本文整理汇总了Java中net.minecraft.entity.passive.EntityAnimal.isInLove方法的典型用法代码示例。如果您正苦于以下问题:Java EntityAnimal.isInLove方法的具体用法?Java EntityAnimal.isInLove怎么用?Java EntityAnimal.isInLove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityAnimal
的用法示例。
在下文中一共展示了EntityAnimal.isInLove方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEntityCollidedWithBlock
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public void onEntityCollidedWithBlock(final World world, final int x, final int y, final int z, final Entity entity) {
if (this.rand.nextInt(5) > 0) {
return;
}
if (entity instanceof EntityAnimal) {
final EntityAnimal animal = (EntityAnimal)entity;
if (animal.getGrowingAge() < 0) {
animal.addGrowth(this.rand.nextInt(40));
}
else if (animal.getGrowingAge() > 0) {
int j = animal.getGrowingAge();
j -= this.rand.nextInt(40);
if (j < 0) {
j = 0;
}
animal.setGrowingAge(j);
}
else if (!animal.isInLove()) {
if (world.getEntitiesWithinAABB((Class)entity.getClass(), entity.boundingBox.expand(8.0, 8.0, 8.0)).size() > 32) {
return;
}
animal.func_146082_f((EntityPlayer)null);
}
}
}
示例2: callMethod
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public Object[] callMethod(IComputerAccess computer, ILuaContext context, int method, Object[] arguments) throws LuaException, InterruptedException {
if (!Config.enableFeederTurtle)
throw new LuaException("Feeder Turtles have been disabled");
if (method == 0) {
ItemStack curItem = turtle.getInventory().getStackInSlot(turtle.getSelectedSlot());
if (curItem == null || curItem.stackSize <= 0)
return new Object[] {false};
ChunkCoordinates pos = turtle.getPosition();
for (EntityAnimal animal : (List<EntityAnimal>)turtle.getWorld().getEntitiesWithinAABB(EntityAnimal.class, AxisAlignedBB.getBoundingBox(pos.posX - 1.5D, pos.posY - 1.5D, pos.posZ - 1.5D, pos.posX + 1.5D, pos.posY + 1.5D, pos.posZ + 1.5D))) {
if (animal.getGrowingAge() == 0 && !animal.isInLove() && animal.isBreedingItem(curItem)) {
animal.setTarget(null);
animal.func_146082_f(null);//setting inLove to 600
curItem.stackSize--;
if (curItem.stackSize <= 0)
turtle.getInventory().setInventorySlotContents(turtle.getSelectedSlot(), null);
else
turtle.getInventory().setInventorySlotContents(turtle.getSelectedSlot(), curItem);
return new Object[]{true};
}
}
return new Object[]{false};
}
return new Object[0];
}
示例3: attackEntity
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
protected ArrayList<ItemStack> attackEntity(ITurtleAccess turtle, Entity entity) throws TurtleFailureAttack {
final IInventory inv = turtle.getInventory();
final int selected = turtle.getSelectedSlot();
final ItemStack currStack = inv.getStackInSlot(selected);
if (currStack == null || currStack.stackSize <= 0) {
throw new TurtleFailureAttack("selected slot empty");
}
final EntityAnimal animal = (EntityAnimal) entity;
if (animal.getGrowingAge() == 0 && !animal.isInLove() && animal.isBreedingItem(currStack)) {
animal.setTarget(null); // remove anything they're following
animal.func_146082_f(null); // set it in love
--currStack.stackSize;
if (currStack.stackSize == 0) {
inv.setInventorySlotContents(selected, null);
}
}
return null;
}
示例4: findAnimalToFeed
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
protected EntityAnimal findAnimalToFeed(int n) {
Point3I point = getPoint(n);
boundCheck = new AxisAlignedBB(point.getX(), point.getY()-1, point.getZ(),
point.getX()+1, point.getY()+2, point.getZ()+1);
List<EntityAnimal> entities = world.getEntitiesWithinAABB(EntityAnimal.class, boundCheck);
if (!entities.isEmpty()) {
for (EntityAnimal animal: entities) {
if ( (!slots[SLOT_FOOD].isEmpty()) && (animal.isBreedingItem(slots[SLOT_FOOD])) ) {
if (animal.getGrowingAge() == 0 && !animal.isInLove()) {
return animal;
}
}
}
}
return null;
}
示例5: work
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public float work() {
if (WorkUtils.isDisabled(this.getBlockType())) return 0;
AxisAlignedBB area = getWorkingArea();
List<EntityAnimal> animals = this.world.getEntitiesWithinAABB(EntityAnimal.class, area);
