本文整理汇总了Java中net.minecraft.entity.ai.attributes.AbstractAttributeMap.getAttributeInstanceByName方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractAttributeMap.getAttributeInstanceByName方法的具体用法?Java AbstractAttributeMap.getAttributeInstanceByName怎么用?Java AbstractAttributeMap.getAttributeInstanceByName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.ai.attributes.AbstractAttributeMap
的用法示例。
在下文中一共展示了AbstractAttributeMap.getAttributeInstanceByName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setAttributeModifiers
import net.minecraft.entity.ai.attributes.AbstractAttributeMap; //导入方法依赖的package包/类
public static void setAttributeModifiers(AbstractAttributeMap map, NBTTagList list)
{
for (int i = 0; i < list.tagCount(); ++i)
{
NBTTagCompound nbttagcompound = list.getCompoundTagAt(i);
IAttributeInstance iattributeinstance = map.getAttributeInstanceByName(nbttagcompound.getString("Name"));
if (iattributeinstance == null)
{
LOGGER.warn("Ignoring unknown attribute \'{}\'", new Object[] {nbttagcompound.getString("Name")});
}
else
{
applyModifiersToAttributeInstance(iattributeinstance, nbttagcompound);
}
}
}
示例2: setAttributeModifiers
import net.minecraft.entity.ai.attributes.AbstractAttributeMap; //导入方法依赖的package包/类
public static void setAttributeModifiers(AbstractAttributeMap map, NBTTagList list)
{
for (int i = 0; i < list.tagCount(); ++i)
{
NBTTagCompound nbttagcompound = list.getCompoundTagAt(i);
IAttributeInstance iattributeinstance = map.getAttributeInstanceByName(nbttagcompound.getString("Name"));
if (iattributeinstance != null)
{
applyModifiersToAttributeInstance(iattributeinstance, nbttagcompound);
}
else
{
LOGGER.warn("Ignoring unknown attribute \'{}\'", new Object[] {nbttagcompound.getString("Name")});
}
}
}
示例3: handleEntityProperties
import net.minecraft.entity.ai.attributes.AbstractAttributeMap; //导入方法依赖的package包/类
/**
* Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
* sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
* maxHealth and knockback resistance as well as reinforcement spawning chance.
*/
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
if (!(entity instanceof EntityLivingBase))
{
throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
}
else
{
AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();
for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
{
IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());
if (iattributeinstance == null)
{
iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
}
iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
iattributeinstance.removeAllModifiers();
for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
{
iattributeinstance.applyModifier(attributemodifier);
}
}
}
}
}