本文整理汇总了Java中net.minecraft.client.renderer.entity.RenderItem.renderInFrame方法的典型用法代码示例。如果您正苦于以下问题:Java RenderItem.renderInFrame方法的具体用法?Java RenderItem.renderInFrame怎么用?Java RenderItem.renderInFrame使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.entity.RenderItem
的用法示例。
在下文中一共展示了RenderItem.renderInFrame方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderTileEntityAt
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f1) {
model.renderDoomShrine(x, y, z);
TileDoomShrine tileEntity = (TileDoomShrine)te;
int slot = 0;
if(tileEntity.getStackInSlot(slot)!= null){
if((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())
entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));
GL11.glPushMatrix();
this.entItem.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.08F, (float)z + 0.5F);
GL11.glRotatef(0, 90, 1, 1);
RenderManager.instance.renderEntityWithPosYaw(this.entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
}
示例2: renderTileBox
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
private void renderTileBox(TileEntityPrehistoryBox tile, double x, double y, double z) {
translations = new double[][]{new double[]{0.4D, 0.15D, 0.4D}, new double[]{0.65D, 0.15D, 0.4D}, new double[]{0.4D, 0.15D, 0.65D}, new double[]{0.65D, 0.15D, 0.65D}};
for(int i = 0; i < tile.stacks.length; i++) {
if(tile.stacks[i] != null) {
entityItem[i].setEntityItemStack(tile.stacks[i]);
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslated(x, y, z);
GL11.glTranslated(translations[i][0], translations[i][1], translations[i][2]);
GL11.glRotatef(0F, 0.0F, 0.0F, 0.0F);
GL11.glScalef(0.5F, 0.5F, 0.5F);
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityItem[i], 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
}
}
示例3: renderTileEntityAt
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f1) {
TileEntityLaunchPad tileEntityLP = (TileEntityLaunchPad)tileEntity;
GL11.glPushMatrix();
if (tileEntityLP.missile != null) {
ItemStack stack = new ItemStack(tileEntityLP.missile.getItem(), 1, 0);
EntityItem entItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, stack);
entItem.hoverStart = 0;
GL11.glPushMatrix();
RenderItem.renderInFrame = true;
GL11.glTranslatef((float)x + 0.5F, (float)y + 0.44F, (float)z + 0.5F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glRotatef(45, 0, 1, 0);
RenderManager.instance.renderEntityWithPosYaw(entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glScaled(0.85D, 0.85D, 0.85D);
GL11.glRotatef(-90 * tileEntity.getBlockMetadata(), 0, 1, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
model.renderAll();
GL11.glPopMatrix();
}
示例4: renderTileEntityAt
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float f) {
TileEntityMissileLauncher tileEntity = (TileEntityMissileLauncher)entity;
GL11.glPushMatrix();
if (tileEntity.getStackInSlot(0) != null) {
ItemStack stack = new ItemStack(tileEntity.slots[0].getItem(), 1, 0);
EntityItem entItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, stack);
GL11.glPushMatrix();
RenderItem.renderInFrame = true;
GL11.glTranslatef((float)x + 0.5F, (float)y + 0.25F, (float)z + 0.5F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glRotatef(45, 0, 1, 0);
RenderManager.instance.renderEntityWithPosYaw(entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.50F, (float)z + 0.5F);
GL11.glRotatef(180, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
model.render(null, 0, 0, 0, 0, 0, 0.0625F);
GL11.glPopMatrix();
}
示例5: renderItemStack
