本文整理汇总了Java中net.minecraft.entity.passive.EntityOcelot.getTameSkin方法的典型用法代码示例。如果您正苦于以下问题:Java EntityOcelot.getTameSkin方法的具体用法?Java EntityOcelot.getTameSkin怎么用?Java EntityOcelot.getTameSkin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityOcelot
的用法示例。
在下文中一共展示了EntityOcelot.getTameSkin方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEntityTexture
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
示例2: getEntityTexture
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return OCELOT_TEXTURES;
case 1:
return BLACK_OCELOT_TEXTURES;
case 2:
return RED_OCELOT_TEXTURES;
case 3:
return SIAMESE_OCELOT_TEXTURES;
}
}
示例3: getEntityTexture
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return OCELOT_TEXTURES;
case 1:
return BLACK_OCELOT_TEXTURES;
case 2:
return RED_OCELOT_TEXTURES;
case 3:
return SIAMESE_OCELOT_TEXTURES;
}
}
示例4: getEntityTexture
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot par1EntityOcelot)
{
switch (par1EntityOcelot.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
示例5: getEntityTexture
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
protected ResourceLocation getEntityTexture(EntityOcelot p_110775_1_)
{
switch (p_110775_1_.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
示例6: func_110874_a
import net.minecraft.entity.passive.EntityOcelot; //导入方法依赖的package包/类
protected ResourceLocation func_110874_a(EntityOcelot par1EntityOcelot)
{
switch (par1EntityOcelot.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}