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Java RenderItem类代码示例

本文整理汇总了Java中net.minecraft.client.renderer.entity.RenderItem的典型用法代码示例。如果您正苦于以下问题:Java RenderItem类的具体用法?Java RenderItem怎么用?Java RenderItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


RenderItem类属于net.minecraft.client.renderer.entity包,在下文中一共展示了RenderItem类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: postInit

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
	if (event.getSide() == Side.CLIENT)
	{
		RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();


		BlockAuraStone.BlockType.registerRenders();
		

		renderItem.getItemModelMesher().register(orb, 0, new ModelResourceLocation(MODID + ":" + ((ItemAuraOrb) orb).getNameFromDamage(0), "inventory"));
		renderItem.getItemModelMesher().register(orb, 1, new ModelResourceLocation(MODID + ":" + ((ItemAuraOrb) orb).getNameFromDamage(1), "inventory"));
		renderItem.getItemModelMesher().register(Item.getItemFromBlock(auramPlant), 0 , new ModelResourceLocation(MODID + ":" + (((BlockAuramPlant) auramPlant).getName()), "inventory"));
		
	}
}
 
开发者ID:Glitch-Byte,项目名称:AuraMod,代码行数:18,代码来源:AuraMod.java

示例2: renderTileEntityAt

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@Override
public void renderTileEntityAt(TileEntityShaft shaft, double dx, double dy, double dz, float partial, int destroyingStage) {
    GlStateManager.enableTexture2D();
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableBlend();
    Minecraft.getMinecraft().getTextureManager().bindTexture(Core.blockAtlas);
    GL11.glPushMatrix();
    GL11.glTranslated(dx + 0.5, dy + 0.5, dz + 0.5);
    if (shaft.axis.getDirectionVec().getX() == 1) {
        GL11.glRotatef(90, 0, 0, 1);
    } else if (shaft.axis.getDirectionVec().getZ() == 1) {
        GL11.glRotatef(90, 1, 0, 0);
    }
    double angle = Math.toDegrees(NumUtil.interp(shaft.prev_angle, shaft.angle, partial));
    GL11.glRotatef((float) angle, 0, 1, 0);
    Minecraft mc = Minecraft.getMinecraft();
    RenderItem ri = mc.getRenderItem();
    RenderUtil.scale3(2);
    IBakedModel model = ri.getItemModelMesher().getItemModel(shaft.shaftItem);
    ri.renderItem(shaft.shaftItem, model);
    GL11.glPopMatrix();
}
 
开发者ID:purpleposeidon,项目名称:Factorization,代码行数:23,代码来源:TileEntityShaftRenderer.java

示例3: renderTesr

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void renderTesr(@Nullable ServoMotor motor, float partial) {
    final Minecraft mc = Minecraft.getMinecraft();
    final RenderItem ri = mc.getRenderItem();
    RenderUtil.scale3(2);
    GL11.glPushMatrix();
    GL11.glTranslated(0.25, 0.25, 0.25);
    for (int i = 0; i < parts.length; i++) {
        ItemStack part = parts[i];
        if (part == null) continue;
        if (motor == null && isStaticPart(i, part)) continue;
        GL11.glPushMatrix();
        stateForPart(i, part, partial);
        ri.renderItem(part, ItemCameraTransforms.TransformType.NONE);
        GL11.glPopMatrix();
    }
    GL11.glPopMatrix();
}
 
开发者ID:purpleposeidon,项目名称:Factorization,代码行数:19,代码来源:TileEntitySocketBase.java

示例4: initBlocks

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
public static final void initBlocks(FMLInitializationEvent event)
{
	blocks = new ArrayList<CustomBlock>();
	
	marble = (CustomBlock)new CustomBlock("marble", Material.rock).setHardness(1.5f).setResistance(10.0f).setStepSound(Block.soundTypePiston);
	marbleBricks = (CustomBlock)new CustomBlock("marbleBricks", Material.rock).setHardness(1.5f).setResistance(10.0f).setStepSound(Block.soundTypePiston);
	
	if (event.getSide() == Side.CLIENT)
	{
		RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
		
		for (CustomBlock block : blocks)
		{
			renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(NaturalRocks.prefix + block.getName(), "inventory"));
		}
	}
}
 
开发者ID:mattparizeau,项目名称:Natural-Rocks,代码行数:18,代码来源:NRBlocks.java

示例5: BWItem

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
public BWItem(net.minecraft.item.Item item, int meta, NBTTagCompound tag) {
	this.item = item;
	this.meta = meta;
	this.tag = tag;

	components.add(new StaticRenderer())
		.onRender(model -> {
				model.addChild(new CustomModel(self -> {
					Tessellator.instance.draw();
					GL11.glPushMatrix();
					DoubleBuffer buffer = BufferUtils.createDoubleBuffer(4 * 4);
					double[] flatArray = Arrays.stream(self.matrix.getMatrix().getData())
						.flatMapToDouble(Arrays::stream)
						.toArray();
					buffer.put(flatArray);
					buffer.position(0);
					GL11.glMultMatrix(buffer);
					RenderItem.getInstance().doRender(fakeEntity, 0, 0, 0, 0, 0);
					GL11.glPopMatrix();
					Tessellator.instance.startDrawingQuads();
				}));
			}
		);
}
 