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
public static void renderItemStack(ItemStack stack)
{
if (stack != null)
{
push();
EntityItem item = new EntityItem(getClientWorld(), 0D, 0D, 0D, stack);
item.hoverStart = 0F;
RenderItem.renderInFrame = false;
translate(0, -(7 * ITEM_PIXEL) - 0.0060F, -0.006F);
RenderManager.instance.renderEntityWithPosYaw(item, 0D, 0D, 0D, 0F, 0F);
pop();
}
}
示例6: doRenderItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
public void doRenderItem(ItemStack stack, float x, float y, float z, int f) {
if(stack == null) {
return;
}
dummy.setEntityItemStack(stack);
float renderScale = 4.0f;
GL11.glPushMatrix();
GL11.glTranslatef(x, y + .75f, z);
GL11.glRotatef(180, 1f, 0f, 0f);
GL11.glRotatef(f % 360L, 0f, 1f, 0f);
RenderItem.renderInFrame = true;
GL11.glScalef(renderScale, renderScale, renderScale);
potato.doRender(dummy, 0, 0, 0, 0, 0);
GL11.glPopMatrix();
}
示例7: renderItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
boolean lit = item.getItem() == Item.getItemFromBlock(Blocks.lit_pumpkin);
TextureManager textureManager = Minecraft.getMinecraft().renderEngine;
GL11.glPushMatrix();
if (type == ItemRenderType.ENTITY) {
EntityItem entityItem = (EntityItem) data[1];
float heightOscillation = 0;
float rotation = 0;
if (!RenderItem.renderInFrame) {
heightOscillation = MathHelper.sin((entityItem.age + ClientProxy.mcTimer.renderPartialTicks) / 10 + entityItem.hoverStart) * 0.4f - 0.1f;
rotation = ((entityItem.age + ClientProxy.mcTimer.renderPartialTicks) / 20 + entityItem.hoverStart) * (180 / (float) Math.PI);
}
GL11.glRotatef(rotation, 0, 1, 0);
GL11.glTranslatef(-0.5f, heightOscillation, -0.5f);
} else {
GL11.glEnable(GL11.GL_CULL_FACE);
}
if (item.hasTagCompound()) {
NBTTagCompound tagCompound = item.getTagCompound();
if (tagCompound.hasKey("block", 10)) {
NBTTagList tagList = tagCompound.getCompoundTag("block").getTagList("faces", 10);
for (int i = 0; i < tagList.tagCount(); i++) {
NBTTagCompound faceCompound = tagList.getCompoundTagAt(i);
ResourceLocation resourceLocation = getTexture(lit, faceCompound);
textureManager.bindTexture(resourceLocation);
model.renderSide(i);
}
}
}
GL11.glPopMatrix();
if (type != ItemRenderType.ENTITY) {
GL11.glDisable(GL11.GL_CULL_FACE);
}
}
示例8: renderTileCampfire
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
private void renderTileCampfire(TileEntityPrehistoryCampfire tile, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glTranslatef(0.5F, -0.5F, 0.5F);
bindTexture(PrehistoryAgeClient.campfire[0]);
if(tile.currentLogIndex > 0) {
bindTexture(PrehistoryAgeClient.campfire[tile.currentLogIndex]);
}
GL11.glPushMatrix();
model.renderModel(0.0625F, Math.min(tile.logCount, 8));
GL11.glPopMatrix();
GL11.glPopMatrix();
if(tile.isBurning() && tile.spitStack != null) {
entityItem.setEntityItemStack(tile.spitStack);
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
if(tile.frameDirection == 1) {
GL11.glTranslated(0.425D, 0.75D, 0.5D);
GL11.glRotatef(-45F, 0.0F, 0.0F, 1.0F);
} else {
GL11.glTranslated(0.5D, 0.75D, 0.425D);
GL11.glRotatef(45F, 1.0F, 0.0F, 0.0F);
}
GL11.glRotatef(90 + (tile.frameDirection * 90), 0.0F, 1.0F, 0.0F);
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
}
示例9: renderTileEntityAt
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
final TileEntitySelector selector = (TileEntitySelector)tileEntity;
final Orientation orientation = selector.getOrientation();
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
