 0;
}
else if (var5.isSprinting())
{
this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 2;
}
else if (var5.isSitting())
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
this.ocelotBody.rotationPointY += -4.0F;
this.ocelotBody.rotationPointZ += 5.0F;
this.ocelotHead.rotationPointY += -3.3F;
++this.ocelotHead.rotationPointZ;
this.ocelotTail.rotationPointY += 8.0F;
this.ocelotTail.rotationPointZ += -2.0F;
this.ocelotTail2.rotationPointY += 2.0F;
this.ocelotTail2.rotationPointZ += -0.8F;
this.ocelotTail.rotateAngleX = 1.7278761F;
this.ocelotTail2.rotateAngleX = 2.670354F;
this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
this.field_78163_i = 3;
}
else
{
this.field_78163_i = 1;
}
}
示例4: setLivingAnimations
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
{
EntityOcelot entityocelot = (EntityOcelot)p_78086_1_;
this.ocelotBody.rotationPointY = 12.0F;
this.ocelotBody.rotationPointZ = -10.0F;
this.ocelotHead.rotationPointY = 15.0F;
this.ocelotHead.rotationPointZ = -9.0F;
this.ocelotTail.rotationPointY = 15.0F;
this.ocelotTail.rotationPointZ = 8.0F;
this.ocelotTail2.rotationPointY = 20.0F;
this.ocelotTail2.rotationPointZ = 14.0F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
this.ocelotTail.rotateAngleX = 0.9F;
if (entityocelot.isSneaking())
{
++this.ocelotBody.rotationPointY;
this.ocelotHead.rotationPointY += 2.0F;
++this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointY += -4.0F;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 0;
}
else if (entityocelot.isSprinting())
{
this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 2;
}
else if (entityocelot.isSitting())
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
this.ocelotBody.rotationPointY += -4.0F;
this.ocelotBody.rotationPointZ += 5.0F;
this.ocelotHead.rotationPointY += -3.3F;
++this.ocelotHead.rotationPointZ;
this.ocelotTail.rotationPointY += 8.0F;
this.ocelotTail.rotationPointZ += -2.0F;
this.ocelotTail2.rotationPointY += 2.0F;
this.ocelotTail2.rotationPointZ += -0.8F;
this.ocelotTail.rotateAngleX = 1.7278761F;
this.ocelotTail2.rotateAngleX = 2.670354F;
this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
this.field_78163_i = 3;
}
else
{
this.field_78163_i = 1;
}
}
示例5: setLivingAnimations
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityOcelot entityocelot = (EntityOcelot)par1EntityLivingBase;
this.ocelotBody.rotationPointY = 12.0F;
this.ocelotBody.rotationPointZ = -10.0F;
this.ocelotHead.rotationPointY = 15.0F;
this.ocelotHead.rotationPointZ = -9.0F;
this.ocelotTail.rotationPointY = 15.0F;
this.ocelotTail.rotationPointZ = 8.0F;
this.ocelotTail2.rotationPointY = 20.0F;
this.ocelotTail2.rotationPointZ = 14.0F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
this.ocelotTail.rotateAngleX = 0.9F;
if (entityocelot.isSneaking())
{
++this.ocelotBody.rotationPointY;
this.ocelotHead.rotationPointY += 2.0F;
++this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointY += -4.0F;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 0;
}
else if (entityocelot.isSprinting())
{
this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 2;
}
else if (entityocelot.isSitting())
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
this.ocelotBody.rotationPointY += -4.0F;
this.ocelotBody.rotationPointZ += 5.0F;
this.ocelotHead.rotationPointY += -3.3F;
++this.ocelotHead.rotationPointZ;
this.ocelotTail.rotationPointY += 8.0F;
this.ocelotTail.rotationPointZ += -2.0F;
this.ocelotTail2.rotationPointY += 2.0F;
this.ocelotTail2.rotationPointZ += -0.8F;
this.ocelotTail.rotateAngleX = 1.7278761F;
this.ocelotTail2.rotateAngleX = 2.670354F;
this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
this.field_78163_i = 3;
}
else
{
this.field_78163_i = 1;
}
}