开发者ID:NOVA-Team,项目名称:NOVA-Core,代码行数:25,代码来源:BWItem.java

示例6: renderTileEntityAt

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f1) {

          model.renderDoomShrine(x, y, z);
          
  		TileDoomShrine tileEntity = (TileDoomShrine)te;
  		int slot = 0;
  		if(tileEntity.getStackInSlot(slot)!= null){
  		if((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())
  		
  		entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));
  		
  		GL11.glPushMatrix();
  			this.entItem.hoverStart = 0.0F;
  			RenderItem.renderInFrame = true;
  			GL11.glTranslatef((float)x + 0.5F, (float)y + 1.08F, (float)z + 0.5F);
  			GL11.glRotatef(0, 90, 1, 1);
  			RenderManager.instance.renderEntityWithPosYaw(this.entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
  			RenderItem.renderInFrame = false;
  		GL11.glPopMatrix();
  		}
	
}
 
开发者ID:MoreThanHidden,项目名称:DoomShrine,代码行数:24,代码来源:RenderDoomShrine.java

示例7: renderSlots

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
private void renderSlots(GearSwapperTE gearSwapperTE) {
    RenderHelper.enableGUIStandardItemLighting();

    float factor = 2.0f;
    float f3 = 0.0075F;
    GL11.glTranslatef(-0.5F, 0.5F, 0.04F);
    GL11.glScalef(f3 * factor, -f3 * factor, 0.0001f);

    RenderItem itemRender = Minecraft.getMinecraft().getRenderItem();

    for (int i = 0 ; i < 4 ; i++) {
        ItemStack stack = gearSwapperTE.getStackInSlot(i);
        if (stack != null) {
            itemRender.renderItemAndEffectIntoGUI(stack, xx[i], yy[i]);
        }
    }

    RenderHelper.enableStandardItemLighting();
}
 
开发者ID:McJty,项目名称:GearSwapper1.8,代码行数:20,代码来源:GearSwapperTESR.java

示例8: renderItemStack

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
public void renderItemStack(ItemStack stack, int x, int y) 
{
	if (stack != null) 
	{
		GL11.glEnable(GL11.GL_BLEND);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);	

		RenderHelper.enableGUIStandardItemLighting();
		// Renders Item Icon.
		RenderItem.getInstance().renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, stack, x, y);

		// Renders Item Overlay example durability bar
		RenderItem.getInstance().renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, stack, x, y);

		GL11.glDisable(GL11.GL_LIGHTING);
		GL11.glDisable(GL11.GL_BLEND);
		GL11.glColor4f(1F, 1F, 1F, 1F);
	}
}
 
开发者ID:gigabit101,项目名称:BaublesHud,代码行数:20,代码来源:HudBaubles.java

示例9: registerItemModels

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
/**
 * -------------------------------------------------------------------------
 */
@Override
public void registerItemModels() {
	RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();

	for (Item item : RealLifeMod_Items.itemList) {
		renderItem.getItemModelMesher().register(item, 0, new ModelResourceLocation(
				Reference.ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
	}

	for (Block b : RealLifeMod_Blocks.blockList) {
		renderItem.getItemModelMesher().register(Item.getItemFromBlock(b), 0,
				new ModelResourceLocation(Reference.ID + ":" + b.getUnlocalizedName().substring(5), "inventory"));
	}

	ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RealLifeMod_Blocks.transformer), 0,
			new ModelResourceLocation(Reference.ID + ":blockTransformer", "inventory"));
}
 
开发者ID:ItsAMysterious,项目名称:Real-Life-Mod-1.8,代码行数:21,代码来源:ClientProxy.java

示例10: renderItem

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

	// ====================== Render item texture ======================
	FluidStack fluidStack = FluidContainerRegistry.getFluidForFilledItem(item);
	int color = fluidStack.getFluid().getColor();

	IIcon fluidIcon = item.getIconIndex();
	IIcon bucketIcon = Items.bucket.getIconIndex(new ItemStack(Items.bucket));
	if(type == ItemRenderType.INVENTORY) {
		GL11.glEnable(GL11.GL_ALPHA_TEST);
		RenderItem.getInstance().renderIcon(0, 0, bucketIcon, 16, 16);

		GL11.glColor3ub((byte)((color >>> 16) & 0xFF), (byte)((color >>> 8) & 0xFF), (byte)(color & 0xFF));

		RenderItem.getInstance().renderIcon(0, 0, fluidIcon, 16, 16);
		GL11.glColor3f(1f, 1f, 1f);
	}
	else {
		
		ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)bucketIcon).getMinU(), ((IIcon)bucketIcon).getMinV(), ((IIcon)bucketIcon).getMaxU(), ((IIcon)bucketIcon).getMaxV(), ((IIcon)bucketIcon).getIconWidth(), ((IIcon)bucketIcon).getIconHeight(), 0.1f);
		GL11.glColor3ub((byte)((color >>> 16) & 0xFF), (byte)((color >>> 8) & 0xFF), (byte)(color & 0xFF));
		ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)fluidIcon).getMinU(), ((IIcon)fluidIcon).getMinV(), ((IIcon)fluidIcon).getMaxU(), ((IIcon)fluidIcon).getMaxV(), ((IIcon)fluidIcon).getIconWidth(), ((IIcon)fluidIcon).getIconHeight(), 0.1f);
		GL11.glColor3f(1f, 1f, 1f);
	}
}
 
开发者ID:zmaster587,项目名称:AdvancedRocketry,代码行数:27,代码来源:RendererBucket.java

示例11: renderPage

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@Override
public void renderPage(GuiManual gui, int x, int y, int mx, int my)
{
	GL11.glEnable(GL12.GL_RESCALE_NORMAL);
	RenderHelper.enableGUIStandardItemLighting();

	float scale = 2f;
	int w = (105-stacks.length*16)/(stacks.length+1);
	GL11.glScalef(scale,scale,scale);
	RenderItem.getInstance().renderWithColor=true;
	for(int i=0; i<stacks.length; i++)
		RenderItem.getInstance().renderItemAndEffectIntoGUI(manual.fontRenderer, ManualUtils.mc().renderEngine, stacks[i], (int)((x+w+(18+w)*i)/scale), (int)((y+4)/scale));
	GL11.glScalef(1/scale,1/scale,1/scale);

	RenderHelper.disableStandardItemLighting();
	GL11.glDisable(GL12.GL_RESCALE_NORMAL);
	GL11.glEnable(GL11.GL_BLEND);

	if(localizedText!=null&&!localizedText.isEmpty())
		manual.fontRenderer.drawSplitString(localizedText, x,y+44, 120, manual.getTextColour());
}
 
开发者ID:Lomeli12,项目名称:SimpleCondenser,代码行数:22,代码来源:ManualPages.java

示例12: updateItemStackFocus

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
/** Redraws the ItemStack into the focus slot **/
private void updateItemStackFocus(ItemStack itemstack)
{
    if(itemstack != null)
    {
        RenderItem renderer = new RenderItem();
        
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        
           RenderHelper.disableStandardItemLighting();
           GL11.glDisable(GL11.GL_LIGHTING);
           
           RenderHelper.enableGUIStandardItemLighting();
           GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
           GL11.glEnable(GL12.GL_RESCALE_NORMAL);       
           
           GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
           OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240 / 1.0F, 240 / 1.0F);  
           
       renderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.renderEngine, itemstack, this.posX + 152, this.posY + 111);
    }       
}
 
开发者ID:ElConquistador,项目名称:WikiLink,代码行数:23,代码来源:GuiContainerMenu.java

示例13: draw

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
@Override
public void draw() 
{
	RenderItem renderer = new RenderItem();
	
	 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
	 
        RenderHelper.disableStandardItemLighting();
        GL11.glDisable(GL11.GL_LIGHTING);
        
        RenderHelper.enableGUIStandardItemLighting();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);       
        
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240 / 1.0F, 240 / 1.0F);
        
	renderer.renderItemAndEffectIntoGUI(fontrenderer, renderengine, item, posX, posY);
}
 
开发者ID:ElConquistador,项目名称:WikiLink,代码行数:20,代码来源:WidgetFakeItem.java

示例14: RenderHelper

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
public RenderHelper()
{
    renderer = new RenderItem()
    {
        public boolean shouldSpreadItems()
        {
            return false;
        }

        public boolean shouldBob()
        {
            return false;
        }
    };
    renderer.setRenderManager(RenderManager.instance);
    renderer.renderInFrame = true;
    entityItem.hoverStart = 0F;
}
 
开发者ID:Micky2506,项目名称:UdaldorDecor,代码行数:19,代码来源:RenderHelper.java

示例15: sendAlertWithItem

import net.minecraft.client.renderer.entity.RenderItem; //导入依赖的package包/类
public void sendAlertWithItem(String title, String description, int givenWidth, ItemStack givenItem)
{
    this.title = "\u00A7f" + title;
    this.description = description;
    this.field_146263_l = Minecraft.getSystemTime();
    this.field_146262_n = false;
    this.itemStack = givenItem;
    this.item = new RenderItem();
    this.image = null;
    
    if (givenWidth == -1) {
    	if (mc.fontRenderer.getStringWidth(title) > mc.fontRenderer.getStringWidth(description)) {
    		this.alertWidth = 30 + mc.fontRenderer.getStringWidth(title) + 5;
    	} else {
    		this.alertWidth = 30 + mc.fontRenderer.getStringWidth(description) + 5;
    	}
    }
}
 
开发者ID:NomNuggetNom,项目名称:mcpvp-mod,代码行数:19,代码来源:Alert.java


注:本文中的net.minecraft.client.renderer.entity.RenderItem类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。