TransformProvider.instance.multMatrix(orientation);
GL11.glTranslated(-0.5, 0.501, -0.5); // 0.001 offset for 2d items in fast mode
final int gridSize = selector.getGridSize();
renderer.setRenderManager(RenderManager.instance);
for (ItemSlot slot : selector.getSlots(gridSize)) {
ItemStack stack = selector.getSlot(slot.slot);
if (stack != null) {
EntityItem display = selector.getDisplayEntity();
GL11.glPushMatrix();
GL11.glTranslated(slot.x, 0, slot.y + 0.03); // 0.03, since items are rendered off-center
GL11.glRotated(-90, 1, 0, 0);
final double scale = slot.size * 5;
GL11.glScaled(scale, scale, scale);
display.setEntityItemStack(stack);
RenderItem.renderInFrame = true;
renderer.doRender(display, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
GL11.glPopMatrix();
}
}
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
示例10: renderItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderItem(final @Nullable ItemRenderType type, final @Nullable ItemStack item, final @Nullable Object... data) {
OpenGL.glPushMatrix();
if (type==ItemRenderType.ENTITY&&CurrentMode.instance.isState(CurrentMode.State.SEE)) {
OpenGL.glPushMatrix();
WRenderer.startTexture();
OpenGL.glColor4f(1f, 1f, 1f, Config.getConfig().renderSeeOpacity.get().floatValue());
OpenGL.glTranslatef(-.5f, -.25f, 0.0625f/2f);
renderSign();
OpenGL.glPopMatrix();
}
OpenGL.glPushAttrib();
OpenGL.glDisable(GL_CULL_FACE);
final Entry entry = ItemEntryId.fromItemStack(item).entry();
final AttrReaders attr = entry.getMeta();
final Content content = entry.getContent();
// Size
final SizeData size01 = content!=null ? content.image.getSize() : SizeData.DefaultSize;
final SizeData size = attr.sizes.getMovie().get().aspectSize(size01);
final GuiImage gui = entry.getGui();
if (type==ItemRenderType.INVENTORY) {
final float slot = 16f;
final SizeData size2 = ImageSizes.INNER.defineSize(size, slot, slot);
OpenGL.glTranslatef((slot-size2.getWidth())/2f, (slot-size2.getHeight())/2f, 0f);
OpenGL.glScalef(slot, slot, 1f);
gui.drawScreen(0, 0, 0f, 1f, size2.getWidth()/slot, size2.getHeight()/slot, new RenderOption());
} else {
if (type==ItemRenderType.ENTITY) {
if (RenderItem.renderInFrame) {
OpenGL.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
OpenGL.glTranslatef(0f, 0.025f, 0f);
OpenGL.glScalef(1.6F, -1.6F, 1f);
final float f = 0.0078125F; // vanilla map offset
OpenGL.glTranslatef(-size.getWidth()/2f, -.5f, f*4);
} else {
OpenGL.glRotatef(180f, 1f, 0f, 0f);
OpenGL.glScalef(2f, 2f, 1f);
OpenGL.glTranslatef(.5f, -1f, 0f);
OpenGL.glScalef(-1f, 1f, 1f);
OpenGL.glTranslatef(-(size.getWidth()-1f)/2f, .125f, 0f);
}
} else {
OpenGL.glScalef(2f, 2f, 1f);
OpenGL.glTranslatef(.5f, 1f, 0f);
OpenGL.glScalef(-1f, -1f, 1f);
}
OpenGL.glTranslatef(size.getWidth()/2f, .5f, 0f);
OpenGL.glScalef(1f, -1f, 1f);
gui.renderSignPicture(1f, 1f, new RenderOption());
/*
OpenGL.glTranslatef(0f, 1f-size.getHeight(), 0f);
final OffsetData offset = attr.offsets.getMovie().get();
OpenGL.glTranslatef(offset.x.offset, -offset.y.offset, offset.z.offset);
RotationGL.glRotate(attr.rotations.getMovie().get().getRotate());
entry.gui.drawScreen(0, 0, 0f, 1f, size.getWidth(), size.getHeight());
*/
}
OpenGL.glPopAttrib();
OpenGL.glPopMatrix();
}
示例11: renderEntityItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
public static boolean renderEntityItem(EntityItem entity, ItemStack item, float bobing, float rotation, Random random, TextureManager engine, RenderBlocks renderBlocks, int count)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY);
