本文整理汇总了Java中net.minecraft.entity.passive.EntityAnimal.getClass方法的典型用法代码示例。如果您正苦于以下问题:Java EntityAnimal.getClass方法的具体用法?Java EntityAnimal.getClass怎么用?Java EntityAnimal.getClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityAnimal
的用法示例。
在下文中一共展示了EntityAnimal.getClass方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canMateWith
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public boolean canMateWith(EntityAnimal otherAnimal)
{
if (otherAnimal == this)
{
return false;
}
else if (otherAnimal.getClass() != this.getClass())
{
return false;
}
else
{
EntityHorseCustom entityhorse = (EntityHorseCustom) otherAnimal;
if (this.canMate() && entityhorse.canMate())
{
HorseType horsetype = this.getType();
HorseType horsetype1 = entityhorse.getType();
return this.isMale() != entityhorse.isMale() && !this.isSterile() && !entityhorse.isSterile() && (horsetype == horsetype1 || horsetype == HorseType.HORSE && horsetype1 == HorseType.DONKEY || horsetype == HorseType.DONKEY && horsetype1 == HorseType.HORSE);
}
else
{
return false;
}
}
}
示例2: canMateWith
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
@Override
public boolean canMateWith(EntityAnimal par1EntityAnimal) {
if (par1EntityAnimal == this) {
return false;
} else if (par1EntityAnimal.getClass() != this.getClass()) {
return false;
} else {
EntityHorseclaw entityHorseclaw = (EntityHorseclaw) par1EntityAnimal;
if (this.func_110200_cJ() && entityHorseclaw.func_110200_cJ()) {
int i = this.getHorseType();
int j = entityHorseclaw.getHorseType();
return i == j || i == 0 && j == 1 || i == 1 && j == 0;
} else {
return false;
}
}
}
示例3: func_70878_b
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public boolean func_70878_b(EntityAnimal p_70878_1_) {
if(p_70878_1_ == this) {
return false;
} else if(p_70878_1_.getClass() != this.getClass()) {
return false;
} else {
EntityHorse var2 = (EntityHorse)p_70878_1_;
if(this.func_110200_cJ() && var2.func_110200_cJ()) {
int var3 = this.func_110265_bP();
int var4 = var2.func_110265_bP();
return var3 == var4 || var3 == 0 && var4 == 1 || var3 == 1 && var4 == 0;
} else {
return false;
}
}
}
示例4: work
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
@Override
public float work() {
if (WorkUtils.isDisabled(this.getBlockType())) return 0;
AxisAlignedBB area = getWorkingArea();
List<EntityAnimal> animals = this.world.getEntitiesWithinAABB(EntityAnimal.class, area);
if (animals.size() == 0 || animals.size() > 35) return 0;
EntityAnimal animal1 = animals.get(0);
while ((animal1.isChild() || animal1.getGrowingAge() != 0 || getFirstBreedingItem(animal1).isEmpty() || animal1.isInLove()) && animals.indexOf(animal1) + 1 < animals.size())
animal1 = animals.get(animals.indexOf(animal1) + 1);
if (animal1.isChild() || animal1.getGrowingAge() != 0) return 0;
EntityAnimal animal2 = animals.get(0);
while ((animal2.equals(animal1) || animal2.isChild() || animal2.getGrowingAge() != 0 || getFirstBreedingItem(animal2).isEmpty() || animal1.isInLove()) && animals.indexOf(animal2) + 1 < animals.size())
animal2 = animals.get(animals.indexOf(animal2) + 1);
if (animal2.equals(animal1) || animal2.isChild() || animal2.getGrowingAge() != 0) return 0;
if (animal1.getClass() != animal2.getClass()) return 0;
ItemStack stack = getFirstBreedingItem(animal1);
Item item = stack.getItem();
stack.setCount(stack.getCount() - 1);
stack = getFirstBreedingItem(animal2);
if (stack.isEmpty()) {
ItemHandlerHelper.insertItem(inFeedItems, new ItemStack(item, 1), false);
return 0;
}
stack.setCount(stack.getCount() - 1);
animal1.setInLove(null);
animal2.setInLove(null);
return 1;
}
示例5: getAnimals
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public ArrayList getAnimals( final World world ) {
final List list = world.getEntitiesWithinAABB( EntityAnimal.class, fairy.boundingBox.expand( 5D, 5D, 5D ) );
if ( list.size() < 2 ) {
return null;
}
final ArrayList list2 = new ArrayList();
for ( int i = 0; i < list.size(); i++ ) {
final EntityAnimal entity1 = (EntityAnimal) list.get( i );
final int fleeingTick = ReflectionHelper.getPrivateValue(EntityCreature.class, entity1, MCP_FLEEINGTICK);
if ( fairy.peacefulAnimal( entity1 ) && fairy.canEntityBeSeen( entity1 ) && entity1.getHealth() > 0
&& entity1.getEntityToAttack() == null && fleeingTick <= 0 && !entity1.isInLove()
&& entity1.getGrowingAge() == 0 ) {
for ( int j = 0; j < list.size(); j++ ) {
final EntityAnimal entity2 = (EntityAnimal) list.get( j );
if ( entity1 != entity2 && entity1.getClass() == entity2.getClass()
&& entity2.getGrowingAge() == 0 ) {
list2.add( entity1 );
}
}
}
}
if ( list2.size() <= 0 ) {
return null;
} else {
return list2;
}
}
示例6: canMateWith
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal mob)
{
if(hasGenders()){
if( this.getGender() == 0 && ((EntityIatMob) mob).getGender() == 1){
return true;
}if(this.getGender() == 1 && ((EntityIatMob) mob).getGender() == 0){
return true;
}
}
return mob == this ? false : (mob.getClass() != this.getClass() ? false : this.isInLove() && mob.isInLove());
}
示例7: EntityAIMate
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public EntityAIMate(EntityAnimal animal, double speedIn)
{
this(animal, speedIn, animal.getClass());
}
示例8: peacefulAnimal
import net.minecraft.entity.passive.EntityAnimal; //导入方法依赖的package包/类
public boolean peacefulAnimal(EntityAnimal animal) {
Class thing = animal.getClass();
return thing == EntityPig.class || thing == EntityCow.class
|| thing == EntityChicken.class || thing == EntitySheep.class
|| thing == EntityMooshroom.class;
}