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Java EntitySkeleton.setSkeletonType方法代码示例

本文整理汇总了Java中net.minecraft.entity.monster.EntitySkeleton.setSkeletonType方法的典型用法代码示例。如果您正苦于以下问题:Java EntitySkeleton.setSkeletonType方法的具体用法?Java EntitySkeleton.setSkeletonType怎么用?Java EntitySkeleton.setSkeletonType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.monster.EntitySkeleton的用法示例。


在下文中一共展示了EntitySkeleton.setSkeletonType方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getRandomSkeletonClasse

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
public static EntitySkeleton getRandomSkeletonClasse(World w, double x, double y, double z, Random r)
{
  EntitySkeleton skeleton = new EntitySkeleton(w);
  skeleton.setLocationAndAngles(x, y + 1.0D, z, 0.0F, 0.0F);
  skeleton.setSkeletonType(1);

  int alea = r.nextInt(4);

  if (alea == 0)
  {
  }
  else if (alea == 1)
  {}
  else
  {}

  return skeleton;
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:19,代码来源:APIGen.java

示例2: onInitialSpawn

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@Nullable
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) {

    if(!worldObj.isRemote){
        for(int i = 0; i < 4; i++){
            EntitySkeleton mob = new EntitySkeleton(worldObj);
            mob.setSkeletonType(SkeletonType.WITHER);
            mob.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
            mob.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(4.0D);

            BlockPos pos = pickSpawnPoint();
            mob.setLocationAndAngles(0.5 + pos.getX(), pos.getY(), 0.5 + pos.getZ(), CMath.random.nextFloat() * 360,0);

            worldObj.spawnEntityInWorld(mob);
        }
    }

    return super.onInitialSpawn(difficulty, livingdata);
}
 
开发者ID:KodyJKing,项目名称:RandomToolKit,代码行数:21,代码来源:EntitySkeletonPriest.java

示例3: apply

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@Override
public void apply(EntityLivingBase entity) {
    if (entity instanceof EntitySkeleton) {
        EntitySkeleton skeleton = ((EntitySkeleton) entity);
        if (wither) skeleton.setSkeletonType(1);
        else skeleton.setSkeletonType(0);
    }
}
 
开发者ID:joshiejack,项目名称:Progression,代码行数:9,代码来源:FilterSkeletonType.java

示例4: onEntityCollidedWithBlock

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
	
	if (world.isRemote)
		return;
	
	if (entity.isDead)
		return;
	
	if (entity instanceof EntitySkeleton) {
		
		EntitySkeleton skeleton = (EntitySkeleton) entity;
		if (skeleton.getSkeletonType() == SkeletonType.NORMAL) {
			skeleton.setSkeletonType(SkeletonType.WITHER);
			skeleton.setHealth(skeleton.getMaxHealth());
			
			return;
		}
	}
	
	if (entity instanceof EntityCreeper) {
		EntityCreeper creeper = (EntityCreeper) entity;
		if (!creeper.getPowered()) {
			creeper.onStruckByLightning(null);
			creeper.setHealth(creeper.getMaxHealth());
			
			return;
		}
	}
	
	if (entity instanceof EntitySpider && !(entity instanceof EntityCaveSpider)) {
		EntitySpider spider = (EntitySpider) entity;
		spider.setDead();
		
		EntityCaveSpider caveSpider = new EntityCaveSpider(world);
		caveSpider.setLocationAndAngles(spider.posX, spider.posY, spider.posZ, spider.rotationYaw, spider.rotationPitch);
		caveSpider.renderYawOffset = spider.renderYawOffset;
		caveSpider.setHealth(caveSpider.getMaxHealth());
		
		world.spawnEntity(caveSpider);
		
		return;
	}
	
	if (entity instanceof EntitySquid) {
		EntitySquid squid = (EntitySquid) entity;
		squid.setDead();
		