if (animals.size() == 0 || animals.size() > 35) return 0;
EntityAnimal animal1 = animals.get(0);
while ((animal1.isChild() || animal1.getGrowingAge() != 0 || getFirstBreedingItem(animal1).isEmpty() || animal1.isInLove()) && animals.indexOf(animal1) + 1 < animals.size())
animal1 = animals.get(animals.indexOf(animal1) + 1);
if (animal1.isChild() || animal1.getGrowingAge() != 0) return 0;
EntityAnimal animal2 = animals.get(0);
while ((animal2.equals(animal1) || animal2.isChild() || animal2.getGrowingAge() != 0 || getFirstBreedingItem(animal2).isEmpty() || animal1.isInLove()) && animals.indexOf(animal2) + 1 < animals.size())
animal2 = animals.get(animals.indexOf(animal2) + 1);
if (animal2.equals(animal1) || animal2.isChild() || animal2.getGrowingAge() != 0) return 0;
if (animal1.getClass() != animal2.getClass()) return 0;
ItemStack stack = getFirstBreedingItem(animal1);
Item item = stack.getItem();
stack.setCount(stack.getCount() - 1);
stack = getFirstBreedingItem(animal2);
if (stack.isEmpty()) {
ItemHandlerHelper.insertItem(inFeedItems, new ItemStack(item, 1), false);
return 0;
}
stack.setCount(stack.getCount() - 1);
animal1.setInLove(null);
animal2.setInLove(null);
return 1;
}
示例6: setAnimalInLove
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
private void setAnimalInLove(EntityAnimal animal, EntityPlayer player, ItemStack stack) {
if (!animal.isInLove()) {
animal.func_146082_f(player);
if (!player.capabilities.isCreativeMode)
if (--stack.stackSize <= 0)
player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
}
}
示例7: doSpecial
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public void doSpecial() {
if (this.coolDown > 0.0 && this.rand.nextInt(40) == 0) {
for (final Object entity : this.worldObj.getEntitiesWithinAABB((Class)EntityAnimal.class, AxisAlignedBB.getBoundingBox((double)this.x(), (double)this.y(), (double)this.z(), (double)(this.x() + 1), (double)(this.y() + 1), (double)(this.z() + 1)).expand(10.0, 10.0, 10.0))) {
final EntityAnimal animal = (EntityAnimal)entity;
if (animal.getGrowingAge() < 0) {
animal.addGrowth(this.rand.nextInt(40));
}
else if (animal.getGrowingAge() > 0) {
int j = animal.getGrowingAge();
j -= this.rand.nextInt(40);
if (j < 0) {
j = 0;
}
animal.setGrowingAge(j);
}
else {
if (animal.isInLove() || this.rand.nextInt(40) != 0) {
continue;
}
if (animal.worldObj.getEntitiesWithinAABB((Class)entity.getClass(), animal.boundingBox.expand(8.0, 8.0, 8.0)).size() > 32) {
return;
}
animal.func_146082_f((EntityPlayer)null);
}
}
}
}
示例8: getAnimals
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public ArrayList getAnimals( final World world ) {
final List list = world.getEntitiesWithinAABB( EntityAnimal.class, fairy.boundingBox.expand( 5D, 5D, 5D ) );
if ( list.size() < 2 ) {
return null;
}
final ArrayList list2 = new ArrayList();
for ( int i = 0; i < list.size(); i++ ) {
final EntityAnimal entity1 = (EntityAnimal) list.get( i );
final int fleeingTick = ReflectionHelper.getPrivateValue(EntityCreature.class, entity1, MCP_FLEEINGTICK);
if ( fairy.peacefulAnimal( entity1 ) && fairy.canEntityBeSeen( entity1 ) && entity1.getHealth() > 0
&& entity1.getEntityToAttack() == null && fleeingTick <= 0 && !entity1.isInLove()
&& entity1.getGrowingAge() == 0 ) {
for ( int j = 0; j < list.size(); j++ ) {
final EntityAnimal entity2 = (EntityAnimal) list.get( j );
if ( entity1 != entity2 && entity1.getClass() == entity2.getClass()
&& entity2.getGrowingAge() == 0 ) {
list2.add( entity1 );
}
}
}
}
if ( list2.size() <= 0 ) {
return null;
} else {
return list2;
}
}
示例9: canMateWith
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal mob)
{
if(hasGenders()){
if( this.getGender() == 0 && ((EntityIatMob) mob).getGender() == 1){
return true;
}if(this.getGender() == 1 && ((EntityIatMob) mob).getGender() == 0){
return true;
}
}
return mob == this ? false : (mob.getClass() != this.getClass() ? false : this.isInLove() && mob.isInLove());
}
示例10: onEntityUpdate
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public void onEntityUpdate() {
