当前位置: 首页>>代码示例>>Java>>正文


Java ItemModelMesher.getParticleIcon方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.ItemModelMesher.getParticleIcon方法的典型用法代码示例。如果您正苦于以下问题:Java ItemModelMesher.getParticleIcon方法的具体用法?Java ItemModelMesher.getParticleIcon怎么用?Java ItemModelMesher.getParticleIcon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.ItemModelMesher的用法示例。


在下文中一共展示了ItemModelMesher.getParticleIcon方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isValidItemState

import net.minecraft.client.renderer.ItemModelMesher; //导入方法依赖的package包/类
/**
 * Resolve item state validity
 * @param meta Item metadata
 * @return Is item state valid
 */
@SuppressWarnings({"ConstantConditions"})
public boolean isValidItemState(int meta) {
    if (!isValid()) {
        return false;
    }
    try {
        ItemModelMesher models = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
        TextureAtlasSprite sprite = models.getParticleIcon(item, meta);
        return sprite != null &&
                sprite.getIconName() != null &&
                !sprite.getIconName().equalsIgnoreCase("") &&
                !sprite.getIconName().equalsIgnoreCase("missingno");
    } catch (Throwable ignored) {
        return false;
    }
}
 
开发者ID:ternsip,项目名称:StructPro,代码行数:22,代码来源:UItem.java

示例2: getSprite

import net.minecraft.client.renderer.ItemModelMesher; //导入方法依赖的package包/类
public static TextureAtlasSprite getSprite(ItemStack log) {
    Minecraft mc = Minecraft.getMinecraft();
    Block b = DataUtil.getBlock(log);
    if (b == null) {
        ItemModelMesher itemModelMesher = mc.getRenderItem().getItemModelMesher();
        if (log == null) return itemModelMesher.getItemModel(null).getParticleTexture();
        return itemModelMesher.getParticleIcon(log.getItem());
    }
    IBlockState bs = b.getStateFromMeta(log.getItemDamage());
    return mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(bs);
}
 
开发者ID:purpleposeidon,项目名称:Factorization,代码行数:12,代码来源:RenderUtil.java

示例3: getSprite

import net.minecraft.client.renderer.ItemModelMesher; //导入方法依赖的package包/类
/**
 * Gets the TextureAtlasSprite for the ItemStack. Has support for both Items and Blocks.
 *
 * @param stack The ItemStack to get the sprite for.
 * @return The sprite for the ItemStack.
 */
public static TextureAtlasSprite getSprite (ItemStack stack) {

    final Minecraft mc = Minecraft.getMinecraft();
    final Block block = StackUtils.getBlockFromStack(stack);

    if (block == null) {

        final ItemModelMesher mesher = mc.getRenderItem().getItemModelMesher();
        return !stack.isEmpty() ? mesher.getParticleIcon(stack.getItem(), stack.getItemDamage()) : mesher.getItemModel(null).getParticleTexture();
    }

    return mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(block.getStateFromMeta(stack.getItemDamage()));
}
 
开发者ID:Darkhax-Minecraft,项目名称:Bookshelf,代码行数:20,代码来源:RenderUtils.java


注:本文中的net.minecraft.client.renderer.ItemModelMesher.getParticleIcon方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。