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Java EntitySkeleton.getSkeletonType方法代码示例

本文整理汇总了Java中net.minecraft.entity.monster.EntitySkeleton.getSkeletonType方法的典型用法代码示例。如果您正苦于以下问题:Java EntitySkeleton.getSkeletonType方法的具体用法?Java EntitySkeleton.getSkeletonType怎么用?Java EntitySkeleton.getSkeletonType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.monster.EntitySkeleton的用法示例。


在下文中一共展示了EntitySkeleton.getSkeletonType方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onMobDrops

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@SubscribeEvent
public void onMobDrops(LivingDropsEvent e)
{
    World world = e.getEntity().getEntityWorld();
    Random rng = world.rand;
    if (e.getEntity() instanceof EntitySkeleton) {
        EntitySkeleton skele = (EntitySkeleton) e.getEntity();
        if (skele.getSkeletonType() == 1) {
            if (rng.nextFloat() < 0.20 + (e.getLootingLevel() + 1 * 0.05))
                e.getDrops().add(new EntityItem(world, skele.posX, skele.posY, skele.posZ, new ItemStack(ModItems.MobDust, 1, 0)));
        }
    }

    if (e.getEntity() instanceof EntityCaveSpider) {
        if (rng.nextFloat() < 0.20 + (e.getLootingLevel() + 1 * 0.05))
            e.getDrops().add(new EntityItem(world, e.getEntity().posX, e.getEntity().posY, e.getEntity().posZ, new ItemStack(ModItems.MobDust, 1, 1)));
    }
}
 
开发者ID:GamingsModding,项目名称:LittleThings-old,代码行数:19,代码来源:DustMobDrop.java

示例2: onLeftClickEntity

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
    if(entity instanceof EntitySkeleton)
    {
        EntitySkeleton skele = (EntitySkeleton) entity;
        if(skele.getSkeletonType() == 1)
        {
            skele.attackEntityFrom(DamageSource.causePlayerDamage(player),2.0F);
            return false;
        }
    }

    if(entity instanceof EntityLivingBase)
    {
        entity.worldObj.newExplosion(entity,entity.posX,entity.posY,entity.posZ,3.0F,false,true);
        player.attackEntityFrom(DamageSource.magic,1000.0F);
        stack.stackSize = 0;
        return false;
    }

    return true;
}
 
开发者ID:SamRaven2,项目名称:TheBatBelt,代码行数:24,代码来源:ItemSkeleSword.java

示例3: preRenderCallback

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
/**
 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
 * entityLiving, partialTickTime
 */
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
{
    if (entitylivingbaseIn.getSkeletonType() == 1)
    {
        GlStateManager.scale(1.2F, 1.2F, 1.2F);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:RenderSkeleton.java

示例4: preRenderCallback

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
/**
 * Allows the render to do state modifications necessary before the model is rendered.
 */
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
{
    if (entitylivingbaseIn.getSkeletonType() == SkeletonType.WITHER)
    {
        GlStateManager.scale(1.2F, 1.2F, 1.2F);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:RenderSkeleton.java

示例5: doRenderLayer

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.getSkeletonType() == SkeletonType.STRAY)
    {
        this.layerModel.setModelAttributes(this.renderer.getMainModel());
        this.layerModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
        this.renderer.bindTexture(STRAY_CLOTHES_TEXTURES);
        this.layerModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:LayerSkeletonType.java

示例6: onAttackEntity

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@SubscribeEvent
public void onAttackEntity(AttackEntityEvent event) {
    if (event.getTarget() instanceof EntityLivingBase) {
        EntityLivingBase target = (EntityLivingBase) event.getTarget();
        EntityPlayer player = event.getEntityPlayer();
        if (this.isActive(player)) {
            PossessivePlayer possessivePlayer = PossessHandler.get(player);
            EntitySkeleton possessing = (EntitySkeleton) possessivePlayer.getPossessing();
            if (possessing.getSkeletonType() == SkeletonType.WITHER) {
                target.addPotionEffect(new PotionEffect(MobEffects.WITHER, 100, 1));
            }
        }
    }
}
 
