本文整理汇总了Java中net.minecraft.entity.passive.EntityHorse.getRearingAmount方法的典型用法代码示例。如果您正苦于以下问题:Java EntityHorse.getRearingAmount方法的具体用法?Java EntityHorse.getRearingAmount怎么用?Java EntityHorse.getRearingAmount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityHorse
的用法示例。
在下文中一共展示了EntityHorse.getRearingAmount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setLivingAnimations
import net.minecraft.entity.passive.EntityHorse; //导入方法依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
@Override
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
float f = this.updateHorseRotation(entitylivingbaseIn.prevRenderYawOffset, entitylivingbaseIn.renderYawOffset, partialTickTime);
float f1 = this.updateHorseRotation(entitylivingbaseIn.prevRotationYawHead, entitylivingbaseIn.rotationYawHead, partialTickTime);
float f3 = f1 - f;
if (f3 > 20.0F)
{
f3 = 20.0F;
}
if (f3 < -20.0F)
{
f3 = -20.0F;
}
EntityHorse entityhorse = (EntityHorse)entitylivingbaseIn;
float f6 = entityhorse.getRearingAmount(partialTickTime);
float f7 = 1.0F - f6;
float f10 = MathHelper.cos(p_78086_2_ * 0.6662F + (float)Math.PI);
float f11 = f10 * 0.8F * p_78086_3_;
this.rightChest.rotationPointY = 3.0F;
this.rightChest.rotationPointZ = 10.0F;
this.rightChest.rotationPointY = f6 * 5.5F + f7 * this.rightChest.rotationPointY;
this.rightChest.rotationPointZ = f6 * 15.0F + f7 * this.rightChest.rotationPointZ;
this.leftChest.rotateAngleX = f11 / 5.0F;
this.rightChest.rotateAngleX = -f11 / 5.0F;
this.leftChest.rotationPointY = this.rightChest.rotationPointY;
this.leftChest.rotationPointZ = this.rightChest.rotationPointZ;
}