if (customRenderer == null)
{
return false;
}
if (customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_ROTATION))
{
GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F);
}
if (!customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_BOBBING))
{
GL11.glTranslatef(0.0F, -bobing, 0.0F);
}
boolean is3D = customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D);
engine.bindTexture(item.getItemSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture);
Block block = item.getItem() instanceof ItemBlock ? Block.getBlockFromItem(item.getItem()) : null;
if (is3D || (block != null && RenderBlocks.renderItemIn3d(block.getRenderType())))
{
int renderType = (block != null ? block.getRenderType() : 1);
float scale = (renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2 ? 0.5F : 0.25F);
boolean blend = block != null && block.getRenderBlockPass() > 0;
if (RenderItem.renderInFrame)
{
GL11.glScalef(1.25F, 1.25F, 1.25F);
GL11.glTranslatef(0.0F, 0.05F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
}
if (blend)
{
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
}
GL11.glScalef(scale, scale, scale);
for(int j = 0; j < count; j++)
{
GL11.glPushMatrix();
if (j > 0)
{
GL11.glTranslatef(
((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale);
}
customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
GL11.glPopMatrix();
}
if (blend)
{
GL11.glDisable(GL11.GL_BLEND);
}
}
else
{
GL11.glScalef(0.5F, 0.5F, 0.5F);
customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
}
return true;
}
示例12: renderItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
protected void renderItem(final ItemStack stack, final int x, final int y,
final boolean includeQuantity, final int renderStyle) {
if (stack == null)
return;
item.setEntityItemStack(stack);
GL11.glPushMatrix();
// Flip
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(xOffset[x], yOffset[y], FRONT_EDGE_OFFSET);
GL11.glPushMatrix();
GL11.glScalef(BLOCK_SCALE * 1.1F, BLOCK_SCALE * 1.1F,
BLOCK_SCALE * 1.1F);
final boolean save = RenderItem.renderInFrame;
RenderItem.renderInFrame = true;
GL11.glTranslatef(0.0F, 0.11F, 0.0F);
GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = save;
GL11.glPopMatrix();
if (includeQuantity) {
final FontRenderer font = Minecraft.getMinecraft().fontRenderer;
// Move the number slightly in front of the item
GL11.glTranslatef(0.02F, 0.02F, -0.11F);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glScalef(-f1, -f1, f1);
GL11.glDisable(2896);
GL11.glDisable(3042);
String amt = String.valueOf(stack.stackSize);
font.drawString(amt, 13 - font.getStringWidth(amt), -12,
RENDER_FORE_COLORS[renderStyle]);
GL11.glEnable(2896);
}
GL11.glPopMatrix();
}
示例13: renderItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
AlchemicalFireModel model = new AlchemicalFireModel();
GL11.glPushMatrix();
if (type == ItemRenderType.EQUIPPED_FIRST_PERSON)
{
GL11.glTranslatef(0.5F, 2.0F, 0.5F);
}
else if (RenderItem.renderInFrame)
{
GL11.glTranslatef(0.0F, 2.4F, 0.0F);
}
else if (type == ItemRenderType.EQUIPPED)
{
GL11.glTranslatef(0.5F, 1.9F, 0.5F);
GL11.glEnable(GL11.GL_CULL_FACE);
}
else if (type == ItemRenderType.INVENTORY)
{
GL11.glTranslatef(0.5F, 1.7F, 0.5F);
}
else if (type == ItemRenderType.ENTITY)
{
GL11.glTranslatef(0.0F, 1.2F, 0.0F);
}
else
{
GL11.glTranslatef(0.5F, 1.2F, 0.5F);
}
Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(Dictionary.TEXTURE_ALCHEMICAL_FIRE));
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
