本文整理汇总了Java中net.minecraft.entity.passive.EntityHorse.func_110239_cn方法的典型用法代码示例。如果您正苦于以下问题:Java EntityHorse.func_110239_cn方法的具体用法?Java EntityHorse.func_110239_cn怎么用?Java EntityHorse.func_110239_cn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityHorse
的用法示例。
在下文中一共展示了EntityHorse.func_110239_cn方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEntityTexture
import net.minecraft.entity.passive.EntityHorse; //导入方法依赖的package包/类
protected ResourceLocation getEntityTexture(EntityHorse p_110775_1_)
{
if (!p_110775_1_.func_110239_cn())
{
switch (p_110775_1_.getHorseType())
{
case 0:
default:
return whiteHorseTextures;
case 1:
return donkeyTextures;
case 2:
return muleTextures;
case 3:
return zombieHorseTextures;
case 4:
return skeletonHorseTextures;
}
}
else
{
return this.func_110848_b(p_110775_1_);
}
}
示例2: func_110849_a
import net.minecraft.entity.passive.EntityHorse; //导入方法依赖的package包/类
protected ResourceLocation func_110849_a(EntityHorse p_110849_1_) {
if(!p_110849_1_.func_110239_cn()) {
switch(p_110849_1_.func_110265_bP()) {
case 0:
default:
return field_110850_f;
case 1:
return field_110855_h;
case 2:
return field_110851_g;
case 3:
return field_110854_k;
case 4:
return field_110853_l;
}
} else {
return this.func_110848_b(p_110849_1_);
}
}
示例3: func_110849_a
import net.minecraft.entity.passive.EntityHorse; //导入方法依赖的package包/类
protected ResourceLocation func_110849_a(EntityHorse par1EntityHorse)
{
if (!par1EntityHorse.func_110239_cn())
{
switch (par1EntityHorse.getHorseType())
{
case 0:
default:
return whiteHorseTextures;
case 1:
return donkeyTextures;
case 2:
return muleTextures;
case 3:
return zombieHorseTextures;
case 4:
return skeletonHorseTextures;
}
}
else
{
return this.func_110848_b(par1EntityHorse);
}
}
示例4: getEntityTexture
import net.minecraft.entity.passive.EntityHorse; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityHorse entity)
{
if (!entity.func_110239_cn())
{
switch (entity.getHorseType())
{
case 0:
default:
return whiteHorseTextures;
case 1:
return donkeyTextures;
case 2:
return muleTextures;
case 3:
return zombieHorseTextures;
case 4:
return skeletonHorseTextures;
}
}
else
{
return this.func_110848_b(entity);
}
}
示例5: getEntityTexture
import net.minecraft.entity.passive.EntityHorse; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityHorse par1EntityHorse)
{
if (!par1EntityHorse.func_110239_cn())
{
switch (par1EntityHorse.getHorseType())
{
case 0:
default:
return whiteHorseTextures;
case 1:
return donkeyTextures;
case 2:
return muleTextures;
case 3:
return zombieHorseTextures;
case 4:
return skeletonHorseTextures;
}
}
else
{
return this.func_110848_b(par1EntityHorse);
}
}