本文整理汇总了Java中net.minecraft.entity.monster.EntityZombie.isArmsRaised方法的典型用法代码示例。如果您正苦于以下问题:Java EntityZombie.isArmsRaised方法的具体用法?Java EntityZombie.isArmsRaised怎么用?Java EntityZombie.isArmsRaised使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.monster.EntityZombie
的用法示例。
在下文中一共展示了EntityZombie.isArmsRaised方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setRotationAngles
import net.minecraft.entity.monster.EntityZombie; //导入方法依赖的package包/类
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
EntityZombie entityzombie = (EntityZombie)entityIn;
float f = MathHelper.sin(this.swingProgress * (float)Math.PI);
float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float)Math.PI);
this.bipedRightArm.rotateAngleZ = 0.0F;
this.bipedLeftArm.rotateAngleZ = 0.0F;
this.bipedRightArm.rotateAngleY = -(0.1F - f * 0.6F);
this.bipedLeftArm.rotateAngleY = 0.1F - f * 0.6F;
float f2 = -(float)Math.PI / (entityzombie.isArmsRaised() ? 1.5F : 2.25F);
this.bipedRightArm.rotateAngleX = f2;
this.bipedLeftArm.rotateAngleX = f2;
this.bipedRightArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
this.bipedLeftArm.rotateAngleX += f * 1.2F - f1 * 0.4F;
this.bipedRightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
this.bipedRightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
this.bipedLeftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.067F) * 0.05F;
}