本文整理汇总了Java中net.minecraft.client.renderer.VertexBuffer.getVertexFormat方法的典型用法代码示例。如果您正苦于以下问题:Java VertexBuffer.getVertexFormat方法的具体用法?Java VertexBuffer.getVertexFormat怎么用?Java VertexBuffer.getVertexFormat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.VertexBuffer
的用法示例。
在下文中一共展示了VertexBuffer.getVertexFormat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: endSetVertexFormat
import net.minecraft.client.renderer.VertexBuffer; //导入方法依赖的package包/类
public static void endSetVertexFormat(VertexBuffer wrr)
{
SVertexBuilder svertexbuilder = wrr.sVertexBuilder;
VertexFormat vertexformat = wrr.getVertexFormat();
svertexbuilder.vertexSize = vertexformat.getNextOffset() / 4;
svertexbuilder.hasNormal = vertexformat.hasNormal();
svertexbuilder.hasTangent = svertexbuilder.hasNormal;
svertexbuilder.hasUV = vertexformat.hasUvOffset(0);
svertexbuilder.offsetNormal = svertexbuilder.hasNormal ? vertexformat.getNormalOffset() / 4 : 0;
svertexbuilder.offsetUV = svertexbuilder.hasUV ? vertexformat.getUvOffsetById(0) / 4 : 0;
svertexbuilder.offsetUVCenter = 8;
}
示例2: drawArrays
import net.minecraft.client.renderer.VertexBuffer; //导入方法依赖的package包/类
public static void drawArrays(int drawMode, int first, int count, VertexBuffer wrr)
{
if (count != 0)
{
VertexFormat vertexformat = wrr.getVertexFormat();
int i = vertexformat.getNextOffset();
if (i == 56)
{
ByteBuffer bytebuffer = wrr.getByteBuffer();
bytebuffer.position(32);
GL20.glVertexAttribPointer(Shaders.midTexCoordAttrib, 2, GL11.GL_FLOAT, false, i, bytebuffer);
bytebuffer.position(40);
GL20.glVertexAttribPointer(Shaders.tangentAttrib, 4, GL11.GL_SHORT, false, i, bytebuffer);
bytebuffer.position(48);
GL20.glVertexAttribPointer(Shaders.entityAttrib, 3, GL11.GL_SHORT, false, i, bytebuffer);
bytebuffer.position(0);
GL20.glEnableVertexAttribArray(Shaders.midTexCoordAttrib);
GL20.glEnableVertexAttribArray(Shaders.tangentAttrib);
GL20.glEnableVertexAttribArray(Shaders.entityAttrib);
GL11.glDrawArrays(drawMode, first, count);
GL20.glDisableVertexAttribArray(Shaders.midTexCoordAttrib);
GL20.glDisableVertexAttribArray(Shaders.tangentAttrib);
GL20.glDisableVertexAttribArray(Shaders.entityAttrib);
}
else
{
GL11.glDrawArrays(drawMode, first, count);
}
}
}