本文整理汇总了Java中net.minecraft.client.renderer.texture.TextureMap.locationItemsTexture方法的典型用法代码示例。如果您正苦于以下问题:Java TextureMap.locationItemsTexture方法的具体用法?Java TextureMap.locationItemsTexture怎么用?Java TextureMap.locationItemsTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.texture.TextureMap
的用法示例。
在下文中一共展示了TextureMap.locationItemsTexture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEntityTexture
import net.minecraft.client.renderer.texture.TextureMap; //导入方法依赖的package包/类
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
_ProjectileBase shot = (_ProjectileBase) entity;
String loc = shot.getEntityTexturePath();
if (loc != null) { return new ResourceLocation("quiverchevsky", loc); }
else // Texture path is null. Is this using an MC-internal texture?
{
byte[] type = shot.getRenderType();
if (type[0] == 1) { return new ResourceLocation("textures/entity/arrow.png"); } // Regular arrow
}
return TextureMap.locationItemsTexture; // Fallback. Can't remember the damn texture map location, which is what I need for items
}
示例2: getEntityTexture
import net.minecraft.client.renderer.texture.TextureMap; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity par1Entity)
{
return TextureMap.locationItemsTexture;
}