super.onEntityUpdate();
if (!worldObj.isRemote && worldObj.getTotalWorldTime() % 3 == 0) {
List<EntityAnimal> nearbyEntities = worldObj.getEntitiesWithinAABB(EntityAnimal.class, new AxisAlignedBB(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
for (EntityAnimal entity : nearbyEntities) {
if (!entity.isInLove() && entity.getGrowingAge() == 0) {
entity.setInLove(player);
AuraCascade.proxy.networkWrapper.sendToAllAround(new PacketBurst(5, entity.posX, entity.posY, entity.posZ), new NetworkRegistry.TargetPoint(entity.worldObj.provider.getDimension(), entity.posX, entity.posY, entity.posZ, 32));
break;
}
}
}
}
示例11: itemInteractionForEntity
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase target) {
if (player.worldObj.isRemote || player.isSneaking() ||
!(target instanceof EntityAnimal))
return false;
InventoryPouch pouch = InventoryPouch.getOrCreate(player, player.inventory.currentItem);
ItemStack item = getNextItem(pouch, null);
if ((item == null) || !PouchAPI.getEntry(item).isFood ||
!((EntityAnimal)target).isBreedingItem(item))
return false;
boolean used = false;
AxisAlignedBB aabb = AxisAlignedBB.getBoundingBox(
target.posX - 2, target.posY - 1, target.posZ - 2,
target.posX + 2, target.posY + 1, target.posZ + 2);
List<EntityAnimal> entities = target.worldObj.getEntitiesWithinAABB(target.getClass(), aabb);
for (EntityAnimal entity : entities) {
if ((item = getNextItem(pouch, item)) == null) break;
if ((entity.getGrowingAge() == 0) && !entity.isInLove() &&
entity.isBreedingItem(item)) {
entity.func_146082_f(player);
item.stackSize--;
item = setLastPouchItem(pouch, item);
used = true;
}
}
return used;
}
示例12: checkEntityImmunities
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater /* isInWater */ || entity.fire > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || entity.riddenByEntity != null
|| entity.ridingEntity != null )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( living.attackTime > 0 || living.hurtTime > 0 || living.activePotionsMap.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).entityToAttack != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).isMating() /* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isChild() || animal.isInLove() /*love*/ )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).getSheared() )
{
return true;
}
}
}
return false;
}
示例13: scanForAnimals
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
private void scanForAnimals(List<EntityAnimal> animals,
List<EntityPair> targets, int maxCount) {
EntityAnimal animal1;
EntityAnimal animal2;
EntityPair breedingPair;
int age;
for (int i = 0; i < animals.size(); i++) {
animal1 = animals.get(i);
age = animal1.getGrowingAge();
if (age != 0 || animal1.isInLove()) {
continue;
}// unbreedable first-target, skip
while (i + 1 < animals.size())// loop through remaining animals to
// find a breeding partner
{
i++;
animal2 = animals.get(i);
age = animal2.getGrowingAge();
if (age == 0 && !animal2.isInLove())// found a second breedable
// animal, add breeding
// pair, exit to outer loop
{
breedingPair = new EntityPair(animal1, animal2);
targets.add(breedingPair);
break;
}
}
}
int grownCount = 0;
for (EntityAnimal animal : animals) {
if (animal.getGrowingAge() >= 0) {
grownCount++;
}
}
if (grownCount > maxCount) {
for (int i = 0, cullCount = grownCount - maxCount; i < animals
.size() && cullCount > 0; i++) {
if (animals.get(i).getGrowingAge() >= 0) {
entitiesToCull.add(animals.get(i).getEntityId());
cullCount--;
}
}
}
}
示例14: breedable
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public boolean breedable() {
EntityAnimal animal = this.getAnimal();
return ((animal != null) && !animal.isInLove() && !animal.isChild() && (animal.getGrowingAge() == 0));
}
示例15: canBreed
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
protected boolean canBreed(final EntityAnimal animal, final EntityPlayerMP player) {
if(animal.getGrowingAge() != 0 || animal.isInLove())
return false;
return !(animal instanceof EntityHorse);
}