开发者ID:Fararise,项目名称:Possessed,代码行数:15,代码来源:SkeletonHandler.java

示例7: preRenderCallback

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
/**
 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
 * entityLiving, partialTickTime
 */
protected void preRenderCallback(EntitySkeleton par1EntitySkeleton, float par2)
{
    if (par1EntitySkeleton.getSkeletonType() == 1)
    {
        GL11.glScalef(1.2F, 1.2F, 1.2F);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:12,代码来源:RenderSkeleton.java

示例8: dropHeads

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
private void dropHeads(LivingDeathEvent event) {
  	if(event.entityLiving instanceof EntityCreeper) {
	event.entityLiving.entityDropItem(new ItemStack(Items.skull, 1, 4), 0.0F);
	return;
}

if(event.entityLiving instanceof EntityPlayer) {
	ItemStack drop = new ItemStack(Items.skull, 1, 3);
	drop.stackTagCompound = new NBTTagCompound();
	drop.stackTagCompound.setString("SkullOwner", ((EntityPlayer) event.entityLiving).getDisplayName());
	event.entityLiving.entityDropItem(drop, 0.0F);
	return;
}

if(event.entityLiving instanceof EntitySkeleton) {
	EntitySkeleton sk = (EntitySkeleton) event.entityLiving;
	
	if(sk.getSkeletonType() == 0) {
		event.entityLiving.entityDropItem(new ItemStack(Items.skull, 1, 0), 0.0F);
		return;
	} else {
		event.entityLiving.entityDropItem(new ItemStack(Items.skull, 1, 1), 0.0F);
		return;
	}
}

if(event.entityLiving instanceof EntityZombie) {
	event.entityLiving.entityDropItem(new ItemStack(Items.skull, 1, 2), 0.0F);
	return;
}
  }
 
开发者ID:Quetzi,项目名称:BluePower,代码行数:32,代码来源:BPEventHandler.java

示例9: fromMC

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@Override
public I fromMC(EntitySkeleton entityMC) {
    /*  */
    if (entityMC.getSkeletonType() == 0)
        return (I) new Skeleton(entityMC);
    else
        return (I) new WitherSkeleton(entityMC);
}
 
开发者ID:asusoda,项目名称:Corundum,代码行数:9,代码来源:SkeletalMonster.java

示例10: preRenderCallback

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
protected void preRenderCallback(EntitySkeleton p_77041_1_, float p_77041_2_)
{
    if (p_77041_1_.getSkeletonType() == 1)
    {
        GL11.glScalef(1.2F, 1.2F, 1.2F);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:8,代码来源:RenderSkeleton.java

示例11: scaleSkeleton

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
protected void scaleSkeleton(EntitySkeleton par1EntitySkeleton, float par2)
{
    if (par1EntitySkeleton.getSkeletonType() == 1)
    {
        GL11.glScalef(1.2F, 1.2F, 1.2F);
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:8,代码来源:RenderSkeleton.java

示例12: getEntityTexture

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
    return entity.getSkeletonType() == 1 ? witherSkeletonTextures : skeletonTextures;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:RenderSkeleton.java

示例13: getEntityTexture

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
    SkeletonType skeletontype = entity.getSkeletonType();
    return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? STRAY_SKELETON_TEXTURES : SKELETON_TEXTURES);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:9,代码来源:RenderSkeleton.java