model.render(null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
示例14: renderTileEntityAt
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
boolean b = true;
if (tileEntity instanceof TileEntityTwoInputs) {
TileEntityTwoInputs tileEntityTwoInputs = (TileEntityTwoInputs) tileEntity;
if (tileEntityTwoInputs.recipeType != EnumRecipeType.MISSILE_FACTORY) {
b = false;
}
}
if (System.currentTimeMillis() - lastTime >= targetTime) {
lastTime = System.currentTimeMillis();
rot += 3F;
rot %= 360;
}
if (b) {
GL11.glPushMatrix();
EntityItem entItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, stack);
GL11.glPushMatrix();
entItem.hoverStart = 0.0F;
RenderItem.renderInFrame = false;
GL11.glTranslatef((float) x + xOffset, (float) y + yOffset, (float) z + zOffset);
GL11.glScalef(scale, scale, scale);
if (Minecraft.getMinecraft().gameSettings.fancyGraphics) {
GL11.glRotatef(rot, 0, 1, 0);
}
RenderManager.instance.renderEntityWithPosYaw(entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}
示例15: renderFlatItem
import net.minecraft.client.renderer.entity.RenderItem; //导入方法依赖的package包/类
public static void renderFlatItem(ItemStack itemstack, World world) {
if (itemstack == null || world == null) return;
int br = 16 << 20 | 16 << 4;
int x = br % 65536;
int y = br / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, x * 0.8F, y * 0.8F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
Tessellator.instance.setColorOpaque_F(1.0f, 1.0f, 1.0f);
if (itemstack != null) {
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, itemstack);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0;
entityitem.age = 0;
entityitem.rotationYaw = 0;
GL11.glPushMatrix();
GL11.glTranslatef(0, -0.04F, 0);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
if (itemstack.isItemEnchanted() || itemstack.getItem().requiresMultipleRenderPasses()) {
GL11.glTranslatef(0.0f, -0.05f, -0.25f);
GL11.glScalef(1.0f / 1.5f, 1.0f / 1.5f, 1.0f / 1.5f);
GL11.glScalef(1.0f, -1.0f, 0.005f);
Block block = Block.getBlockFromItem(itemstack.getItem());
if ((itemstack.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d(block.getRenderType()))) {
GL11.glRotatef(25.0f, 1.0f, 0.0f, 0.0f);
GL11.glRotatef(15.0f, 0.0f, 1.0f, 0.0f);
GL11.glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, IItemRenderer.ItemRenderType.ENTITY);
if (customRenderer != null && !(itemstack.getItem() instanceof ItemBlock)) {
if (customRenderer.shouldUseRenderHelper(IItemRenderer.ItemRenderType.ENTITY, itemstack, IItemRenderer.ItemRendererHelper.BLOCK_3D)) {
GL11.glTranslatef(0, -0.04F, 0);
GL11.glScalef(0.7f, 0.7f, 0.7f);
GL11.glRotatef(35, 1, 0, 0);
GL11.glRotatef(45, 0, 1, 0);
GL11.glRotatef(-90, 0, 1, 0);
}
} else if (itemstack.getItem() instanceof ItemBlock) {
GL11.glTranslatef(0, -0.04F, 0);
GL11.glScalef(1.1f, 1.1f, 1.1f);
GL11.glRotatef(-90, 0, 1, 0);
} else {
GL11.glTranslatef(0, -0.14F, 0);
GL11.glScalef(0.8f, 0.8f, 0.8f);
}
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
} else {
GL11.glScalef(1.0f / 42.0f, 1.0f / 42.0f, 1.0f / 42.0f);
GL11.glTranslated(-8.0, -10.2, -10.4);
GL11.glScalef(1.0f, 1.0f, 0.005f);
RenderItem.renderInFrame = false;
FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
if (!ForgeHooksClient.renderInventoryItem(renderBlocks, Minecraft.getMinecraft().renderEngine, itemstack, true, 0, (float) 0, (float) 0)) {
renderItem.renderItemIntoGUI(fr, Minecraft.getMinecraft().renderEngine, itemstack, 0, 0, false);
}
}
GL11.glPopMatrix();
}
}