本文整理汇总了Java中net.minecraft.client.renderer.texture.TextureMap.LOCATION_BLOCKS_TEXTURE属性的典型用法代码示例。如果您正苦于以下问题:Java TextureMap.LOCATION_BLOCKS_TEXTURE属性的具体用法?Java TextureMap.LOCATION_BLOCKS_TEXTURE怎么用?Java TextureMap.LOCATION_BLOCKS_TEXTURE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.client.renderer.texture.TextureMap
的用法示例。
在下文中一共展示了TextureMap.LOCATION_BLOCKS_TEXTURE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getTexture
@Override
protected ResourceLocation getTexture() {
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例2: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityThrown entity)
{
return entity.isLocation() ? entity.getLocation() : TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例3: getEntityTexture
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例4: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityTNTPrimed entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例5: getEntityTexture
@Override
protected ResourceLocation getEntityTexture(EntityFallingTree entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例6: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityChatBombPrimed entity) {
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例7: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例8: getBackgroundLocation
@Override
@SideOnly(Side.CLIENT)
public ResourceLocation getBackgroundLocation() {
return backgroundLocation == null ? TextureMap.LOCATION_BLOCKS_TEXTURE : backgroundLocation;
}
示例9: getEntityTexture
@Nullable
@Override
protected ResourceLocation getEntityTexture(EntityBlockSuck entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例10: getEntityTexture
@Override
protected ResourceLocation getEntityTexture(T entity) {
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例11: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityFireball entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例12: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例13: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityFallingBlock entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例14: getEntityTexture
@Override
protected ResourceLocation getEntityTexture(EntityThrownWeapon entity)
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
示例15: getEntityTexture
@Override
protected ResourceLocation getEntityTexture(EntityFallingEnchantedBlock entity) {
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}