		EntityGhast ghast = new EntityGhast(world);
		ghast.setLocationAndAngles(squid.posX, squid.posY, squid.posZ, squid.rotationYaw, squid.rotationPitch);
		ghast.renderYawOffset = squid.renderYawOffset;
		ghast.setHealth(ghast.getMaxHealth());
		
		world.spawnEntity(ghast);
		
		return;
	}
	
	if (entity instanceof EntityAnimal) {
		((EntityAnimal) entity).onStruckByLightning(null);
		return;
	}
	
	if (entity instanceof EntityPlayer) {
		EntityPlayer player = (EntityPlayer) entity;
		player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 210, 0));
		player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 210, 2));
		player.addPotionEffect(new PotionEffect(MobEffects.WITHER, 210, 0));
		player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 210, 0));
	}
}
 
开发者ID:MikeLydeamore,项目名称:ExNihiloAdscensio,代码行数:72,代码来源:BlockFluidWitchwater.java

示例5: equipEntity

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
/**
 * Equips entity with appropriate weapon and armor
 */
protected void equipEntity(World world, EntityLivingBase entity) {
	ItemStack melee = null;
	ItemStack ranged = new ItemStack(Items.bow);
	Item[] armorSet = null;
	switch(difficulty) {
	case 1:
		armorSet = new Item[]{Items.chainmail_boots, Items.chainmail_leggings, Items.chainmail_chestplate, Items.chainmail_helmet};
		melee = new ItemStack(Items.iron_sword);
		ranged.addEnchantment(Enchantment.power, 1);
		break;
	case 2:
		armorSet = new Item[]{Items.iron_boots, Items.iron_leggings, Items.iron_chestplate, Items.iron_helmet};
		melee = new ItemStack(Items.iron_sword);
		melee.addEnchantment(Enchantment.sharpness, 2);
		ranged.addEnchantment(Enchantment.punch, 1);
		ranged.addEnchantment(Enchantment.power, 3);
		break;
	case 3:
		armorSet = new Item[]{Items.diamond_boots, Items.diamond_leggings, Items.diamond_chestplate, Items.diamond_helmet};
		melee = new ItemStack(Items.diamond_sword);
		melee.addEnchantment(Enchantment.sharpness, 4);
		melee.addEnchantment(Enchantment.fireAspect, 1);
		ranged.addEnchantment(Enchantment.flame, 1);
		ranged.addEnchantment(Enchantment.punch, 2);
		ranged.addEnchantment(Enchantment.power, 5);
		break;
	}
	if (armorSet != null) {
		for (int i = 0; i < armorSet.length; ++i) {
			ItemStack armor = new ItemStack(armorSet[i]);
			EnchantmentHelper.addRandomEnchantment(world.rand, armor, difficulty + world.rand.nextInt(difficulty * 5));
			entity.setCurrentItemOrArmor(i + 1, armor);
		}
	}
	if (entity instanceof EntityZombie) {
		((EntityZombie) entity).setCurrentItemOrArmor(0, melee);
	} else if (entity instanceof EntitySkeleton) {
		EntitySkeleton skeleton = (EntitySkeleton) entity;
		skeleton.setCurrentItemOrArmor(0, ranged);
		if (core.getBossType() == BossType.HELL) {
			skeleton.setSkeletonType(1);
			skeleton.setCurrentItemOrArmor(0, melee);
		} else {
			skeleton.setCurrentItemOrArmor(0, ranged);
		}
	} else {
		if (entity instanceof EntityOctorok) {
			((EntityOctorok) entity).setType((byte) 1);
		}
		IAttributeInstance iattribute = entity.getEntityAttribute(SharedMonsterAttributes.attackDamage);
		AttributeModifier modifier = (new AttributeModifier(UUID.randomUUID(), "Boss Attack Bonus", difficulty * 2.0D, 0)).setSaved(true);
		iattribute.applyModifier(modifier);
	}
}
 
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:58,代码来源:BossBattle.java


注:本文中的net.minecraft.entity.monster.EntitySkeleton.setSkeletonType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。