示例14: onArrowLoose

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@SubscribeEvent
public void onArrowLoose(ArrowLooseEvent event) {
    EntityPlayer player = event.getEntityPlayer();
    if (this.isActive(player)) {
        if (!event.hasAmmo()) {
            ItemStack stack = event.getBow();
            World world = player.getEntityWorld();
            EntitySkeleton skeleton = (EntitySkeleton) PossessHandler.get(player).getPossessing();
            float velocity = ItemBow.getArrowVelocity(event.getCharge());
            if (velocity >= 0.1) {
                if (!world.isRemote) {
                    EntityTippedArrow arrow = new EntityTippedArrow(world, player);
                    if (skeleton.getSkeletonType() != SkeletonType.STRAY) {
                        arrow.setPotionEffect(new ItemStack(Items.ARROW));
                    } else {
                        arrow.setPotionEffect(new ItemStack(Items.TIPPED_ARROW));
                        arrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
                    }
                    arrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
                    arrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
                    if (velocity == 1.0F) {
                        arrow.setIsCritical(true);
                    }
                    int power = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
                    if (power > 0) {
                        arrow.setDamage(arrow.getDamage() + (double) power * 0.5 + 0.5);
                    }
                    int punch = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
                    if (punch > 0) {
                        arrow.setKnockbackStrength(punch);
                    }
                    if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
                        arrow.setFire(100);
                    }
                    stack.damageItem(1, player);
                    world.spawnEntityInWorld(arrow);
                }
                world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (world.rand.nextFloat() * 0.4F + 1.2F) + velocity * 0.5F);
                player.addStat(StatList.getObjectUseStats(stack.getItem()));
            }
        }
    }
}
 
开发者ID:Fararise,项目名称:Possessed,代码行数:44,代码来源:SkeletonHandler.java

示例15: onEntityCollidedWithBlock

import net.minecraft.entity.monster.EntitySkeleton; //导入方法依赖的package包/类
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
	
	if (world.isRemote)
		return;
	
	if (entity.isDead)
		return;
	
	if (entity instanceof EntitySkeleton) {
		
		EntitySkeleton skeleton = (EntitySkeleton) entity;
		if (skeleton.getSkeletonType() == SkeletonType.NORMAL) {
			skeleton.setSkeletonType(SkeletonType.WITHER);
			skeleton.setHealth(skeleton.getMaxHealth());
			
			return;
		}
	}
	
	if (entity instanceof EntityCreeper) {
		EntityCreeper creeper = (EntityCreeper) entity;
		if (!creeper.getPowered()) {
			creeper.onStruckByLightning(null);
			creeper.setHealth(creeper.getMaxHealth());
			
			return;
		}
	}
	
	if (entity instanceof EntitySpider && !(entity instanceof EntityCaveSpider)) {
		EntitySpider spider = (EntitySpider) entity;
		spider.setDead();
		
		EntityCaveSpider caveSpider = new EntityCaveSpider(world);
		caveSpider.setLocationAndAngles(spider.posX, spider.posY, spider.posZ, spider.rotationYaw, spider.rotationPitch);
		caveSpider.renderYawOffset = spider.renderYawOffset;
		caveSpider.setHealth(caveSpider.getMaxHealth());
		
		world.spawnEntity(caveSpider);
		
		return;
	}
	
	if (entity instanceof EntitySquid) {
		EntitySquid squid = (EntitySquid) entity;
		squid.setDead();
		
		EntityGhast ghast = new EntityGhast(world);
		ghast.setLocationAndAngles(squid.posX, squid.posY, squid.posZ, squid.rotationYaw, squid.rotationPitch);
		ghast.renderYawOffset = squid.renderYawOffset;
		ghast.setHealth(ghast.getMaxHealth());
		
		world.spawnEntity(ghast);
		
		return;
	}
	
	if (entity instanceof EntityAnimal) {
		((EntityAnimal) entity).onStruckByLightning(null);
		return;
	}
	
	if (entity instanceof EntityPlayer) {
		EntityPlayer player = (EntityPlayer) entity;
		player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 210, 0));
		player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 210, 2));
		player.addPotionEffect(new PotionEffect(MobEffects.WITHER, 210, 0));
		player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 210, 0));
	}
}
 
开发者ID:MikeLydeamore,项目名称:ExNihiloAdscensio,代码行数:72,代码来源:BlockFluidWitchwater.java


注:本文中的net.minecraft.entity.monster.EntitySkeleton.getSkeletonType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。